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Searched refs:vertexArrays (Results 1 – 25 of 25) sorted by relevance

/external/deqp/modules/glshared/
DglsSamplerObjectTest.cpp325 glu::VertexArrayBinding vertexArrays[] = in render() local
330 …glu::draw(m_renderCtx, m_program->getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), vertexArrays, gl… in render()
335 …glu::draw(m_renderCtx, m_program->getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), vertexArrays, gl… in render()
342 glu::VertexArrayBinding vertexArrays[] = in render() local
347 …glu::draw(m_renderCtx, m_program->getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), vertexArrays, gl… in render()
352 …glu::draw(m_renderCtx, m_program->getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), vertexArrays, gl… in render()
359 glu::VertexArrayBinding vertexArrays[] = in render() local
364 …glu::draw(m_renderCtx, m_program->getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), vertexArrays, gl… in render()
369 …glu::draw(m_renderCtx, m_program->getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), vertexArrays, gl… in render()
822 glu::VertexArrayBinding vertexArrays[] = in render() local
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DglsFragmentOpUtil.cpp192 std::vector<glu::VertexArrayBinding> vertexArrays; in render() local
194 vertexArrays.push_back(glu::va::Float(m_positionLoc, 4, 4, 0, &position[0])); in render()
195 vertexArrays.push_back(glu::va::Float(m_colorLoc, 4, 4, 0, (const float*)&quad.color[0])); in render()
198 vertexArrays.push_back(glu::va::Float(m_color1Loc, 4, 4, 0, (const float*)&quad.color1[0])); in render()
202 (int)vertexArrays.size(), &vertexArrays[0], in render()
DglsShaderRenderCase.cpp556 …unctions& gl, const QuadGrid& quadGrid, deUint32 program, vector<VertexArrayBinding>& vertexArrays) in getDefaultVertexArrays() argument
560vertexArrays.push_back(va::Float("a_position", 4, numElements, 0, (const float*)quadGrid.getPosit… in getDefaultVertexArrays()
561vertexArrays.push_back(va::Float("a_coords", 4, numElements, 0, (const float*)quadGrid.getCoords(… in getDefaultVertexArrays()
562vertexArrays.push_back(va::Float("a_unitCoords", 4, numElements, 0, (const float*)quadGrid.getUnit… in getDefaultVertexArrays()
563 vertexArrays.push_back(va::Float("a_one", 1, numElements, 0, quadGrid.getAttribOne())); in getDefaultVertexArrays()
569vertexArrays.push_back(va::Float(name, 4, numElements, 0, (const float*)quadGrid.getUserAttrib(use… in getDefaultVertexArrays()
602vertexArrays.push_back(va::Float(loc+colNdx, numRows, numElements, 4*(int)sizeof(float), (const fl… in getDefaultVertexArrays()
637 std::vector<VertexArrayBinding> vertexArrays; in render() local
640 getDefaultVertexArrays(gl, quadGrid, programID, vertexArrays); in render()
641 …draw(m_renderCtx, programID, (int)vertexArrays.size(), &vertexArrays[0], pr::Triangles(numElements… in render()
DglsShaderExecUtil.cpp486 vector<glu::VertexArrayBinding> vertexArrays; in execute() local
500 vertexArrays.push_back(glu::va::Float(symbol.name, vecSize, numValues, 0, (const float*)ptr)); in execute()
502 vertexArrays.push_back(glu::va::Int32(symbol.name, vecSize, numValues, 0, (const deInt32*)ptr)); in execute()
504vertexArrays.push_back(glu::va::Uint32(symbol.name, vecSize, numValues, 0, (const deUint32*)ptr)); in execute()
512vertexArrays.push_back(glu::va::Float(symbol.name, colNdx, numRows, numValues, stride, ((const flo… in execute()
529 …(m_renderCtx, m_program.getProgram(), (int)vertexArrays.size(), vertexArrays.empty() ? DE_NULL : & in execute()
716 vector<glu::VertexArrayBinding> vertexArrays; in execute() local
734 vertexArrays.push_back(glu::va::Float("a_position", 2, numValues, 0, (const float*)&positions[0])); in execute()
745 vertexArrays.push_back(glu::va::Float(attribName, vecSize, numValues, 0, (const float*)ptr)); in execute()
747 vertexArrays.push_back(glu::va::Int32(attribName, vecSize, numValues, 0, (const deInt32*)ptr)); in execute()
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DglsShaderLibraryCase.cpp885 vector<VertexArrayBinding> vertexArrays; in execute() local
893 vertexArrays.push_back(va::Float(positionLoc, 4, numVerticesPerDraw, 0, &s_positions[0])); in execute()
950vertexArrays.push_back(va::Float(attribLoc + i, numRows, numVerticesPerDraw, scalarSize*sizeof(flo… in execute()
955 vertexArrays.push_back(va::Float(attribLoc, scalarSize, numVerticesPerDraw, 0, &scalars[0])); in execute()
