Searched refs:textureAccess (Results 1 – 5 of 5) sorted by relevance
72 const GrTextureAccess& textureAccess(int index) const { return *fTextureAccesses[index]; } in textureAccess() function75 GrTexture* texture(int index) const { return this->textureAccess(index).getTexture(); } in texture()106 void addTextureAccess(const GrTextureAccess* textureAccess);
92 const GrTextureAccess& textureAccess = processor.textureAccess(s); in bindTextures() local94 textureAccess.getParams(), in bindTextures()95 static_cast<GrGLTexture*>(textureAccess.getTexture())); in bindTextures()
47 const GrTextureAccess& access = proc.textureAccess(t); in gen_texture_key()
123 if (this->textureAccess(i) != that.textureAccess(i)) { in hasSameTextureAccesses()
394 (ip->fSamplers[t].fUniform, processor.textureAccess(t))); in emitSamplers()