Searched refs:textureFBOID (Results 1 – 2 of 2) sorted by relevance
42 GrGLuint textureFBOID() const { return fTexFBOID; } in textureFBOID() function
1737 tgt->textureFBOID())); in onReadPixels()1978 SkASSERT(rt->textureFBOID() != rt->renderFBOID()); in onResolveRenderTarget()1982 GL_CALL(BindFramebuffer(GR_GL_DRAW_FRAMEBUFFER, rt->textureFBOID())); in onResolveRenderTarget()2555 if (dstRT && dstRT->renderFBOID() != dstRT->textureFBOID()) { in can_copy_texsubimage()2561 if (srcRT && srcRT->renderFBOID() != srcRT->textureFBOID()) { in can_copy_texsubimage()2644 if (srcRT && srcRT->renderFBOID() != srcRT->textureFBOID()) { in initCopySurfaceDstDesc()2794 if (glrt->textureFBOID() != glrt->renderFBOID()) { in xferBarrier()