Home
last modified time | relevance | path

Searched refs:smoothstep (Results 1 – 25 of 25) sorted by relevance

/external/deqp/android/cts/master/src/
Dgles31-test-issues.txt9 dEQP-GLES31.functional.shaders.builtin_functions.precision.smoothstep.mediump_compute.scalar
10 dEQP-GLES31.functional.shaders.builtin_functions.precision.smoothstep.mediump_compute.vec2
11 dEQP-GLES31.functional.shaders.builtin_functions.precision.smoothstep.mediump_compute.vec3
12 dEQP-GLES31.functional.shaders.builtin_functions.precision.smoothstep.mediump_compute.vec4
Dgles3-test-issues.txt16 dEQP-GLES3.functional.shaders.builtin_functions.precision.smoothstep.highp_vertex.scalar
17 dEQP-GLES3.functional.shaders.builtin_functions.precision.smoothstep.highp_vertex.vec3
18 dEQP-GLES3.functional.shaders.builtin_functions.precision.smoothstep.highp_vertex.vec4
19 dEQP-GLES3.functional.shaders.builtin_functions.precision.smoothstep.highp_fragment.scalar
20 dEQP-GLES3.functional.shaders.builtin_functions.precision.smoothstep.highp_fragment.vec3
21 dEQP-GLES3.functional.shaders.builtin_functions.precision.smoothstep.highp_fragment.vec4
Dgles31-hw-issues.txt29 dEQP-GLES31.functional.shaders.builtin_functions.precision.smoothstep.highp_compute.scalar
30 dEQP-GLES31.functional.shaders.builtin_functions.precision.smoothstep.highp_compute.vec2
31 dEQP-GLES31.functional.shaders.builtin_functions.precision.smoothstep.highp_compute.vec3
32 dEQP-GLES31.functional.shaders.builtin_functions.precision.smoothstep.highp_compute.vec4
Dgles3-hw-issues.txt26 dEQP-GLES3.functional.shaders.builtin_functions.precision.smoothstep.mediump_fragment.scalar
27 dEQP-GLES3.functional.shaders.builtin_functions.precision.smoothstep.mediump_fragment.vec2
28 dEQP-GLES3.functional.shaders.builtin_functions.precision.smoothstep.mediump_fragment.vec3
29 dEQP-GLES3.functional.shaders.builtin_functions.precision.smoothstep.mediump_fragment.vec4
30 dEQP-GLES3.functional.shaders.builtin_functions.precision.smoothstep.mediump_vertex.scalar
31 dEQP-GLES3.functional.shaders.builtin_functions.precision.smoothstep.mediump_vertex.vec2
32 dEQP-GLES3.functional.shaders.builtin_functions.precision.smoothstep.mediump_vertex.vec3
33 dEQP-GLES3.functional.shaders.builtin_functions.precision.smoothstep.mediump_vertex.vec4
Dgles2-failures.txt1855 dEQP-GLES2.functional.shaders.operator.common_functions.smoothstep.lowp_float_fragment
1856 dEQP-GLES2.functional.shaders.operator.common_functions.smoothstep.lowp_float_vec2_fragment
1857 dEQP-GLES2.functional.shaders.operator.common_functions.smoothstep.lowp_float_vec3_fragment
1858 dEQP-GLES2.functional.shaders.operator.common_functions.smoothstep.lowp_float_vec4_fragment
1859 dEQP-GLES2.functional.shaders.operator.common_functions.smoothstep.lowp_vec2_fragment
1860 dEQP-GLES2.functional.shaders.operator.common_functions.smoothstep.lowp_vec3_fragment
1861 dEQP-GLES2.functional.shaders.operator.common_functions.smoothstep.lowp_vec4_fragment
/external/mesa3d/src/glsl/builtins/profiles/
D100.glsl170 float smoothstep(float edge0, float edge1, float x);
171 vec2 smoothstep(vec2 edge0, vec2 edge1, vec2 x);
172 vec3 smoothstep(vec3 edge0, vec3 edge1, vec3 x);
173 vec4 smoothstep(vec4 edge0, vec4 edge1, vec4 x);
175 vec2 smoothstep(float edge0, float edge1, vec2 x);
176 vec3 smoothstep(float edge0, float edge1, vec3 x);
