/external/deqp/modules/glshared/ |
D | glsSamplerObjectTest.cpp | 325 glu::VertexArrayBinding vertexArrays[] = in render() local 330 …glu::draw(m_renderCtx, m_program->getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), vertexArrays, gl… in render() 335 …glu::draw(m_renderCtx, m_program->getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), vertexArrays, gl… in render() 342 glu::VertexArrayBinding vertexArrays[] = in render() local 347 …glu::draw(m_renderCtx, m_program->getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), vertexArrays, gl… in render() 352 …glu::draw(m_renderCtx, m_program->getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), vertexArrays, gl… in render() 359 glu::VertexArrayBinding vertexArrays[] = in render() local 364 …glu::draw(m_renderCtx, m_program->getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), vertexArrays, gl… in render() 369 …glu::draw(m_renderCtx, m_program->getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), vertexArrays, gl… in render() 822 glu::VertexArrayBinding vertexArrays[] = in render() local [all …]
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D | glsFragmentOpUtil.cpp | 192 std::vector<glu::VertexArrayBinding> vertexArrays; in render() local 194 vertexArrays.push_back(glu::va::Float(m_positionLoc, 4, 4, 0, &position[0])); in render() 195 vertexArrays.push_back(glu::va::Float(m_colorLoc, 4, 4, 0, (const float*)&quad.color[0])); in render() 198 vertexArrays.push_back(glu::va::Float(m_color1Loc, 4, 4, 0, (const float*)&quad.color1[0])); in render() 202 (int)vertexArrays.size(), &vertexArrays[0], in render()
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D | glsShaderRenderCase.cpp | 556 …unctions& gl, const QuadGrid& quadGrid, deUint32 program, vector<VertexArrayBinding>& vertexArrays) in getDefaultVertexArrays() argument 560 …vertexArrays.push_back(va::Float("a_position", 4, numElements, 0, (const float*)quadGrid.getPosit… in getDefaultVertexArrays() 561 …vertexArrays.push_back(va::Float("a_coords", 4, numElements, 0, (const float*)quadGrid.getCoords(… in getDefaultVertexArrays() 562 …vertexArrays.push_back(va::Float("a_unitCoords", 4, numElements, 0, (const float*)quadGrid.getUnit… in getDefaultVertexArrays() 563 vertexArrays.push_back(va::Float("a_one", 1, numElements, 0, quadGrid.getAttribOne())); in getDefaultVertexArrays() 569 …vertexArrays.push_back(va::Float(name, 4, numElements, 0, (const float*)quadGrid.getUserAttrib(use… in getDefaultVertexArrays() 602 …vertexArrays.push_back(va::Float(loc+colNdx, numRows, numElements, 4*(int)sizeof(float), (const fl… in getDefaultVertexArrays() 637 std::vector<VertexArrayBinding> vertexArrays; in render() local 640 getDefaultVertexArrays(gl, quadGrid, programID, vertexArrays); in render() 641 …draw(m_renderCtx, programID, (int)vertexArrays.size(), &vertexArrays[0], pr::Triangles(numElements… in render()
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D | glsShaderExecUtil.cpp | 486 vector<glu::VertexArrayBinding> vertexArrays; in execute() local 500 vertexArrays.push_back(glu::va::Float(symbol.name, vecSize, numValues, 0, (const float*)ptr)); in execute() 502 vertexArrays.push_back(glu::va::Int32(symbol.name, vecSize, numValues, 0, (const deInt32*)ptr)); in execute() 504 … vertexArrays.push_back(glu::va::Uint32(symbol.name, vecSize, numValues, 0, (const deUint32*)ptr)); in execute() 512 …vertexArrays.push_back(glu::va::Float(symbol.name, colNdx, numRows, numValues, stride, ((const flo… in execute() 529 …(m_renderCtx, m_program.getProgram(), (int)vertexArrays.size(), vertexArrays.empty() ? DE_NULL : &… in execute() 716 vector<glu::VertexArrayBinding> vertexArrays; in execute() local 734 vertexArrays.push_back(glu::va::Float("a_position", 2, numValues, 0, (const float*)&positions[0])); in execute() 745 vertexArrays.push_back(glu::va::Float(attribName, vecSize, numValues, 0, (const float*)ptr)); in execute() 747 vertexArrays.push_back(glu::va::Int32(attribName, vecSize, numValues, 0, (const deInt32*)ptr)); in execute() [all …]
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D | glsShaderLibraryCase.cpp | 885 vector<VertexArrayBinding> vertexArrays; in execute() local 893 vertexArrays.push_back(va::Float(positionLoc, 4, numVerticesPerDraw, 0, &s_positions[0])); in execute() 950 …vertexArrays.push_back(va::Float(attribLoc + i, numRows, numVerticesPerDraw, scalarSize*sizeof(flo… in execute() 955 vertexArrays.push_back(va::Float(attribLoc, scalarSize, numVerticesPerDraw, 0, &scalars[0])); in execute() 1004 (int)vertexArrays.size(), in execute() 1005 &vertexArrays[0], in execute()
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D | glsTextureTestUtil.cpp | 1460 const glu::VertexArrayBinding vertexArrays[] = in renderQuad() local 1465 glu::draw(m_renderCtx, prog, DE_LENGTH_OF_ARRAY(vertexArrays), &vertexArrays[0], in renderQuad()
