Searched refs:unitIdx (Results 1 – 3 of 3) sorted by relevance
58 void bindTexture(int unitIdx, const GrTextureParams& params, GrGLTexture* texture);171 void setTextureUnit(int unitIdx);
2186 void GrGLGpu::bindTexture(int unitIdx, const GrTextureParams& params, GrGLTexture* texture) { in bindTexture() argument2198 if (fHWBoundTextureUniqueIDs[unitIdx] != textureID) { in bindTexture()2199 this->setTextureUnit(unitIdx); in bindTexture()2201 fHWBoundTextureUniqueIDs[unitIdx] = textureID; in bindTexture()2242 this->setTextureUnit(unitIdx); in bindTexture()2248 this->setTextureUnit(unitIdx); in bindTexture()2254 this->setTextureUnit(unitIdx); in bindTexture()2260 this->setTextureUnit(unitIdx); in bindTexture()2269 this->setTextureUnit(unitIdx); in bindTexture()
181 int32_t unitIdx = 0; in UnicodeString() local182 while(unitIdx < unitCount) { in UnicodeString()183 array[i++]=units[unitIdx++]; in UnicodeString()