Searched refs:scissoring (Results 1 – 9 of 9) sorted by relevance
53 After clearing with scissoring enabled, depth and stencil clears disable54 scissoring and render a colored fullscreen quad with depth & stencil
83 VGboolean scissoring; member
85 state->scissoring = VG_FALSE; in vg_init_state()
93 if (!ctx->state.vg.scissoring && in vegaClear()
218 state->scissoring = value; in vegaSeti()628 value = state->scissoring; in vegaGeti()
1219 if (state->scissoring) { in update_clip_state()
8 multisample state, scissoring and flat/smooth shading.
208 used by GL), and always clears the whole surfaces (no scissoring as used by
797 - clearing depth buffer with scissoring was broken, would segfault819 - clearing the softwara alpha buffer with scissoring was broken