177 vec4 smoothstep(float edge0, float edge1, vec4 x);
D110.glsl170 float smoothstep(float edge0, float edge1, float x);
171 vec2 smoothstep(vec2 edge0, vec2 edge1, vec2 x);
172 vec3 smoothstep(vec3 edge0, vec3 edge1, vec3 x);
173 vec4 smoothstep(vec4 edge0, vec4 edge1, vec4 x);
175 vec2 smoothstep(float edge0, float edge1, vec2 x);
176 vec3 smoothstep(float edge0, float edge1, vec3 x);
177 vec4 smoothstep(float edge0, float edge1, vec4 x);
D120.glsl170 float smoothstep(float edge0, float edge1, float x);
171 vec2 smoothstep(vec2 edge0, vec2 edge1, vec2 x);
172 vec3 smoothstep(vec3 edge0, vec3 edge1, vec3 x);
173 vec4 smoothstep(vec4 edge0, vec4 edge1, vec4 x);
175 vec2 smoothstep(float edge0, float edge1, vec2 x);
176 vec3 smoothstep(float edge0, float edge1, vec3 x);
177 vec4 smoothstep(float edge0, float edge1, vec4 x);
D130.glsl287 float smoothstep(float edge0, float edge1, float x);
288 vec2 smoothstep(vec2 edge0, vec2 edge1, vec2 x);
289 vec3 smoothstep(vec3 edge0, vec3 edge1, vec3 x);
290 vec4 smoothstep(vec4 edge0, vec4 edge1, vec4 x);
292 vec2 smoothstep(float edge0, float edge1, vec2 x);
293 vec3 smoothstep(float edge0, float edge1, vec3 x);
294 vec4 smoothstep(float edge0, float edge1, vec4 x);
D140.glsl287 float smoothstep(float edge0, float edge1, float x);
288 vec2 smoothstep(vec2 edge0, vec2 edge1, vec2 x);
289 vec3 smoothstep(vec3 edge0, vec3 edge1, vec3 x);
290 vec4 smoothstep(vec4 edge0, vec4 edge1, vec4 x);
292 vec2 smoothstep(float edge0, float edge1, vec2 x);
293 vec3 smoothstep(float edge0, float edge1, vec3 x);
294 vec4 smoothstep(float edge0, float edge1, vec4 x);
/external/jmonkeyengine/engine/src/core-data/Common/ShaderLib/
DFog.glsllib27 float fogAmt1 = max(step(yh, 0.0), smoothstep(0, yh, max(y1-yf, yf-y0)));
/external/mesa3d/src/glsl/builtins/ir/
Dsmoothstep.ir1 ((function smoothstep
/external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/noise/
DShaderUtils.java106 public static final float smoothstep(final float a, final float b, final float x) { in smoothstep() method in ShaderUtils
/external/deqp/doc/testspecs/GLES3/
Dfunctional.shaders.builtin_functions.precision.txt174 | smoothstep(e0, e1, x) | { float t = clamp((x - e0) / (e1 - e0),0,1); |
/external/deqp/android/cts/master/
Dgles2-master.txt5288 dEQP-GLES2.functional.shaders.operator.common_functions.smoothstep.lowp_float_vertex
5289 dEQP-GLES2.functional.shaders.operator.common_functions.smoothstep.mediump_float_vertex
5290 dEQP-GLES2.functional.shaders.operator.common_functions.smoothstep.mediump_float_fragment
5291 dEQP-GLES2.functional.shaders.operator.common_functions.smoothstep.highp_float_vertex
5292 dEQP-GLES2.functional.shaders.operator.common_functions.smoothstep.highp_float_fragment
5293 dEQP-GLES2.functional.shaders.operator.common_functions.smoothstep.lowp_vec2_vertex
5294 dEQP-GLES2.functional.shaders.operator.common_functions.smoothstep.mediump_vec2_vertex
5295 dEQP-GLES2.functional.shaders.operator.common_functions.smoothstep.mediump_vec2_fragment
5296 dEQP-GLES2.functional.shaders.operator.common_functions.smoothstep.highp_vec2_vertex
5297 dEQP-GLES2.functional.shaders.operator.common_functions.smoothstep.highp_vec2_fragment
[all …]
Dgles3-master.txt11559 dEQP-GLES3.functional.shaders.operator.common_functions.smoothstep.lowp_float_vertex
11560 dEQP-GLES3.functional.shaders.operator.common_functions.smoothstep.lowp_float_fragment
