Searched refs:semantic_indexes (Results 1 – 10 of 10) sorted by relevance
/external/mesa3d/src/mesa/state_tracker/ |
D | st_cb_drawtex.c | 46 uint semantic_indexes[2 + MAX_TEXTURE_UNITS]; member 63 const uint *semantic_indexes) in lookup_shader() argument 73 semantic_indexes[j] != CachedShaders[i].semantic_indexes[j]) { in lookup_shader() 91 CachedShaders[i].semantic_indexes[j] = semantic_indexes[j]; in lookup_shader() 98 semantic_indexes); in lookup_shader() 115 uint semantic_indexes[2 + MAX_TEXTURE_UNITS]; in st_DrawTex() local 179 semantic_indexes[0] = 0; in st_DrawTex() 190 semantic_indexes[1] = 0; in st_DrawTex() 216 semantic_indexes[attr] = 0; in st_DrawTex() 237 semantic_names, semantic_indexes); in st_DrawTex()
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D | st_cb_clear.c | 121 const uint semantic_indexes[] = { 0, 0 }; in set_vertex_shader() local 124 semantic_indexes); in set_vertex_shader()
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D | st_cb_bitmap.c | 774 const uint semantic_indexes[] = { 0, 0, 0 }; in st_Bitmap() local 777 semantic_indexes); in st_Bitmap()
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/external/mesa3d/src/gallium/auxiliary/util/ |
D | u_simple_shaders.h | 50 const uint *semantic_indexes); 56 const uint *semantic_indexes,
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D | u_simple_shaders.c | 62 const uint *semantic_indexes) in util_make_vertex_passthrough_shader() argument 66 semantic_indexes, NULL); in util_make_vertex_passthrough_shader() 73 const uint *semantic_indexes, in util_make_vertex_passthrough_shader_with_so() argument 91 semantic_indexes[i]); in util_make_vertex_passthrough_shader_with_so()
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D | u_blit.c | 287 const uint semantic_indexes[] = { 0, 0 }; in set_vertex_shader() local 290 semantic_indexes); in set_vertex_shader()
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D | u_gen_mipmap.c | 1364 const uint semantic_indexes[] = { 0, 0 }; in set_vertex_shader() local 1367 semantic_indexes); in set_vertex_shader()
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/external/mesa3d/src/gallium/auxiliary/postprocess/ |
D | pp_program.c | 132 const uint semantic_indexes[] = { 0, 0 }; in pp_init_prog() local 135 semantic_indexes); in pp_init_prog()
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/external/mesa3d/src/gallium/tests/trivial/ |
D | tri.c | 215 const uint semantic_indexes[] = { 0, 0 }; in init_prog() local 216 p->vs = util_make_vertex_passthrough_shader(p->pipe, 2, semantic_names, semantic_indexes); in init_prog()
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D | quad-tex.c | 274 const uint semantic_indexes[] = { 0, 0 }; in init_prog() local 275 p->vs = util_make_vertex_passthrough_shader(p->pipe, 2, semantic_names, semantic_indexes); in init_prog()
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