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Searched refs:texID (Results 1 – 4 of 4) sorted by relevance

/external/skia/src/gpu/gl/
DGrGLGpu.h285 GrGLuint texID, GrGLRenderTarget::IDDesc*);
DGrGLGpu.cpp855 GrGLuint texID, in createRenderTargetObjects() argument
930 texID, 0, desc.fSampleCnt)); in createRenderTargetObjects()
935 texID, 0)); in createRenderTargetObjects()
2583 GrGLuint texID = static_cast<GrGLTexture*>(surface->asTexture())->textureID(); in bindSurfaceAsFBO() local
2596 texID, in bindSurfaceAsFBO()
/external/skia/tests/
DSurfaceTest.cpp622 static SkImage* make_desc_image(GrContext* ctx, int w, int h, GrBackendObject texID, bool doCopy) { in make_desc_image() argument
630 desc.fTextureHandle = texID; in make_desc_image()
/external/deqp/modules/gles31/functional/
Des31fGeometryShaderTests.cpp3708 GLuint texID = 0; in preRender() local
3715 ctx.genTextures(1, &texID); in preRender()
3716 ctx.bindTexture(GL_TEXTURE_2D, texID); in preRender()