11561 dEQP-GLES3.functional.shaders.operator.common_functions.smoothstep.mediump_float_vertex
11562 dEQP-GLES3.functional.shaders.operator.common_functions.smoothstep.mediump_float_fragment
11563 dEQP-GLES3.functional.shaders.operator.common_functions.smoothstep.highp_float_vertex
11564 dEQP-GLES3.functional.shaders.operator.common_functions.smoothstep.highp_float_fragment
11565 dEQP-GLES3.functional.shaders.operator.common_functions.smoothstep.lowp_vec2_vertex
11566 dEQP-GLES3.functional.shaders.operator.common_functions.smoothstep.lowp_vec2_fragment
11567 dEQP-GLES3.functional.shaders.operator.common_functions.smoothstep.mediump_vec2_vertex
11568 dEQP-GLES3.functional.shaders.operator.common_functions.smoothstep.mediump_vec2_fragment
[all …]
Dgles31-master.txt2540 dEQP-GLES31.functional.shaders.builtin_functions.precision.smoothstep.lowp_compute.scalar
2541 dEQP-GLES31.functional.shaders.builtin_functions.precision.smoothstep.lowp_compute.vec2
2542 dEQP-GLES31.functional.shaders.builtin_functions.precision.smoothstep.lowp_compute.vec3
2543 dEQP-GLES31.functional.shaders.builtin_functions.precision.smoothstep.lowp_compute.vec4
/external/deqp/android/cts/lmp-mr1/
Dgles3-master.txt11168 dEQP-GLES3.functional.shaders.operator.common_functions.smoothstep.lowp_float_vertex
11169 dEQP-GLES3.functional.shaders.operator.common_functions.smoothstep.lowp_float_fragment
11170 dEQP-GLES3.functional.shaders.operator.common_functions.smoothstep.mediump_float_vertex
11171 dEQP-GLES3.functional.shaders.operator.common_functions.smoothstep.mediump_float_fragment
11172 dEQP-GLES3.functional.shaders.operator.common_functions.smoothstep.highp_float_vertex
11173 dEQP-GLES3.functional.shaders.operator.common_functions.smoothstep.highp_float_fragment
11174 dEQP-GLES3.functional.shaders.operator.common_functions.smoothstep.lowp_vec2_vertex
11175 dEQP-GLES3.functional.shaders.operator.common_functions.smoothstep.lowp_vec2_fragment
11176 dEQP-GLES3.functional.shaders.operator.common_functions.smoothstep.mediump_vec2_vertex
11177 dEQP-GLES3.functional.shaders.operator.common_functions.smoothstep.mediump_vec2_fragment
[all …]
Dgles31-master.txt2461 dEQP-GLES31.functional.shaders.builtin_functions.precision.smoothstep.lowp_compute.scalar
2462 dEQP-GLES31.functional.shaders.builtin_functions.precision.smoothstep.lowp_compute.vec2
2463 dEQP-GLES31.functional.shaders.builtin_functions.precision.smoothstep.lowp_compute.vec3
2464 dEQP-GLES31.functional.shaders.builtin_functions.precision.smoothstep.lowp_compute.vec4
/external/deqp/android/cts/lmp/
Dgles3-master.txt11145 dEQP-GLES3.functional.shaders.operator.common_functions.smoothstep.lowp_float_vertex
11146 dEQP-GLES3.functional.shaders.operator.common_functions.smoothstep.lowp_float_fragment
11147 dEQP-GLES3.functional.shaders.operator.common_functions.smoothstep.mediump_float_vertex
11148 dEQP-GLES3.functional.shaders.operator.common_functions.smoothstep.mediump_float_fragment
11149 dEQP-GLES3.functional.shaders.operator.common_functions.smoothstep.highp_float_vertex
11150 dEQP-GLES3.functional.shaders.operator.common_functions.smoothstep.highp_float_fragment
11151 dEQP-GLES3.functional.shaders.operator.common_functions.smoothstep.lowp_vec2_vertex
11152 dEQP-GLES3.functional.shaders.operator.common_functions.smoothstep.lowp_vec2_fragment