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/external/deqp/framework/opengl/ |
D | gluDrawUtil.cpp | 454 static bool isDrawCallValid (int numVertexArrays, const VertexArrayBinding* vertexArrays, const Pri… in isDrawCallValid() argument 469 if (primitives.numElements > vertexArrays[ndx].pointer.numElements) in isDrawCallValid() 495 …ext, deUint32 program, int numVertexArrays, const VertexArrayBinding* vertexArrays, const Primitiv… in drawFromUserPointers() argument 500 DE_ASSERT(isDrawCallValid(numVertexArrays, vertexArrays, primitives)); in drawFromUserPointers() 504 …namedBindingsToProgramLocations(gl, program, vertexArrays, vertexArrays+numVertexArrays, std::inse… in drawFromUserPointers() 527 …ext, deUint32 program, int numVertexArrays, const VertexArrayBinding* vertexArrays, const Primitiv… in drawFromBuffers() argument 532 DE_ASSERT(isDrawCallValid(numVertexArrays, vertexArrays, primitives)); in drawFromBuffers() 536 …namedBindingsToProgramLocations(gl, program, vertexArrays, vertexArrays+numVertexArrays, std::inse… in drawFromBuffers() 580 …ext, deUint32 program, int numVertexArrays, const VertexArrayBinding* vertexArrays, const Primitiv… in drawFromVAOBuffers() argument 586 drawFromBuffers(context, program, numVertexArrays, vertexArrays, primitives, callback); in drawFromVAOBuffers() [all …]
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D | gluDrawUtil.hpp | 198 …ext, deUint32 program, int numVertexArrays, const VertexArrayBinding* vertexArrays, const Primitiv… 200 …ext, deUint32 program, int numVertexArrays, const VertexArrayBinding* vertexArrays, const Primitiv… 201 …ext, deUint32 program, int numVertexArrays, const VertexArrayBinding* vertexArrays, const Primitiv… 202 …ext, deUint32 program, int numVertexArrays, const VertexArrayBinding* vertexArrays, const Primitiv…
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/external/deqp/modules/gles3/functional/ |
D | es3fShaderPrecisionTests.cpp | 366 vector<glu::VertexArrayBinding> vertexArrays; in iterate() local 377 vertexArrays.push_back(glu::va::Float("a_position", 4, numVertices, 0, &position[0])); in iterate() 378 vertexArrays.push_back(glu::va::Float("a_in0", 1, numVertices, 0, &in0Arr[0])); in iterate() 379 vertexArrays.push_back(glu::va::Float("a_in1", 1, numVertices, 0, &in1Arr[0])); in iterate() 400 glu::draw(m_context.getRenderContext(), prog, (int)vertexArrays.size(), &vertexArrays[0], in iterate() 587 vector<glu::VertexArrayBinding> vertexArrays; in iterate() local 598 vertexArrays.push_back(glu::va::Float("a_position", 4, numVertices, 0, &position[0])); in iterate() 599 vertexArrays.push_back(glu::va::Int32("a_in0", 1, numVertices, 0, &in0Arr[0])); in iterate() 600 vertexArrays.push_back(glu::va::Int32("a_in1", 1, numVertices, 0, &in1Arr[0])); in iterate() 619 glu::draw(m_context.getRenderContext(), prog, (int)vertexArrays.size(), &vertexArrays[0], in iterate() [all …]
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D | es3fShaderFragDataTests.cpp | 171 const glu::VertexArrayBinding vertexArrays[] = in iterate() local 195 glu::draw(renderCtx, program.getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), &vertexArrays[0], in iterate() 272 const glu::VertexArrayBinding vertexArrays[] = in iterate() local 312 glu::draw(renderCtx, program.getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), &vertexArrays[0], in iterate()
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D | es3fFragDepthTests.cpp | 221 glu::VertexArrayBinding vertexArrays[] = in iterate() local 226 …ntext.getRenderContext(), program.getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), &vertexArrays[0], in iterate() 349 glu::VertexArrayBinding vertexArrays[] = in iterate() local 354 …ntext.getRenderContext(), program.getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), &vertexArrays[0], in iterate()
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D | es3fShaderApiTests.cpp | 204 glu::VertexArrayBinding vertexArrays[] = in drawWithProgram() local 208 …glu::draw(renderCtx, program, DE_LENGTH_OF_ARRAY(vertexArrays), &vertexArrays[0], glu::pr::Triangl… in drawWithProgram()
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D | es3fShaderDerivateTests.cpp | 717 const glu::VertexArrayBinding vertexArrays[] = in iterate() local 768 …ntext.getRenderContext(), program.getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), &vertexArrays[0], in iterate()
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/external/deqp/modules/gles3/stress/ |
D | es3sLongRunningShaderTests.cpp | 279 vector<glu::VertexArrayBinding> vertexArrays; in iterate() local 281 …vertexArrays.push_back(glu::va::Float("a_position", 2, (int)positions.size(), 0, positions[0].getP… in iterate() 283 …vertexArrays.push_back(glu::va::Int32("a_iterCount", 1, (int)iterCounts.size(), 0, &iterCounts[0])… in iterate() 296 (int)vertexArrays.size(), &vertexArrays[0], in iterate()
