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Searched refs:vg_state (Results 1 – 12 of 12) sorted by relevance

/external/mesa3d/src/gallium/state_trackers/vega/
Dvg_state.h41 struct vg_state { struct
106 void vg_init_state(struct vg_state *state); argument
107 struct matrix * vg_state_matrix(struct vg_state *state);
Dstroker.h34 struct vg_state;
69 struct vg_state *state);
71 struct vg_state *state);
Dvg_state.c31 void vg_init_state(struct vg_state *state) in vg_init_state()
105 struct matrix *vg_state_matrix(struct vg_state *state) in vg_state_matrix()
Dapi_params.c45 static INLINE struct vg_state *current_state() in current_state()
72 struct vg_state *state = current_state(); in vegaSetf()
132 struct vg_state *state = current_state(); in vegaSeti()
265 struct vg_state *state = current_state(); in vegaSetfv()
393 struct vg_state *state = current_state(); in vegaSetiv()
516 const struct vg_state *state = current_state(); in vegaGetf()
577 const struct vg_state *state = current_state(); in vegaGeti()
693 const struct vg_state *state = current_state(); in vegaGetVectorSize()
767 const struct vg_state *state = current_state(); in vegaGetfv()
868 const struct vg_state *state = current_state(); in vegaGetiv()
Drenderer.h36 struct vg_state;
52 const struct vg_state *state);
DSConscript45 'vg_state.c',
Dpath.c1239 struct vg_state *vg_state = &p->base.ctx->state.vg; in path_create_stroke() local
1250 floatsEqual(p->stroked.stroke_width, vg_state->stroke.line_width.f) && in path_create_stroke()
1251 floatsEqual(p->stroked.miter_limit, vg_state->stroke.miter_limit.f) && in path_create_stroke()
1252 p->stroked.cap_style == vg_state->stroke.cap_style && in path_create_stroke()
1253 p->stroked.join_style == vg_state->stroke.join_style) in path_create_stroke()
1267 dash_stroker_init((struct stroker *)&stroker, vg_state); in path_create_stroke()
1269 stroker_init((struct stroker *)&stroker, vg_state); in path_create_stroke()
1540 p->stroked.stroke_width = vg_state->stroke.line_width.f; in path_create_stroke()
1541 p->stroked.miter_limit = vg_state->stroke.miter_limit.f; in path_create_stroke()
1542 p->stroked.cap_style = vg_state->stroke.cap_style; in path_create_stroke()
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Dvg_context.h103 struct vg_state vg;
Dtext.c97 struct vg_state *state = &ctx->state.vg; in vg_render_glyph()
Dshader.c106 const struct vg_state *state = &shader->context->state.vg; in setup_constant_buffer()
Drenderer.c1213 const struct vg_state *state) in update_clip_state()
1262 const struct vg_state *state, in renderer_validate_blend()
1330 const struct vg_state *state) in renderer_validate()
Dstroker.c1272 struct vg_state *state) in stroker_init()
1299 struct vg_state *state) in dash_stroker_init()