1004 (int)vertexArrays.size(), in execute()
1005 &vertexArrays[0], in execute()
DglsTextureTestUtil.cpp1460 const glu::VertexArrayBinding vertexArrays[] = in renderQuad() local
1465 glu::draw(m_renderCtx, prog, DE_LENGTH_OF_ARRAY(vertexArrays), &vertexArrays[0], in renderQuad()
/external/deqp/framework/opengl/
DgluDrawUtil.cpp454 static bool isDrawCallValid (int numVertexArrays, const VertexArrayBinding* vertexArrays, const Pri… in isDrawCallValid() argument
469 if (primitives.numElements > vertexArrays[ndx].pointer.numElements) in isDrawCallValid()
495 …ext, deUint32 program, int numVertexArrays, const VertexArrayBinding* vertexArrays, const Primitiv… in drawFromUserPointers() argument
500 DE_ASSERT(isDrawCallValid(numVertexArrays, vertexArrays, primitives)); in drawFromUserPointers()
504 …namedBindingsToProgramLocations(gl, program, vertexArrays, vertexArrays+numVertexArrays, std::inse… in drawFromUserPointers()
527 …ext, deUint32 program, int numVertexArrays, const VertexArrayBinding* vertexArrays, const Primitiv… in drawFromBuffers() argument
532 DE_ASSERT(isDrawCallValid(numVertexArrays, vertexArrays, primitives)); in drawFromBuffers()
536 …namedBindingsToProgramLocations(gl, program, vertexArrays, vertexArrays+numVertexArrays, std::inse… in drawFromBuffers()
580 …ext, deUint32 program, int numVertexArrays, const VertexArrayBinding* vertexArrays, const Primitiv… in drawFromVAOBuffers() argument
586 drawFromBuffers(context, program, numVertexArrays, vertexArrays, primitives, callback); in drawFromVAOBuffers()
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DgluDrawUtil.hpp198 …ext, deUint32 program, int numVertexArrays, const VertexArrayBinding* vertexArrays, const Primitiv…
200 …ext, deUint32 program, int numVertexArrays, const VertexArrayBinding* vertexArrays, const Primitiv…
201 …ext, deUint32 program, int numVertexArrays, const VertexArrayBinding* vertexArrays, const Primitiv…
202 …ext, deUint32 program, int numVertexArrays, const VertexArrayBinding* vertexArrays, const Primitiv…
/external/deqp/modules/gles3/functional/
Des3fShaderPrecisionTests.cpp366 vector<glu::VertexArrayBinding> vertexArrays; in iterate() local
377 vertexArrays.push_back(glu::va::Float("a_position", 4, numVertices, 0, &position[0])); in iterate()
378 vertexArrays.push_back(glu::va::Float("a_in0", 1, numVertices, 0, &in0Arr[0])); in iterate()
379 vertexArrays.push_back(glu::va::Float("a_in1", 1, numVertices, 0, &in1Arr[0])); in iterate()
400 glu::draw(m_context.getRenderContext(), prog, (int)vertexArrays.size(), &vertexArrays[0], in iterate()
587 vector<glu::VertexArrayBinding> vertexArrays; in iterate() local
598 vertexArrays.push_back(glu::va::Float("a_position", 4, numVertices, 0, &position[0])); in iterate()
599 vertexArrays.push_back(glu::va::Int32("a_in0", 1, numVertices, 0, &in0Arr[0])); in iterate()
600 vertexArrays.push_back(glu::va::Int32("a_in1", 1, numVertices, 0, &in1Arr[0])); in iterate()
619 glu::draw(m_context.getRenderContext(), prog, (int)vertexArrays.size(), &vertexArrays[0], in iterate()
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Des3fShaderFragDataTests.cpp171 const glu::VertexArrayBinding vertexArrays[] = in iterate() local
195 glu::draw(renderCtx, program.getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), &vertexArrays[0], in iterate()
272 const glu::VertexArrayBinding vertexArrays[] = in iterate() local
312 glu::draw(renderCtx, program.getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), &vertexArrays[0], in iterate()
Des3fFragDepthTests.cpp221 glu::VertexArrayBinding vertexArrays[] = in iterate() local
226 …ntext.getRenderContext(), program.getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), &vertexArrays[0], in iterate()
349 glu::VertexArrayBinding vertexArrays[] = in iterate() local
354 …ntext.getRenderContext(), program.getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), &vertexArrays[0], in iterate()
Des3fShaderApiTests.cpp204 glu::VertexArrayBinding vertexArrays[] = in drawWithProgram() local
208 …glu::draw(renderCtx, program, DE_LENGTH_OF_ARRAY(vertexArrays), &vertexArrays[0], glu::pr::Triangl… in drawWithProgram()
Des3fShaderDerivateTests.cpp717 const glu::VertexArrayBinding vertexArrays[] = in iterate() local
768 …ntext.getRenderContext(), program.getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), &vertexArrays[0], in iterate()
/external/deqp/modules/gles3/stress/
