/external/eigen/test/ |
D | denseLM.cpp | 30 VectorType model(const VectorType& uv, VectorType& x) in model() 35 eigen_assert(uv.size()%2 == 0); in model() 36 eigen_assert(uv.size() == n); in model() 40 VectorBlock<const VectorType> u(uv, 0, half); in model() 41 VectorBlock<const VectorType> v(uv, half, half); in model() 56 int operator()(const VectorType& uv, VectorType& fvec) in operator ()() 61 eigen_assert(uv.size()%2 == 0); in operator ()() 62 eigen_assert(uv.size() == n); in operator ()() 65 VectorBlock<const VectorType> u(uv, 0, half); in operator ()() 66 VectorBlock<const VectorType> v(uv, half, half); in operator ()() [all …]
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D | sparseLM.cpp | 29 VectorType model(const VectorType& uv, VectorType& x) in model() 34 eigen_assert(uv.size()%2 == 0); in model() 35 eigen_assert(uv.size() == n); in model() 39 VectorBlock<const VectorType> u(uv, 0, half); in model() 40 VectorBlock<const VectorType> v(uv, half, half); in model() 59 int operator()(const VectorType& uv, VectorType& fvec) in operator ()() 63 eigen_assert(uv.size()%2 == 0); in operator ()() 64 eigen_assert(uv.size() == n); in operator ()() 66 VectorBlock<const VectorType> u(uv, 0, half); in operator ()() 67 VectorBlock<const VectorType> v(uv, half, half); in operator ()() [all …]
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/external/jmonkeyengine/engine/src/core-effects/Common/MatDefs/SSAO/ |
D | ssao15.frag | 21 vec3 getPosition(in vec2 uv){ 23 depthv =getDepth(m_DepthTexture,uv).r; 27 float x = mix(-m_FrustumCorner.x, m_FrustumCorner.x, uv.x); 28 float y = mix(-m_FrustumCorner.y, m_FrustumCorner.y, uv.y); 33 vec3 getNormal(in vec2 uv){ 34 return normalize(texture2D(m_Normals, uv).xyz * 2.0 - 1.0); 37 vec2 getRandom(in vec2 uv){ 38 //float rand=(fract(uv.x*(g_Resolution.x/2.0))*0.25)+(fract(uv.y*(g_Resolution.y/2.0))*0.5); 39 vec4 rand=texture2D(m_RandomMap,g_Resolution * uv / 128.0 * 3.0)*2.0 -1.0;
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D | ssao.frag | 19 vec3 getPosition(in vec2 uv){ 21 depthv =texture2D(m_DepthTexture,uv).r; 25 float x = mix(-m_FrustumCorner.x, m_FrustumCorner.x, uv.x); 26 float y = mix(-m_FrustumCorner.y, m_FrustumCorner.y, uv.y); 31 vec3 getNormal(in vec2 uv){ 32 return normalize(texture2D(m_Normals, uv).xyz * 2.0 - 1.0); 35 vec2 getRandom(in vec2 uv){ 36 float rand=(fract(uv.x*(g_Resolution.x/2.0))*0.25)+(fract(uv.y*(g_Resolution.y/2.0))*0.5);
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D | ssaoBlur.frag | 27 float readDepth(in vec2 uv){ 28 float depthv =texture2D(m_DepthTexture,uv).r; 153 // float depth =texture2D(m_DepthTexture,uv).r;
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D | ssaoBlur15.frag | 28 float readDepth(in vec2 uv){ 29 float depthv =fetchTextureSample(m_DepthTexture,uv,0).r; 154 // float depth =texture2D(m_DepthTexture,uv).r;
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/external/jmonkeyengine/engine/src/core-data/Common/MatDefs/Misc/ |
D | Particle.frag | 14 vec2 uv = mix(texCoord.xy, texCoord.zw, gl_PointCoord.xy); 16 vec2 uv = texCoord.xy; 18 gl_FragColor = texture2D(m_Texture, uv) * color;
