Searched refs:scissor_rects_num (Results 1 – 4 of 4) sorted by relevance
52 VGint scissor_rects_num; member
41 state->scissor_rects_num = 0; in vg_init_state()
303 state->scissor_rects_num = count / 4; in vegaSetfv()429 state->scissor_rects_num = count / 4; in vegaSetiv()703 return state->scissor_rects_num * 4; in vegaGetVectorSize()
1225 for (i = 0; i < state->scissor_rects_num; ++i) { in update_clip_state()