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/external/skia/src/gpu/gl/
DGrGLGpu.cpp2192 GrGLRenderTarget* texRT = static_cast<GrGLRenderTarget*>(texture->asRenderTarget()); in bindTexture() local
2193 if (texRT) { in bindTexture()
2194 this->onResolveRenderTarget(texRT); in bindTexture()