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Searched refs:textureAccess (Results 1 – 5 of 5) sorted by relevance

/external/skia/include/gpu/
DGrProcessor.h72 const GrTextureAccess& textureAccess(int index) const { return *fTextureAccesses[index]; } in textureAccess() function
75 GrTexture* texture(int index) const { return this->textureAccess(index).getTexture(); } in texture()
106 void addTextureAccess(const GrTextureAccess* textureAccess);
/external/skia/src/gpu/gl/
DGrGLProgram.cpp92 const GrTextureAccess& textureAccess = processor.textureAccess(s); in bindTextures() local
94 textureAccess.getParams(), in bindTextures()
95 static_cast<GrGLTexture*>(textureAccess.getTexture())); in bindTextures()
DGrGLProgramDesc.cpp47 const GrTextureAccess& access = proc.textureAccess(t); in gen_texture_key()
/external/skia/src/gpu/
DGrProcessor.cpp123 if (this->textureAccess(i) != that.textureAccess(i)) { in hasSameTextureAccesses()
/external/skia/src/gpu/gl/builders/
DGrGLProgramBuilder.cpp394 (ip->fSamplers[t].fUniform, processor.textureAccess(t))); in emitSamplers()