Home
last modified time | relevance | path

Searched refs:setCurrentContext (Results 1 – 5 of 5) sorted by relevance

/external/skia/src/gpu/gl/iOS/
DSkCreatePlatformGLContext_iOS.mm33 [EAGLContext setCurrentContext:EAGLCTX];
56 [EAGLContext setCurrentContext:nil];
65 if (![EAGLContext setCurrentContext:EAGLCTX]) {
/external/deqp/framework/platform/ios/
DtcuIOSPlatform.mm130 if (![EAGLContext setCurrentContext:m_context])
143 [EAGLContext setCurrentContext:nil];
153 [EAGLContext setCurrentContext:nil];
/external/deqp/framework/platform/null/
DtcuNullRenderContext.cpp192 void setCurrentContext (Context* context) in setCurrentContext() function
610 setCurrentContext(m_context); in RenderContext()
615 setCurrentContext(DE_NULL); in ~RenderContext()
/external/deqp/framework/opengl/
DgluES3PlusWrapperContext.cpp159 void setCurrentContext (Context* context) in setCurrentContext() function
649 es3plus::setCurrentContext(m_wrapperCtx); in ES3PlusWrapperContext()
655 es3plus::setCurrentContext(DE_NULL); in ES3PlusWrapperContext()
/external/skia/experimental/iOSSampleApp/
DSkSampleUIView.mm273 if (!fGL.fContext || ![EAGLContext setCurrentContext:fGL.fContext])
389 [EAGLContext setCurrentContext:fGL.fContext];