Searched refs:vertexOffsetInBytes (Results 1 – 1 of 1) sorted by relevance
1480 size_t vertexOffsetInBytes = stride * vertices.startVertex(); in setupGeometry() local1482 vertexOffsetInBytes += vbuf->baseOffset(); in setupGeometry()1498 reinterpret_cast<GrGLvoid*>(vertexOffsetInBytes + offset)); in setupGeometry()