Searched refs:texID (Results 1 – 4 of 4) sorted by relevance
/external/skia/src/gpu/gl/ |
D | GrGLGpu.h | 285 GrGLuint texID, GrGLRenderTarget::IDDesc*);
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D | GrGLGpu.cpp | 855 GrGLuint texID, in createRenderTargetObjects() argument 930 texID, 0, desc.fSampleCnt)); in createRenderTargetObjects() 935 texID, 0)); in createRenderTargetObjects() 2583 GrGLuint texID = static_cast<GrGLTexture*>(surface->asTexture())->textureID(); in bindSurfaceAsFBO() local 2596 texID, in bindSurfaceAsFBO()
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/external/skia/tests/ |
D | SurfaceTest.cpp | 622 static SkImage* make_desc_image(GrContext* ctx, int w, int h, GrBackendObject texID, bool doCopy) { in make_desc_image() argument 630 desc.fTextureHandle = texID; in make_desc_image()
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/external/deqp/modules/gles31/functional/ |
D | es31fGeometryShaderTests.cpp | 3708 GLuint texID = 0; in preRender() local 3715 ctx.genTextures(1, &texID); in preRender() 3716 ctx.bindTexture(GL_TEXTURE_2D, texID); in preRender()
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