Searched refs:vg_state (Results 1 – 12 of 12) sorted by relevance
41 struct vg_state { struct106 void vg_init_state(struct vg_state *state); argument107 struct matrix * vg_state_matrix(struct vg_state *state);
34 struct vg_state;69 struct vg_state *state);71 struct vg_state *state);
31 void vg_init_state(struct vg_state *state) in vg_init_state()105 struct matrix *vg_state_matrix(struct vg_state *state) in vg_state_matrix()
45 static INLINE struct vg_state *current_state() in current_state()72 struct vg_state *state = current_state(); in vegaSetf()132 struct vg_state *state = current_state(); in vegaSeti()265 struct vg_state *state = current_state(); in vegaSetfv()393 struct vg_state *state = current_state(); in vegaSetiv()516 const struct vg_state *state = current_state(); in vegaGetf()577 const struct vg_state *state = current_state(); in vegaGeti()693 const struct vg_state *state = current_state(); in vegaGetVectorSize()767 const struct vg_state *state = current_state(); in vegaGetfv()868 const struct vg_state *state = current_state(); in vegaGetiv()
36 struct vg_state;52 const struct vg_state *state);
45 'vg_state.c',
1239 struct vg_state *vg_state = &p->base.ctx->state.vg; in path_create_stroke() local1250 floatsEqual(p->stroked.stroke_width, vg_state->stroke.line_width.f) && in path_create_stroke()1251 floatsEqual(p->stroked.miter_limit, vg_state->stroke.miter_limit.f) && in path_create_stroke()1252 p->stroked.cap_style == vg_state->stroke.cap_style && in path_create_stroke()1253 p->stroked.join_style == vg_state->stroke.join_style) in path_create_stroke()1267 dash_stroker_init((struct stroker *)&stroker, vg_state); in path_create_stroke()1269 stroker_init((struct stroker *)&stroker, vg_state); in path_create_stroke()1540 p->stroked.stroke_width = vg_state->stroke.line_width.f; in path_create_stroke()1541 p->stroked.miter_limit = vg_state->stroke.miter_limit.f; in path_create_stroke()1542 p->stroked.cap_style = vg_state->stroke.cap_style; in path_create_stroke()[all …]
103 struct vg_state vg;
97 struct vg_state *state = &ctx->state.vg; in vg_render_glyph()
106 const struct vg_state *state = &shader->context->state.vg; in setup_constant_buffer()
1213 const struct vg_state *state) in update_clip_state()1262 const struct vg_state *state, in renderer_validate_blend()1330 const struct vg_state *state) in renderer_validate()
1272 struct vg_state *state) in stroker_init()1299 struct vg_state *state) in dash_stroker_init()