Searched refs:shaderFlags (Results 1 – 2 of 2) sorted by relevance
824 uint32_t shaderFlags = fShaderFlags; in SkRGB16_Shader_Blitter() local826 if (!(shaderFlags & SkShader::kOpaqueAlpha_Flag)) { in SkRGB16_Shader_Blitter()830 if (paint.isDither() && !(shaderFlags & SkShader::kIntrinsicly16_Flag)) { in SkRGB16_Shader_Blitter()
847 deUint32 shaderFlags = 0; in execute() local850 shaderFlags |= glu::getGLShaderTypeBit((glu::ShaderType)stage); in execute()852 programPipeline->useProgramStages(shaderFlags, pipelineProgramIDs[programNdx]); in execute()