Searched refs:triangleIndex (Results 1 – 3 of 3) sorted by relevance
/external/jmonkeyengine/engine/src/core/com/jme3/collision/ |
D | CollisionResult.java | 53 private int triangleIndex; field in CollisionResult 55 …blic CollisionResult(Geometry geometry, Vector3f contactPoint, float distance, int triangleIndex) { in CollisionResult() argument 59 this.triangleIndex = triangleIndex; in CollisionResult() 87 this.triangleIndex = index; in setTriangleIndex() 95 m.getTriangle(triangleIndex, store); in getTriangle() 135 return triangleIndex; in getTriangleIndex()
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/external/jmonkeyengine/engine/src/bullet-native/ |
D | com_jme3_bullet_util_DebugShapeFactory.cpp | 50 virtual void internalProcessTriangleIndex(btVector3* triangle, int partId, int triangleIndex) { in internalProcessTriangleIndex() argument 51 processTriangle(triangle, partId, triangleIndex); in internalProcessTriangleIndex() 54 virtual void processTriangle(btVector3* triangle, int partId, int triangleIndex) { in processTriangle() argument 59 …ebugMeshCallback_addVector, vertexA.getX(), vertexA.getY(), vertexA.getZ(), partId, triangleIndex); in processTriangle() 65 …ebugMeshCallback_addVector, vertexB.getX(), vertexB.getY(), vertexB.getZ(), partId, triangleIndex); in processTriangle() 70 …ebugMeshCallback_addVector, vertexC.getX(), vertexC.getY(), vertexC.getZ(), partId, triangleIndex); in processTriangle()
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/external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/util/ |
D | DebugShapeFactory.java | 222 public void processTriangle(Vector3f[] triangle, int partId, int triangleIndex) { in processTriangle() argument
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