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D | SoftParticle.frag | 31 vec2 uv = mix(texCoord.xy, texCoord.zw, gl_PointCoord.xy); 33 vec2 uv = texCoord.xy; 35 c = texture2D(m_Texture, uv) * color;
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/external/eigen/demos/opengl/ |
D | camera.cpp | 246 Vector3f Camera::unProject(const Vector2f& uv, float depth) const in unProject() argument 249 return unProject(uv, depth, inv); in unProject() 252 Vector3f Camera::unProject(const Vector2f& uv, float depth, const Matrix4f& invModelview) const in unProject() argument 257 Vector3f a(2.*uv.x()/float(mVpWidth)-1., 2.*uv.y()/float(mVpHeight)-1., 1.); in unProject()
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D | camera.h | 90 …Eigen::Vector3f unProject(const Eigen::Vector2f& uv, float depth, const Eigen::Matrix4f& invModelv… 91 Eigen::Vector3f unProject(const Eigen::Vector2f& uv, float depth) const;
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/external/webp/src/dsp/ |
D | yuv.h | 273 static WEBP_INLINE int VP8ClipUV(int uv, int rounding) { in VP8ClipUV() argument 274 uv = (uv + rounding + (128 << (YUV_FIX + 2))) >> (YUV_FIX + 2); in VP8ClipUV() 275 return ((uv & ~0xff) == 0) ? uv : (uv < 0) ? 0 : 255; in VP8ClipUV()
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D | upsampling.c | 57 const uint32_t uv = LOAD_UV(cur_u[x], cur_v[x]); /* sample */ \ 59 const uint32_t avg = tl_uv + t_uv + l_uv + uv + 0x00080008u; \ 61 const uint32_t diag_03 = (avg + 2 * (tl_uv + uv)) >> 3; \ 72 const uint32_t uv1 = (diag_12 + uv) >> 1; \ 79 l_uv = uv; \
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D | upsampling_neon.c | 164 #define CONVERT2RGB_8(FMT, XSTEP, top_y, bottom_y, uv, \ argument 166 CONVERT8(FMT, XSTEP, len, top_y, uv, top_dst, cur_x) \ 168 CONVERT8(FMT, XSTEP, len, bottom_y, (uv) + 32, bottom_dst, cur_x) \ 172 #define CONVERT2RGB_1(FUNC, XSTEP, top_y, bottom_y, uv, \ argument 174 CONVERT1(FUNC, XSTEP, len, top_y, uv, top_dst, cur_x); \ 176 CONVERT1(FUNC, XSTEP, len, bottom_y, (uv) + 32, bottom_dst, cur_x); \
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/external/skia/src/gpu/ |
D | GrPathUtils.h | 88 SkPoint* uv = reinterpret_cast<SkPoint*>(uvPtr); in apply() local 89 uv->fX = sx * xy->fX + kx * xy->fY + tx; in apply() 90 uv->fY = ky * xy->fX + sy * xy->fY + ty; in apply()
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/external/eigen/bench/ |
D | spmv.cpp | 176 boost::numeric::ublas::vector<Scalar> uv(cols), ures(rows); in main() local 177 Map<Matrix<Scalar,Dynamic,1> >(&uv[0], cols) = dv; in main() 180 SPMV_BENCH(ublas::axpy_prod(um, uv, ures, true)); in main() 183 SPMV_BENCH(ublas::axpy_prod(boost::numeric::ublas::trans(um), uv, ures, true)); in main()
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/external/clang/test/CXX/expr/expr.post/expr.const.cast/ |
D | p1-0x.cpp | 33 volatile unsigned uv; member 43 …unsigned &t3 = const_cast<unsigned&>(a.pred() ? a.ubf : a.uv); // expected-error {{const_cast from… in test()
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/external/skia/src/gpu/effects/ |
