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Searched refs:vecType (Results 1 – 14 of 14) sorted by relevance

/external/deqp/modules/glshared/
DglsRandomShaderCase.cpp411 const char* vecType = DE_NULL; in operator <<() local
415 case rsg::VariableType::TYPE_FLOAT: scalarType = "float"; vecType = "vec"; break; in operator <<()
416 case rsg::VariableType::TYPE_INT: scalarType = "int"; vecType = "ivec"; break; in operator <<()
417 case rsg::VariableType::TYPE_BOOL: scalarType = "bool"; vecType = "bvec"; break; in operator <<()
428 message << vecType << numElements << "("; in operator <<()
DglsShaderExecUtil.cpp982 …const glu::DataType vecType = glu::getDataTypeFloatVec(glu::getDataTypeMatrixNumRows(basicType)… in computeVarLayout() local
983 const deUint32 vecAlignment = getVecStd430ByteAlignment(vecType); in computeVarLayout()
/external/mesa3d/src/gallium/drivers/radeon/
DAMDGPUInstructions.td150 class Vector_Build <ValueType vecType, RegisterClass elemClass> : Pat <
152 (INSERT_SUBREG (vecType (IMPLICIT_DEF)), elemClass:$src, sel_x)
/external/clang/lib/Sema/
DSemaExprMember.cpp299 const ExtVectorType *vecType = baseType->getAs<ExtVectorType>(); in CheckExtVectorComponent() local
324 (Idx = vecType->getPointAccessorIdx(*compStr)) != -1) { in CheckExtVectorComponent()
332 } while (*compStr && (Idx = vecType->getPointAccessorIdx(*compStr)) != -1); in CheckExtVectorComponent()
335 while ((Idx = vecType->getNumericAccessorIdx(*compStr)) != -1) { in CheckExtVectorComponent()
359 if (!vecType->isAccessorWithinNumElements(*compStr++)) { in CheckExtVectorComponent()
372 unsigned CompSize = HalvingSwizzle ? (vecType->getNumElements() + 1) / 2 in CheckExtVectorComponent()
378 return vecType->getElementType(); in CheckExtVectorComponent()
382 QualType VT = S.Context.getExtVectorType(vecType->getElementType(), CompSize); in CheckExtVectorComponent()
DSemaExpr.cpp5338 if (const VectorType *vecType = type->getAs<VectorType>()) { in breakDownVectorType() local
5339 len = vecType->getNumElements(); in breakDownVectorType()
5340 eltType = vecType->getElementType(); in breakDownVectorType()
/external/clang/lib/AST/
DType.cpp171 VectorType::VectorType(QualType vecType, unsigned nElements, QualType canonType, in VectorType() argument
173 : VectorType(Vector, vecType, nElements, canonType, vecKind) {} in VectorType()
175 VectorType::VectorType(TypeClass tc, QualType vecType, unsigned nElements, in VectorType() argument
177 : Type(tc, canonType, vecType->isDependentType(), in VectorType()
178 vecType->isInstantiationDependentType(), in VectorType()
179 vecType->isVariablyModifiedType(), in VectorType()
180 vecType->containsUnexpandedParameterPack()), in VectorType()
181 ElementType(vecType) in VectorType()
DASTContext.cpp2761 QualType ASTContext::getVectorType(QualType vecType, unsigned NumElts, in getVectorType() argument
2763 assert(vecType->isBuiltinType()); in getVectorType()
2767 VectorType::Profile(ID, vecType, NumElts, Type::Vector, VecKind); in getVectorType()
2776 if (!vecType.isCanonical()) { in getVectorType()
2777 Canonical = getVectorType(getCanonicalType(vecType), NumElts, VecKind); in getVectorType()
2784 VectorType(vecType, NumElts, Canonical, VecKind); in getVectorType()
2793 ASTContext::getExtVectorType(QualType vecType, unsigned NumElts) const { in getExtVectorType() argument
2794 assert(vecType->isBuiltinType() || vecType->isDependentType()); in getExtVectorType()
2798 VectorType::Profile(ID, vecType, NumElts, Type::ExtVector, in getExtVectorType()
2807 if (!vecType.isCanonical()) { in getExtVectorType()
[all …]
/external/deqp/modules/gles2/functional/
Des2fShaderMatrixTests.cpp1181 DataType vecType = getDataTypeFloatVec(getDataTypeMatrixNumColumns(matType)); in init() local
1182 ShaderInput vecIn (op == OP_DIV ? INPUTTYPE_UNIFORM : INPUTTYPE_DYNAMIC, vecType, precision); in init()
1184 …opGroup->addChild(new ShaderMatrixCase(m_context, (baseName + getDataTypeName(vecType) + "_vertex"… in init()
1185 …opGroup->addChild(new ShaderMatrixCase(m_context, (baseName + getDataTypeName(vecType) + "_fragmen… in init()
1188 …ing(inTypeList[inTypeNdx].name) + "_" + precName + "_" + getDataTypeName(vecType) + "_" + matTypeN… in init()
Des2fShaderIndexingTests.cpp842 DataType vecType = getDataTypeFloatVec(matSize); in createMatrixSubscriptCase() local
963 params.insert(pair<string, string>("VEC_TYPE", getDataTypeName(vecType))); in createMatrixSubscriptCase()
/external/llvm/lib/Target/NVPTX/
DNVPTXISelDAGToDAG.cpp647 unsigned vecType = NVPTX::PTXLdStInstCode::Scalar; in SelectLoad() local
651 vecType = NVPTX::PTXLdStInstCode::V2; in SelectLoad()
653 vecType = NVPTX::PTXLdStInstCode::V4; in SelectLoad()
707 getI32Imm(vecType), getI32Imm(fromType), in SelectLoad()
735 getI32Imm(vecType), getI32Imm(fromType), in SelectLoad()
788 getI32Imm(vecType), getI32Imm(fromType), in SelectLoad()
840 getI32Imm(vecType), getI32Imm(fromType), in SelectLoad()
2017 unsigned vecType = NVPTX::PTXLdStInstCode::Scalar; in SelectStore() local
2021 vecType = NVPTX::PTXLdStInstCode::V2; in SelectStore()
2023 vecType = NVPTX::PTXLdStInstCode::V4; in SelectStore()
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/external/clang/patches/
D0003-Add-support-for-RenderScript-specific-options.patch137 (Idx = vecType->getPointAccessorIdx(*compStr)) != -1) {
/external/deqp/modules/gles3/functional/
Des3fShaderIndexingTests.cpp811 DataType vecType = getDataTypeFloatVec(numRows); in createMatrixSubscriptCase() local
936 params.insert(pair<string, string>("VEC_TYPE", getDataTypeName(vecType))); in createMatrixSubscriptCase()
/external/clang/include/clang/AST/
DType.h2585 VectorType(QualType vecType, unsigned nElements, QualType canonType,
2588 VectorType(TypeClass tc, QualType vecType, unsigned nElements,
2632 ExtVectorType(QualType vecType, unsigned nElements, QualType canonType) :
2633 VectorType(ExtVector, vecType, nElements, canonType, GenericVector) {}
/external/deqp/modules/gles31/functional/
Des31fSSBOLayoutCase.cpp637 const glu::DataType vecType = glu::getDataTypeFloatVec(vecSize); in computeReferenceLayout() local
638 const int vecBaseAlign = getDataTypeByteAlignment(vecType); in computeReferenceLayout()