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Searched refs:shaderFlags (Results 1 – 2 of 2) sorted by relevance

/external/skia/src/core/
DSkBlitter_RGB16.cpp824 uint32_t shaderFlags = fShaderFlags; in SkRGB16_Shader_Blitter() local
826 if (!(shaderFlags & SkShader::kOpaqueAlpha_Flag)) { in SkRGB16_Shader_Blitter()
830 if (paint.isDither() && !(shaderFlags & SkShader::kIntrinsicly16_Flag)) { in SkRGB16_Shader_Blitter()
/external/deqp/modules/glshared/
DglsShaderLibraryCase.cpp847 deUint32 shaderFlags = 0; in execute() local
850 shaderFlags |= glu::getGLShaderTypeBit((glu::ShaderType)stage); in execute()
852 programPipeline->useProgramStages(shaderFlags, pipelineProgramIDs[programNdx]); in execute()