Searched refs:shaderCaps (Results 1 – 18 of 18) sorted by relevance
69 if (!caps.shaderCaps()->shaderDerivativeSupport()) {76 if (!caps.shaderCaps()->shaderDerivativeSupport()) {151 if (!caps.shaderCaps()->shaderDerivativeSupport()) {158 if (!caps.shaderCaps()->shaderDerivativeSupport()) {233 if (!caps.shaderCaps()->shaderDerivativeSupport()) { in Create()238 if (!caps.shaderCaps()->shaderDerivativeSupport()) { in Create()
342 if (caps.shaderCaps()->dualSourceBlendingSupport()) { in calcOutputTypes()770 if (caps.shaderCaps()->dualSourceBlendingSupport()) { in willReadDstColor()
169 if (!caps.shaderCaps()->dstReadInShaderSupport()) { in createXferProcessor()184 && !caps.shaderCaps()->dstReadInShaderSupport()); in willNeedDstCopy()
39 if (context->getGpu()->caps()->shaderCaps()->pathRenderingSupport()) { in Create()47 SkASSERT(gpu->caps()->shaderCaps()->pathRenderingSupport()); in GrStencilAndCoverPathRenderer()
30 const GrShaderCaps* caps = texture->getContext()->getGpu()->caps()->shaderCaps(); in reset()
125 GrShaderCaps* shaderCaps() const { return fShaderCaps; } in shaderCaps() function
196 SkASSERT(this->caps()->shaderCaps()->pathRenderingSupport()); in stencilPath()222 SkASSERT(this->caps()->shaderCaps()->pathRenderingSupport()); in drawPath()260 SkASSERT(this->caps()->shaderCaps()->pathRenderingSupport()); in drawPaths()
683 return caps.shaderCaps()->shaderDerivativeSupport() ? in TestCreate()696 return (target->caps()->shaderCaps()->shaderDerivativeSupport() && antiAlias && in canDrawPath()
96 if (!target->caps()->shaderCaps()->shaderDerivativeSupport() || !antiAlias in canDrawPath()
222 if (fGpu->caps()->shaderCaps()->pathRenderingSupport() && renderTarget->isMultisampled()) { in createTextContext()1796 if (fGpu->caps()->shaderCaps()->pathRenderingSupport()) { in getRecommendedSampleCount()
634 target->caps()->shaderCaps()->shaderDerivativeSupport()) { in canDrawPath()
632 } else if (target->caps()->shaderCaps()->shaderDerivativeSupport()) { in drawOval()
458 !fContext->getTextTarget()->caps()->shaderCaps()->shaderDerivativeSupport()) { in canDrawAsDistanceFields()
200 SkASSERT(fGpu->caps()->shaderCaps()->pathRenderingSupport()); in drawPaths()263 SkASSERT(fGpu->glCaps().shaderCaps()->pathRenderingSupport()); in setProjectionMatrix()
50 SkASSERT(glCaps().shaderCaps()->pathRenderingSupport()); in glPathRendering()
200 if (this->glCaps().shaderCaps()->pathRenderingSupport()) { in GrGLGpu()233 if (this->glCaps().shaderCaps()->pathRenderingSupport()) { in contextAbandoned()380 if (this->caps()->shaderCaps()->pathRenderingSupport()) { in onResetContext()
123 if (!gpu->glCaps().shaderCaps()->shaderDerivativeSupport()) { in enableFeature()
80 SkASSERT(gpu->glCaps().shaderCaps()->pathRenderingSupport() && in CreateProgramBuilder()