Searched refs:texSizes (Results 1 – 2 of 2) sorted by relevance
/external/deqp/modules/gles3/functional/ |
D | es3fTextureUnitTests.cpp | 1001 vector<IVec3> texSizes; in iterate() local 1002 texSizes.reserve(m_numUnits); in iterate() 1012 …case GL_TEXTURE_2D: texSizes.push_back(IVec3(m_textures2d[texNdxInType]->getWidth(), m_textures… in iterate() 1013 …case GL_TEXTURE_CUBE_MAP: texSizes.push_back(IVec3(m_texturesCube[texNdxInType]->getSize(), m_tex… in iterate() 1014 …case GL_TEXTURE_2D_ARRAY: texSizes.push_back(IVec3(m_textures2dArray[texNdxInType]->getWidth(), m_… in iterate() 1015 …case GL_TEXTURE_3D: texSizes.push_back(IVec3(m_textures3d[texNdxInType]->getWidth(), m_textures… in iterate() 1021 m_shader->makeSafeLods(texSizes, IVec2(viewportWidth, viewportHeight)); in iterate()
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/external/deqp/modules/gles2/functional/ |
D | es2fTextureUnitTests.cpp | 771 vector<IVec2> texSizes; in iterate() local 772 texSizes.reserve(m_numUnits); in iterate() 782 …case GL_TEXTURE_2D: texSizes.push_back(IVec2(m_textures2d[texNdxInType]->getWidth(), m_textures2… in iterate() 783 …case GL_TEXTURE_CUBE_MAP: texSizes.push_back(IVec2(m_texturesCube[texNdxInType]->getSize(), m_text… in iterate() 789 m_shader->makeSafeLods(texSizes, IVec2(viewportWidth, viewportHeight)); in iterate()
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