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Searched refs:tUnit (Results 1 – 3 of 3) sorted by relevance

/external/mesa3d/src/mesa/drivers/dri/i915/
Di830_texstate.c121 struct gl_texture_unit *tUnit = &ctx->Texture.Unit[unit]; in i830_update_tex_unit() local
122 struct gl_texture_object *tObj = tUnit->_Current; in i830_update_tex_unit()
244 lodbias = (int) ((tUnit->LodBias + sampler->LodBias) * 16.0); in i830_update_tex_unit()
Di915_texstate.c139 struct gl_texture_unit *tUnit = &ctx->Texture.Unit[unit]; in i915_update_tex_unit() local
140 struct gl_texture_object *tObj = tUnit->_Current; in i915_update_tex_unit()
249 lodbias = (int) ((tUnit->LodBias + sampler->LodBias) * 16.0); in i915_update_tex_unit()
/external/mesa3d/src/mesa/drivers/dri/radeon/
Dradeon_state.c1848 struct gl_texture_unit tUnit = rmesa->radeon.glCtx->Texture.Unit[unit]; in radeonUploadTexMatrix() local
1852 if ((tUnit._ReallyEnabled & (TEXTURE_3D_BIT | TEXTURE_CUBE_BIT)) == 0) { in radeonUploadTexMatrix()