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Searched refs:semantic_indexes (Results 1 – 10 of 10) sorted by relevance

/external/mesa3d/src/mesa/state_tracker/
Dst_cb_drawtex.c46 uint semantic_indexes[2 + MAX_TEXTURE_UNITS]; member
63 const uint *semantic_indexes) in lookup_shader() argument
73 semantic_indexes[j] != CachedShaders[i].semantic_indexes[j]) { in lookup_shader()
91 CachedShaders[i].semantic_indexes[j] = semantic_indexes[j]; in lookup_shader()
98 semantic_indexes); in lookup_shader()
115 uint semantic_indexes[2 + MAX_TEXTURE_UNITS]; in st_DrawTex() local
179 semantic_indexes[0] = 0; in st_DrawTex()
190 semantic_indexes[1] = 0; in st_DrawTex()
216 semantic_indexes[attr] = 0; in st_DrawTex()
237 semantic_names, semantic_indexes); in st_DrawTex()
Dst_cb_clear.c121 const uint semantic_indexes[] = { 0, 0 }; in set_vertex_shader() local
124 semantic_indexes); in set_vertex_shader()
Dst_cb_bitmap.c774 const uint semantic_indexes[] = { 0, 0, 0 }; in st_Bitmap() local
777 semantic_indexes); in st_Bitmap()
/external/mesa3d/src/gallium/auxiliary/util/
Du_simple_shaders.h50 const uint *semantic_indexes);
56 const uint *semantic_indexes,
Du_simple_shaders.c62 const uint *semantic_indexes) in util_make_vertex_passthrough_shader() argument
66 semantic_indexes, NULL); in util_make_vertex_passthrough_shader()
73 const uint *semantic_indexes, in util_make_vertex_passthrough_shader_with_so() argument
91 semantic_indexes[i]); in util_make_vertex_passthrough_shader_with_so()
Du_blit.c287 const uint semantic_indexes[] = { 0, 0 }; in set_vertex_shader() local
290 semantic_indexes); in set_vertex_shader()
Du_gen_mipmap.c1364 const uint semantic_indexes[] = { 0, 0 }; in set_vertex_shader() local
1367 semantic_indexes); in set_vertex_shader()
/external/mesa3d/src/gallium/auxiliary/postprocess/
Dpp_program.c132 const uint semantic_indexes[] = { 0, 0 }; in pp_init_prog() local
135 semantic_indexes); in pp_init_prog()
/external/mesa3d/src/gallium/tests/trivial/
Dtri.c215 const uint semantic_indexes[] = { 0, 0 }; in init_prog() local
216 p->vs = util_make_vertex_passthrough_shader(p->pipe, 2, semantic_names, semantic_indexes); in init_prog()
Dquad-tex.c274 const uint semantic_indexes[] = { 0, 0 }; in init_prog() local
275 p->vs = util_make_vertex_passthrough_shader(p->pipe, 2, semantic_names, semantic_indexes); in init_prog()