Searched refs:tileIndex (Results 1 – 5 of 5) sorted by relevance
/external/replicaisland/src/com/replica/replicaisland/ |
D | CollisionSystem.java | 192 final int tileIndex = tileArray[x][worldHeight - y]; in testBox() local 193 if (tileIndex >= 0 && tileIndex < mCollisionTiles.length in testBox() 194 && mCollisionTiles[tileIndex] != null) { in testBox() 206 boolean hit = testBoxAgainstList(mCollisionTiles[tileIndex].segments, in testBox() 301 final int tileIndex = tileArray[currentX][worldHeight - currentY]; in executeStraigtRay() local 302 if (tileIndex >= 0 && tileIndex < mCollisionTiles.length in executeStraigtRay() 303 && mCollisionTiles[tileIndex] != null) { in executeStraigtRay() 304 if (visitor.visit(mCollisionTiles[tileIndex], startPoint, endPoint, in executeStraigtRay() 306 hitTile = tileIndex; in executeStraigtRay() 373 final int tileIndex = tileArray[currentX][worldHeightMinusOne - currentY]; in executeRay() local [all …]
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D | TiledVertexGrid.java | 75 int tileIndex = mWorld.getTile(startTileX + tileX, in generateGrid() local 77 if (tileIndex >= 0) { in generateGrid() 91 int tileIndex = mWorld.getTile(startTileX + tileX, in generateGrid() local 93 if (tileIndex < 0) { in generateGrid() 94 tileIndex = totalTextureTiles - 1; // Assume that the last tile is empty. in generateGrid() 96 int textureOffsetX = (tileIndex % textureTilesAcross) * tileWidth; in generateGrid() 97 int textureOffsetY = (tileIndex / textureTilesAcross) * tileHeight; in generateGrid()
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D | LevelSystem.java | 118 final int tileIndex = (byte)byteStream.read(); in loadLevel() local 148 mTileWidth, mTileHeight, world, tileIndex); in loadLevel()
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/external/replicaisland/tools/ |
D | ExtractPoints.js | 128 var tileIndex = Math.floor(row * tilesPerRow + column); variable 129 tiles[tileIndex] = tile;
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/external/pdfium/core/src/fxcodec/fx_libopenjpeg/libopenjpeg20/ |
D | t1.c | 1496 OPJ_UINT32 i, j, tileIndex=0, tileLineAdvance; in opj_t1_encode_cblks() local 1527 tiledp[tileIndex] <<= T1_NMSEDEC_FRACBITS; in opj_t1_encode_cblks() 1528 tileIndex++; in opj_t1_encode_cblks() 1530 tileIndex += tileLineAdvance; in opj_t1_encode_cblks() 1535 OPJ_INT32 tmp = tiledp[tileIndex]; in opj_t1_encode_cblks() 1536 tiledp[tileIndex] = in opj_t1_encode_cblks() 1540 tileIndex++; in opj_t1_encode_cblks() 1542 tileIndex += tileLineAdvance; in opj_t1_encode_cblks()
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