Searched refs:stack_index (Results 1 – 4 of 4) sorted by relevance
308 unsigned stack_index; member
292 arrays->stack_index = 0; in __glXInitVertexArrayState()1911 &arrays->stack[(arrays->stack_index * arrays->num_arrays)]; in __glXPushArrayState()1925 arrays->active_texture_unit_stack[arrays->stack_index] = in __glXPushArrayState()1928 arrays->stack_index++; in __glXPushArrayState()1940 arrays->stack_index--; in __glXPopArrayState()1941 stack = &arrays->stack[(arrays->stack_index * arrays->num_arrays)]; in __glXPopArrayState()1985 arrays->active_texture_unit_stack[arrays->stack_index]; in __glXPopArrayState()
342 int stack_index = -UnallocatedOperand::cast(op)->fixed_slot_index() - 1; in InitializeCallBuffer() local343 if (static_cast<size_t>(stack_index) >= buffer->pushed_nodes.size()) { in InitializeCallBuffer()344 buffer->pushed_nodes.resize(stack_index + 1, NULL); in InitializeCallBuffer()346 DCHECK_EQ(NULL, buffer->pushed_nodes[stack_index]); in InitializeCallBuffer()347 buffer->pushed_nodes[stack_index] = *iter; in InitializeCallBuffer()
3383 int stack_index = i - kRegisterPassedArguments + kCArgSlotCount; in Call() local3384 stack_argument[stack_index] = va_arg(parameters, int64_t); in Call()