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Searched refs:vaCount (Results 1 – 2 of 2) sorted by relevance

/external/skia/src/gpu/gl/builders/
DGrGLVertexShaderBuilder.cpp29 int vaCount = gp.numAttribs(); in emitAttributes() local
30 for (int i = 0; i < vaCount; i++) { in emitAttributes()
74 int vaCount = primProc.numAttribs(); in bindVertexAttributes() local
75 for (int i = 0; i < vaCount; i++) { in bindVertexAttributes()
/external/skia/src/gpu/gl/
DGrGLGpu.cpp1475 int vaCount = primProc.numAttribs(); in setupGeometry() local
1476 if (vaCount > 0) { in setupGeometry()
1487 for (int attribIndex = 0; attribIndex < vaCount; attribIndex++) { in setupGeometry()