Searched refs:setBool (Results 1 – 12 of 12) sorted by relevance
8 -(void)setBool:(bool)Arg;14 [self setBool:(signed char)1];
66 item->setBool(!state); in handleKeyEquivalent()102 void SkOSMenu::Item::setBool(bool value) const { in setBool() function in SkOSMenu::Item104 fEvent->setBool(fSlotName.c_str(), value); in setBool()184 evt->setBool(slotName, defaultState); in appendSwitch()
54 m1.setBool("true", true); in DEF_TEST()55 m1.setBool("false", false); in DEF_TEST()
170 void setBool(const char name[], bool value) { fMeta.setBool(name, value); } in setBool() function
71 void setBool(bool value) const; //For Switch
92 void setBool(const char name[], bool value);
352 void setBool(bool value) { in setBool() function
280 flag->setBool(value); in Parse()
102 void SkMetaData::setBool(const char name[], bool value) in setBool() function in SkMetaData
229 item->setBool([anObject boolValue]);
153 item.fItem->setBool(switch_.on);
193 [ud setBool:YES forKey:kApplePrefsSyncExcludeAllKey];