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Searched refs:setKinematic (Results 1 – 8 of 8) sorted by relevance

/external/jmonkeyengine/engine/src/test/jme3test/bullet/
DTestKinematicAddToPhysicsSpaceIssue.java43 physicsSphere.getControl(RigidBodyControl.class).setKinematic(true); in simpleInitApp()
47 physicsSphere.getControl(RigidBodyControl.class).setKinematic(false); in simpleInitApp()
57 physicsSphere2.getControl(RigidBodyControl.class).setKinematic(false); in simpleInitApp()
59 physicsSphere2.getControl(RigidBodyControl.class).setKinematic(false); in simpleInitApp()
/external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/objects/
DPhysicsRigidBody.java262 public void setKinematic(boolean kinematic) { in setKinematic() method in PhysicsRigidBody
264 setKinematic(objectId, kinematic); in setKinematic()
267 private native void setKinematic(long objectId, boolean kinematic); in setKinematic() method in PhysicsRigidBody
738 setKinematic(capsule.readBoolean("kinematic", false)); in read()
/external/jmonkeyengine/engine/src/bullet-common/com/jme3/bullet/control/
DKinematicRagdollControl.java367 baseRigidBody.setKinematic(mode == Mode.Kinetmatic); in scanSpatial()
392 shapeNode.setKinematic(mode == Mode.Kinetmatic); in boneRecursion()
677 baseRigidBody.setKinematic(mode == Mode.Kinetmatic); in setMode()
681 link.rigidBody.setKinematic(mode == Mode.Kinetmatic); in setMode()
730 link.rigidBody.setKinematic(true); in blendToKinematicMode()
DRigidBodyControl.java76 control.setKinematic(isKinematic()); in cloneForSpatial()
DVehicleControl.java96 control.setKinematic(isKinematic()); in cloneForSpatial()
/external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/objects/
DPhysicsRigidBody.java269 public void setKinematic(boolean kinematic) { in setKinematic() method in PhysicsRigidBody
689 setKinematic(capsule.readBoolean("kinematic", false)); in read()
/external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/
DPhysicsSpace.java602 node.setKinematic(false); in addRigidBody()
606 node.setKinematic(true); in addRigidBody()
/external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/
DPhysicsSpace.java549 node.setKinematic(false); in addRigidBody()
553 node.setKinematic(true); in addRigidBody()