Searched refs:stencilStates (Results 1 – 10 of 10) sorted by relevance
323 state.fragOps.stencilStates[0].func = rr::TESTFUNC_LEQUAL; in toReferenceRenderState()324 state.fragOps.stencilStates[0].sFail = rr::STENCILOP_KEEP; in toReferenceRenderState()325 state.fragOps.stencilStates[0].dpFail = rr::STENCILOP_INCR; in toReferenceRenderState()326 state.fragOps.stencilStates[0].dpPass = rr::STENCILOP_INCR; in toReferenceRenderState()327 state.fragOps.stencilStates[0].ref = drawOp.stencilRef; in toReferenceRenderState()328 state.fragOps.stencilStates[1] = state.fragOps.stencilStates[0]; in toReferenceRenderState()
772 state.fragOps.stencilStates[rr::FACETYPE_BACK].func = rr::TESTFUNC_ALWAYS; in runCase()773 state.fragOps.stencilStates[rr::FACETYPE_BACK].dpPass = rr::STENCILOP_INCR; in runCase()774 …state.fragOps.stencilStates[rr::FACETYPE_FRONT] = state.fragOps.stencilStates[rr::FACETYPE_BACK]; in runCase()
234 StencilState stencilStates[2]; //!< Indexed with FACETYPE_FRONT and FACETYPE_BACK. member
1067 noStencilDepthWriteState.stencilStates[facetype].sFail = STENCILOP_KEEP; in writeFragmentPackets()1068 noStencilDepthWriteState.stencilStates[facetype].dpFail = STENCILOP_KEEP; in writeFragmentPackets()1069 noStencilDepthWriteState.stencilStates[facetype].dpPass = STENCILOP_KEEP; in writeFragmentPackets()
769 const StencilState& stencilState = state.stencilStates[fragmentFacing]; in render()
117 translateStencilState(src.stencil[rr::FACETYPE_BACK], dst.stencilStates[rr::FACETYPE_BACK]); in translateState()118 translateStencilState(src.stencil[rr::FACETYPE_FRONT], dst.stencilStates[rr::FACETYPE_FRONT]); in translateState()
409 …translateStencilState(src.params.stencil[rr::FACETYPE_BACK], dst.state.stencilStates[rr::FACETYPE_… in translateCommand()410 …translateStencilState(src.params.stencil[rr::FACETYPE_FRONT], dst.state.stencilStates[rr::FACETYPE… in translateCommand()
4313 state.fragOps.stencilStates[faceType].compMask = m_stencil[faceType].opMask; in drawWithReference()4314 state.fragOps.stencilStates[faceType].writeMask = m_stencil[faceType].writeMask; in drawWithReference()4315 state.fragOps.stencilStates[faceType].ref = m_stencil[faceType].ref; in drawWithReference()4316 …state.fragOps.stencilStates[faceType].func = sglr::rr_util::mapGLTestFunc(m_stencil[faceType].fun… in drawWithReference()4317 …state.fragOps.stencilStates[faceType].sFail = sglr::rr_util::mapGLStencilOp(m_stencil[faceType].o… in drawWithReference()4318 …state.fragOps.stencilStates[faceType].dpFail = sglr::rr_util::mapGLStencilOp(m_stencil[faceType].o… in drawWithReference()4319 …state.fragOps.stencilStates[faceType].dpPass = sglr::rr_util::mapGLStencilOp(m_stencil[faceType].o… in drawWithReference()