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/external/deqp/modules/gles2/functional/ |
D | es2fShaderFragDataTests.cpp | 171 const glu::VertexArrayBinding vertexArrays[] = in iterate() local 195 glu::draw(renderCtx, program.getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), &vertexArrays[0], in iterate()
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/external/deqp/modules/gles31/functional/ |
D | es31fStencilTexturingTests.cpp | 236 const glu::VertexArrayBinding vertexArrays[] = in blitStencilToColor2D() local 260 glu::draw(renderCtx, program.getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), &vertexArrays[0], in blitStencilToColor2D() 301 const glu::VertexArrayBinding vertexArrays[] = in blitStencilToColor2DArray() local 325 glu::draw(renderCtx, program.getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), &vertexArrays[0], in blitStencilToColor2DArray() 360 const glu::VertexArrayBinding vertexArrays[] = in blitStencilToColorCube() local 384 glu::draw(renderCtx, program.getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), &vertexArrays[0], in blitStencilToColorCube()
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D | es31fShaderHelperInvocationTests.cpp | 170 vector<glu::VertexArrayBinding> vertexArrays; in drawRandomPrimitives() local 174 …vertexArrays.push_back(glu::va::Float("a_position", 2, (int)vertices.size(), 0, (const float*)&ver… in drawRandomPrimitives() 196 glu::draw(renderCtx, program, (int)vertexArrays.size(), &vertexArrays[0], in drawRandomPrimitives()
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D | es31fDrawBuffersIndexedTests.cpp | 958 const glu::VertexArrayBinding vertexArrays[] = in renderGLQuad() local 963 glu::draw(renderContext, program.getProgram(), 1, vertexArrays, glu::pr::Triangles(6)); in renderGLQuad()
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D | es31fTextureBorderClampTests.cpp | 884 const glu::VertexArrayBinding vertexArrays[] = in renderQuad() local 900 …glu::draw(m_context.getRenderContext(), progId, DE_LENGTH_OF_ARRAY(vertexArrays), &vertexArrays[0], in renderQuad()
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/external/deqp/framework/opengl/simplereference/ |
D | sglrGLContext.cpp | 642 void GLContext::genVertexArrays (int numArrays, deUint32* vertexArrays) in genVertexArrays() argument 644 m_wrapper->glGenVertexArrays(numArrays, vertexArrays); in genVertexArrays() 646 m_allocatedVaos.insert(vertexArrays, vertexArrays+numArrays); in genVertexArrays() 649 void GLContext::deleteVertexArrays (int numArrays, const deUint32* vertexArrays) in deleteVertexArrays() argument 652 m_allocatedVaos.erase(vertexArrays[i]); in deleteVertexArrays() 653 m_wrapper->glDeleteVertexArrays(numArrays, vertexArrays); in deleteVertexArrays()
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D | sglrGLContext.hpp | 155 virtual void genVertexArrays (int numArrays, deUint32* vertexArrays); 156 virtual void deleteVertexArrays (int numArrays, const deUint32* vertexArrays);
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D | sglrContext.hpp | 143 virtual void genVertexArrays (int numArrays, deUint32* vertexArrays) = DE_NULL; 144 virtual void deleteVertexArrays (int numArrays, const deUint32* vertexArrays) = DE_NULL;
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D | sglrReferenceContext.cpp | 450 vector<VertexArray*> vertexArrays; in ~ReferenceContext() local 451 m_vertexArrays.getAll(vertexArrays); in ~ReferenceContext() 452 for (vector<VertexArray*>::iterator i = vertexArrays.begin(); i != vertexArrays.end(); i++) in ~ReferenceContext() 2533 vector<VertexArray*> vertexArrays; in deleteBuffer() local 2534 m_vertexArrays.getAll(vertexArrays); in deleteBuffer() 2535 vertexArrays.push_back(&m_clientVertexArray); in deleteBuffer() 2537 for (vector<VertexArray*>::iterator i = vertexArrays.begin(); i != vertexArrays.end(); i++) in deleteBuffer() 3580 void ReferenceContext::genVertexArrays (int numArrays, deUint32* vertexArrays) in genVertexArrays() argument 3582 RC_IF_ERROR(!vertexArrays, GL_INVALID_VALUE, RC_RET_VOID); in genVertexArrays() 3585 vertexArrays[ndx] = m_vertexArrays.allocateName(); in genVertexArrays() [all …]
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D | sglrReferenceContext.hpp | 706 virtual void genVertexArrays (int numArrays, deUint32* vertexArrays); 707 virtual void deleteVertexArrays (int numArrays, const deUint32* vertexArrays);
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/external/deqp/framework/platform/null/ |
D | tcuNullRenderContext.cpp | 112 ObjectManager vertexArrays; member in tcu::null::Context 445 arrays[ndx] = ctx->vertexArrays.allocate(); in glGenVertexArrays()
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