Searched refs:traverseVariablePath (Results 1 – 1 of 1) sorted by relevance
/external/deqp/modules/gles31/functional/ |
D | es31fProgramInterfaceDefinitionUtil.cpp | 691 static bool traverseVariablePath (std::vector<VariablePathComponent>& typePath, const char* subPath… in traverseVariablePath() function 710 …return traverseVariablePath(typePath, subPath + tokenizer.getCurrentTokenEndLocation(), type.getSt… in traverseVariablePath() 727 …return traverseVariablePath(typePath, subPath + tokenizer.getCurrentTokenEndLocation(), type.getEl… in traverseVariablePath() 733 static bool traverseVariablePath (std::vector<VariablePathComponent>& typePath, const std::string& … in traverseVariablePath() function 739 return traverseVariablePath(typePath, path.c_str() + var.name.length(), var.varType); in traverseVariablePath() 747 if (traverseVariablePath(typePath, path, shader->getDefaultBlock().variables[varNdx])) in traverseShaderVariablePath() 771 …return traverseVariablePath(typePath, blockMemberPath, shader->getDefaultBlock().interfaceBlocks[i… in traverseShaderVariablePath() 788 …return traverseVariablePath(typePath, path, shader->getDefaultBlock().interfaceBlocks[interfaceNdx… in traverseShaderVariablePath()
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