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Searched refs:scissoring (Results 1 – 9 of 9) sorted by relevance

/external/deqp/doc/testspecs/GLES2/
Dfunctional.scissors.txt53 After clearing with scissoring enabled, depth and stencil clears disable
54 scissoring and render a colored fullscreen quad with depth & stencil
/external/mesa3d/src/gallium/state_trackers/vega/
Dvg_state.h83 VGboolean scissoring; member
Dvg_state.c85 state->scissoring = VG_FALSE; in vg_init_state()
Dapi_masks.c93 if (!ctx->state.vg.scissoring && in vegaClear()
Dapi_params.c218 state->scissoring = value; in vegaSeti()
628 value = state->scissoring; in vegaGeti()
Drenderer.c1219 if (state->scissoring) { in update_clip_state()
/external/mesa3d/src/gallium/docs/source/cso/
Drasterizer.rst8 multisample state, scissoring and flat/smooth shading.
/external/mesa3d/src/gallium/docs/source/
Dcontext.rst208 used by GL), and always clears the whole surfaces (no scissoring as used by
/external/mesa3d/docs/
DVERSIONS797 - clearing depth buffer with scissoring was broken, would segfault
819 - clearing the softwara alpha buffer with scissoring was broken