D | GrDistanceFieldGeoProc.cpp | 81 GrGLVertToFrag uv(kVec2f_GrSLType); in onEmitCode() local 82 args.fPB->addVarying("TextureCoords", &uv, kHigh_GrSLPrecision); in onEmitCode() 85 GR_FONT_ATLAS_RECIP_HEIGHT ")*%s;", uv.vsOut(), in onEmitCode() 91 fsBuilder->codeAppendf("vec2 uv = %s;\n", uv.fsIn()); in onEmitCode() 536 GrGLVertToFrag uv(kVec2f_GrSLType); in onEmitCode() local 537 args.fPB->addVarying("TextureCoords", &uv, kHigh_GrSLPrecision); in onEmitCode() 540 GR_FONT_ATLAS_RECIP_HEIGHT ")*%s;", uv.vsOut(), in onEmitCode() 553 fsBuilder->codeAppendf("vec2 uv = %s;\n", uv.fsIn()); in onEmitCode()
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/external/skia/src/effects/ |
D | SkPerlinNoiseShader.cpp | 680 const char* uv = "uv"; in emitCode() local 763 noiseCode.appendf("\n\n\tvec2 %s;", uv); in emitCode() 771 noiseCode.appendf(".bgra;\n\t%s.x = ", uv); in emitCode() 783 noiseCode.appendf(".bgra;\n\t%s.y = ", uv); in emitCode() 789 noiseCode.appendf("\n\t%s.x = mix(%s.x, %s.y, %s.x);", ab, uv, uv, noiseSmooth); in emitCode() 799 noiseCode.appendf(".bgra;\n\t%s.y = ", uv); in emitCode() 811 noiseCode.appendf(".bgra;\n\t%s.x = ", uv); in emitCode() 816 noiseCode.appendf("\n\t%s.y = mix(%s.x, %s.y, %s.x);", ab, uv, uv, noiseSmooth); in emitCode()
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/external/llvm/test/Transforms/LoopSimplify/ |
D | notify-scev.ll | 35 %uv.013 = phi i32 [ 0, %for.cond127.preheader ], [ %inc191, %for.cond127 ] 36 %idxprom130 = sext i32 %uv.013 to i64 99 %inc191 = add nsw i32 %uv.013, 1
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/external/fonttools/Lib/fontTools/ttLib/tables/ |
D | _c_m_a_p.py | 1086 uv, addtlCnt = struct.unpack(">3sB", data[startOffset:startOffset+4]) 1088 firstBaseUV = cvtToUVS(uv) 1104 uv, gid = struct.unpack(">3sH", data[startOffset:startOffset+5]) 1106 uv = cvtToUVS(uv) 1108 localUVList.append( [uv, glyphName] ) 1130 for uv, gname in uvList: 1134 writer.simpletag("map", [ ("uvs",hex(uvs)), ("uv",hex(uv)), ("name", gname)] ) 1157 uv = safeEval(attrs["uv"]) 1162 uvsDict[uvs].append( [uv, gname]) 1164 uvsDict[uvs] = [ [uv, gname] ] [all …]
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D | G_M_A_P_.py | 31 def __init__(self, uv = 0, cid = 0, gid = 0, ggid = 0, name = ""): argument 32 self.UV = uv
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/external/eigen/Eigen/src/Eigen2Support/Geometry/ |
D | Quaternion.h | 257 Vector3 uv; 258 uv = 2 * this->vec().cross(v); 259 return v + this->w() * uv + this->vec().cross(uv);
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/external/opencv/cvaux/src/ |
D | cvsegment.cpp | 213 uchar uv[] = { (uchar)newVal[0], (uchar)newVal[1], (uchar)newVal[2] }; in icvSegmFloodFill_Stage2() local 221 img[x*3] = uv[0]; in icvSegmFloodFill_Stage2() 222 img[x*3+1] = uv[1]; in icvSegmFloodFill_Stage2() 223 img[x*3+2] = uv[2]; in icvSegmFloodFill_Stage2()
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/external/jmonkeyengine/engine/src/core-effects/Common/MatDefs/Water/ |
D | simple_water.frag | 54 vec4 readDepth(vec2 uv){ 55 …) / (m_FrustumNearFar.y + m_FrustumNearFar.x - texture2D(m_water_depthmap, uv).r* (m_FrustumNearFa…
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/external/deqp/framework/common/ |
D | tcuTextureUtil.hpp | 114 union { float fv; deUint32 uv; deInt32 iv; } v; in floatToU8() member 118 deUint32 m = v.uv; in floatToU8()
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