Searched refs:texRT (Results 1 – 1 of 1) sorted by relevance
2192 GrGLRenderTarget* texRT = static_cast<GrGLRenderTarget*>(texture->asRenderTarget()); in bindTexture() local2193 if (texRT) { in bindTexture()2194 this->onResolveRenderTarget(texRT); in bindTexture()