11153 dEQP-GLES3.functional.shaders.operator.common_functions.smoothstep.mediump_vec2_vertex
11154 dEQP-GLES3.functional.shaders.operator.common_functions.smoothstep.mediump_vec2_fragment
[all …]
Dgles31-master.txt2437 dEQP-GLES31.functional.shaders.builtin_functions.precision.smoothstep.lowp_compute.scalar
2438 dEQP-GLES31.functional.shaders.builtin_functions.precision.smoothstep.lowp_compute.vec2
2439 dEQP-GLES31.functional.shaders.builtin_functions.precision.smoothstep.lowp_compute.vec3
2440 dEQP-GLES31.functional.shaders.builtin_functions.precision.smoothstep.lowp_compute.vec4
/external/deqp/android/cts/lmp/src/
Des30-lmp.txt11145 dEQP-GLES3.functional.shaders.operator.common_functions.smoothstep.lowp_float_vertex
11146 dEQP-GLES3.functional.shaders.operator.common_functions.smoothstep.lowp_float_fragment
11147 dEQP-GLES3.functional.shaders.operator.common_functions.smoothstep.mediump_float_vertex
11148 dEQP-GLES3.functional.shaders.operator.common_functions.smoothstep.mediump_float_fragment
11149 dEQP-GLES3.functional.shaders.operator.common_functions.smoothstep.highp_float_vertex
11150 dEQP-GLES3.functional.shaders.operator.common_functions.smoothstep.highp_float_fragment
11151 dEQP-GLES3.functional.shaders.operator.common_functions.smoothstep.lowp_vec2_vertex
11152 dEQP-GLES3.functional.shaders.operator.common_functions.smoothstep.lowp_vec2_fragment
11153 dEQP-GLES3.functional.shaders.operator.common_functions.smoothstep.mediump_vec2_vertex
11154 dEQP-GLES3.functional.shaders.operator.common_functions.smoothstep.mediump_vec2_fragment
[all …]
Des31-lmp.txt2437 dEQP-GLES31.functional.shaders.builtin_functions.precision.smoothstep.lowp_compute.scalar
2438 dEQP-GLES31.functional.shaders.builtin_functions.precision.smoothstep.lowp_compute.vec2
2439 dEQP-GLES31.functional.shaders.builtin_functions.precision.smoothstep.lowp_compute.vec3
2440 dEQP-GLES31.functional.shaders.builtin_functions.precision.smoothstep.lowp_compute.vec4
/external/deqp/android/cts/lmp-mr1/src/
Des30-lmp-mr1.txt11168 dEQP-GLES3.functional.shaders.operator.common_functions.smoothstep.lowp_float_vertex
11169 dEQP-GLES3.functional.shaders.operator.common_functions.smoothstep.lowp_float_fragment
11170 dEQP-GLES3.functional.shaders.operator.common_functions.smoothstep.mediump_float_vertex
11171 dEQP-GLES3.functional.shaders.operator.common_functions.smoothstep.mediump_float_fragment
11172 dEQP-GLES3.functional.shaders.operator.common_functions.smoothstep.highp_float_vertex
11173 dEQP-GLES3.functional.shaders.operator.common_functions.smoothstep.highp_float_fragment
11174 dEQP-GLES3.functional.shaders.operator.common_functions.smoothstep.lowp_vec2_vertex
11175 dEQP-GLES3.functional.shaders.operator.common_functions.smoothstep.lowp_vec2_fragment
11176 dEQP-GLES3.functional.shaders.operator.common_functions.smoothstep.mediump_vec2_vertex
11177 dEQP-GLES3.functional.shaders.operator.common_functions.smoothstep.mediump_vec2_fragment
[all …]
Des31-lmp-mr1.txt2461 dEQP-GLES31.functional.shaders.builtin_functions.precision.smoothstep.lowp_compute.scalar
2462 dEQP-GLES31.functional.shaders.builtin_functions.precision.smoothstep.lowp_compute.vec2
2463 dEQP-GLES31.functional.shaders.builtin_functions.precision.smoothstep.lowp_compute.vec3
2464 dEQP-GLES31.functional.shaders.builtin_functions.precision.smoothstep.lowp_compute.vec4