Des3sLongRunningShaderTests.cpp279 vector<glu::VertexArrayBinding> vertexArrays; in iterate() local
281vertexArrays.push_back(glu::va::Float("a_position", 2, (int)positions.size(), 0, positions[0].getP… in iterate()
283vertexArrays.push_back(glu::va::Int32("a_iterCount", 1, (int)iterCounts.size(), 0, &iterCounts[0])… in iterate()
296 (int)vertexArrays.size(), &vertexArrays[0], in iterate()
/external/deqp/modules/gles2/functional/
Des2fShaderFragDataTests.cpp171 const glu::VertexArrayBinding vertexArrays[] = in iterate() local
195 glu::draw(renderCtx, program.getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), &vertexArrays[0], in iterate()
/external/deqp/modules/gles31/functional/
Des31fStencilTexturingTests.cpp236 const glu::VertexArrayBinding vertexArrays[] = in blitStencilToColor2D() local
260 glu::draw(renderCtx, program.getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), &vertexArrays[0], in blitStencilToColor2D()
301 const glu::VertexArrayBinding vertexArrays[] = in blitStencilToColor2DArray() local
325 glu::draw(renderCtx, program.getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), &vertexArrays[0], in blitStencilToColor2DArray()
360 const glu::VertexArrayBinding vertexArrays[] = in blitStencilToColorCube() local
384 glu::draw(renderCtx, program.getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), &vertexArrays[0], in blitStencilToColorCube()
Des31fShaderHelperInvocationTests.cpp170 vector<glu::VertexArrayBinding> vertexArrays; in drawRandomPrimitives() local
174vertexArrays.push_back(glu::va::Float("a_position", 2, (int)vertices.size(), 0, (const float*)&ver… in drawRandomPrimitives()
196 glu::draw(renderCtx, program, (int)vertexArrays.size(), &vertexArrays[0], in drawRandomPrimitives()
Des31fDrawBuffersIndexedTests.cpp958 const glu::VertexArrayBinding vertexArrays[] = in renderGLQuad() local
963 glu::draw(renderContext, program.getProgram(), 1, vertexArrays, glu::pr::Triangles(6)); in renderGLQuad()
Des31fTextureBorderClampTests.cpp884 const glu::VertexArrayBinding vertexArrays[] = in renderQuad() local
900 …glu::draw(m_context.getRenderContext(), progId, DE_LENGTH_OF_ARRAY(vertexArrays), &vertexArrays[0], in renderQuad()
/external/deqp/framework/opengl/simplereference/
DsglrGLContext.cpp642 void GLContext::genVertexArrays (int numArrays, deUint32* vertexArrays) in genVertexArrays() argument
644 m_wrapper->glGenVertexArrays(numArrays, vertexArrays); in genVertexArrays()
646 m_allocatedVaos.insert(vertexArrays, vertexArrays+numArrays); in genVertexArrays()
649 void GLContext::deleteVertexArrays (int numArrays, const deUint32* vertexArrays) in deleteVertexArrays() argument
652 m_allocatedVaos.erase(vertexArrays[i]); in deleteVertexArrays()
653 m_wrapper->glDeleteVertexArrays(numArrays, vertexArrays); in deleteVertexArrays()
DsglrGLContext.hpp155 virtual void genVertexArrays (int numArrays, deUint32* vertexArrays);
156 virtual void deleteVertexArrays (int numArrays, const deUint32* vertexArrays);
DsglrContext.hpp143 virtual void genVertexArrays (int numArrays, deUint32* vertexArrays) = DE_NULL;
144 virtual void deleteVertexArrays (int numArrays, const deUint32* vertexArrays) = DE_NULL;
DsglrReferenceContext.cpp450 vector<VertexArray*> vertexArrays; in ~ReferenceContext() local
451 m_vertexArrays.getAll(vertexArrays); in ~ReferenceContext()
452 for (vector<VertexArray*>::iterator i = vertexArrays.begin(); i != vertexArrays.end(); i++) in ~ReferenceContext()
2533 vector<VertexArray*> vertexArrays; in deleteBuffer() local
2534 m_vertexArrays.getAll(vertexArrays); in deleteBuffer()
2535 vertexArrays.push_back(&m_clientVertexArray); in deleteBuffer()
2537 for (vector<VertexArray*>::iterator i = vertexArrays.begin(); i != vertexArrays.end(); i++) in deleteBuffer()
3580 void ReferenceContext::genVertexArrays (int numArrays, deUint32* vertexArrays) in genVertexArrays() argument
3582 RC_IF_ERROR(!vertexArrays, GL_INVALID_VALUE, RC_RET_VOID); in genVertexArrays()
3585 vertexArrays[ndx] = m_vertexArrays.allocateName(); in genVertexArrays()
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DsglrReferenceContext.hpp706 virtual void genVertexArrays (int numArrays, deUint32* vertexArrays);
707 virtual void deleteVertexArrays (int numArrays, const deUint32* vertexArrays);
/external/deqp/framework/platform/null/
DtcuNullRenderContext.cpp112 ObjectManager vertexArrays; member in tcu::null::Context
445 arrays[ndx] = ctx->vertexArrays.allocate(); in glGenVertexArrays()