/external/deqp/modules/glshared/ |
D | glsRandomShaderCase.cpp | 411 const char* vecType = DE_NULL; in operator <<() local 415 case rsg::VariableType::TYPE_FLOAT: scalarType = "float"; vecType = "vec"; break; in operator <<() 416 case rsg::VariableType::TYPE_INT: scalarType = "int"; vecType = "ivec"; break; in operator <<() 417 case rsg::VariableType::TYPE_BOOL: scalarType = "bool"; vecType = "bvec"; break; in operator <<() 428 message << vecType << numElements << "("; in operator <<()
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D | glsShaderExecUtil.cpp | 982 …const glu::DataType vecType = glu::getDataTypeFloatVec(glu::getDataTypeMatrixNumRows(basicType)… in computeVarLayout() local 983 const deUint32 vecAlignment = getVecStd430ByteAlignment(vecType); in computeVarLayout()
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/external/mesa3d/src/gallium/drivers/radeon/ |
D | AMDGPUInstructions.td | 150 class Vector_Build <ValueType vecType, RegisterClass elemClass> : Pat < 152 (INSERT_SUBREG (vecType (IMPLICIT_DEF)), elemClass:$src, sel_x)
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/external/clang/lib/Sema/ |
D | SemaExprMember.cpp | 299 const ExtVectorType *vecType = baseType->getAs<ExtVectorType>(); in CheckExtVectorComponent() local 324 (Idx = vecType->getPointAccessorIdx(*compStr)) != -1) { in CheckExtVectorComponent() 332 } while (*compStr && (Idx = vecType->getPointAccessorIdx(*compStr)) != -1); in CheckExtVectorComponent() 335 while ((Idx = vecType->getNumericAccessorIdx(*compStr)) != -1) { in CheckExtVectorComponent() 359 if (!vecType->isAccessorWithinNumElements(*compStr++)) { in CheckExtVectorComponent() 372 unsigned CompSize = HalvingSwizzle ? (vecType->getNumElements() + 1) / 2 in CheckExtVectorComponent() 378 return vecType->getElementType(); in CheckExtVectorComponent() 382 QualType VT = S.Context.getExtVectorType(vecType->getElementType(), CompSize); in CheckExtVectorComponent()
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D | SemaExpr.cpp | 5338 if (const VectorType *vecType = type->getAs<VectorType>()) { in breakDownVectorType() local 5339 len = vecType->getNumElements(); in breakDownVectorType() 5340 eltType = vecType->getElementType(); in breakDownVectorType()
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/external/clang/lib/AST/ |
D | Type.cpp | 171 VectorType::VectorType(QualType vecType, unsigned nElements, QualType canonType, in VectorType() argument 173 : VectorType(Vector, vecType, nElements, canonType, vecKind) {} in VectorType() 175 VectorType::VectorType(TypeClass tc, QualType vecType, unsigned nElements, in VectorType() argument 177 : Type(tc, canonType, vecType->isDependentType(), in VectorType() 178 vecType->isInstantiationDependentType(), in VectorType() 179 vecType->isVariablyModifiedType(), in VectorType() 180 vecType->containsUnexpandedParameterPack()), in VectorType() 181 ElementType(vecType) in VectorType()
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D | ASTContext.cpp | 2761 QualType ASTContext::getVectorType(QualType vecType, unsigned NumElts, in getVectorType() argument 2763 assert(vecType->isBuiltinType()); in getVectorType() 2767 VectorType::Profile(ID, vecType, NumElts, Type::Vector, VecKind); in getVectorType() 2776 if (!vecType.isCanonical()) { in getVectorType() 2777 Canonical = getVectorType(getCanonicalType(vecType), NumElts, VecKind); in getVectorType() 2784 VectorType(vecType, NumElts, Canonical, VecKind); in getVectorType() 2793 ASTContext::getExtVectorType(QualType vecType, unsigned NumElts) const { in getExtVectorType() argument 2794 assert(vecType->isBuiltinType() || vecType->isDependentType()); in getExtVectorType() 2798 VectorType::Profile(ID, vecType, NumElts, Type::ExtVector, in getExtVectorType() 2807 if (!vecType.isCanonical()) { in getExtVectorType() [all …]
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/external/deqp/modules/gles2/functional/ |
D | es2fShaderMatrixTests.cpp | 1181 DataType vecType = getDataTypeFloatVec(getDataTypeMatrixNumColumns(matType)); in init() local 1182 ShaderInput vecIn (op == OP_DIV ? INPUTTYPE_UNIFORM : INPUTTYPE_DYNAMIC, vecType, precision); in init() 1184 …opGroup->addChild(new ShaderMatrixCase(m_context, (baseName + getDataTypeName(vecType) + "_vertex"… in init() 1185 …opGroup->addChild(new ShaderMatrixCase(m_context, (baseName + getDataTypeName(vecType) + "_fragmen… in init() 1188 …ing(inTypeList[inTypeNdx].name) + "_" + precName + "_" + getDataTypeName(vecType) + "_" + matTypeN… in init()
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D | es2fShaderIndexingTests.cpp | 842 DataType vecType = getDataTypeFloatVec(matSize); in createMatrixSubscriptCase() local 963 params.insert(pair<string, string>("VEC_TYPE", getDataTypeName(vecType))); in createMatrixSubscriptCase()
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/external/llvm/lib/Target/NVPTX/ |
D | NVPTXISelDAGToDAG.cpp | 647 unsigned vecType = NVPTX::PTXLdStInstCode::Scalar; in SelectLoad() local 651 vecType = NVPTX::PTXLdStInstCode::V2; in SelectLoad() 653 vecType = NVPTX::PTXLdStInstCode::V4; in SelectLoad() 707 getI32Imm(vecType), getI32Imm(fromType), in SelectLoad() 735 getI32Imm(vecType), getI32Imm(fromType), in SelectLoad() 788 getI32Imm(vecType), getI32Imm(fromType), in SelectLoad() 840 getI32Imm(vecType), getI32Imm(fromType), in SelectLoad() 2017 unsigned vecType = NVPTX::PTXLdStInstCode::Scalar; in SelectStore() local 2021 vecType = NVPTX::PTXLdStInstCode::V2; in SelectStore() 2023 vecType = NVPTX::PTXLdStInstCode::V4; in SelectStore() [all …]
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/external/clang/patches/ |
D | 0003-Add-support-for-RenderScript-specific-options.patch | 137 (Idx = vecType->getPointAccessorIdx(*compStr)) != -1) {
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/external/deqp/modules/gles3/functional/ |
D | es3fShaderIndexingTests.cpp | 811 DataType vecType = getDataTypeFloatVec(numRows); in createMatrixSubscriptCase() local 936 params.insert(pair<string, string>("VEC_TYPE", getDataTypeName(vecType))); in createMatrixSubscriptCase()
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/external/clang/include/clang/AST/ |
D | Type.h | 2585 VectorType(QualType vecType, unsigned nElements, QualType canonType, 2588 VectorType(TypeClass tc, QualType vecType, unsigned nElements, 2632 ExtVectorType(QualType vecType, unsigned nElements, QualType canonType) : 2633 VectorType(ExtVector, vecType, nElements, canonType, GenericVector) {}
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/external/deqp/modules/gles31/functional/ |
D | es31fSSBOLayoutCase.cpp | 637 const glu::DataType vecType = glu::getDataTypeFloatVec(vecSize); in computeReferenceLayout() local 638 const int vecBaseAlign = getDataTypeByteAlignment(vecType); in computeReferenceLayout()
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