Searched refs:target_can_be_compressed (Results 1 – 1 of 1) sorted by relevance
1454 target_can_be_compressed(const struct gl_context *ctx, GLenum target, in target_can_be_compressed() function1925 if (!target_can_be_compressed(ctx, target, internalFormat)) { in texture_error_check()1984 if (!target_can_be_compressed(ctx, target, internalFormat)) { in compressed_texture_error_check()2449 if (!target_can_be_compressed(ctx, target, internalFormat)) { in copytexture_error_check()