Searched refs:samplersName (Results 1 – 1 of 1) sorted by relevance
355 const char* samplersName = "sampler"; in getShaderSpec() local372 …"uniform highp " << getDataTypeName(m_samplerType) << " " << samplersName << "[" << numSamplers <<… in getShaderSpec()393 code << resultPrefix << "" << lookupNdx << " = texture(" << samplersName << "["; in getShaderSpec()