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Searched refs:vs_state (Results 1 – 7 of 7) sorted by relevance

/external/mesa3d/src/gallium/drivers/r300/
Dr300_flush.c60 r300->vs_state.dirty = FALSE; in r300_flush_and_cleanup()
Dr300_state.c1858 r300->vs_state.state = NULL; in r300_bind_vs_state()
1861 if (vs == r300->vs_state.state) { in r300_bind_vs_state()
1864 r300->vs_state.state = vs; in r300_bind_vs_state()
1871 r300_mark_atom_dirty(r300, &r300->vs_state); in r300_bind_vs_state()
1872 r300->vs_state.size = vs->code.length + 9 + in r300_bind_vs_state()
1951 (struct r300_vertex_shader*)r300->vs_state.state; in r300_set_constant_buffer()
Dr300_state_derived.c58 struct r300_vertex_shader* vs = r300->vs_state.state; in r300_draw_emit_attrib()
70 struct r300_vertex_shader* vs = r300->vs_state.state; in r300_draw_emit_all_attribs()
314 struct r300_vertex_shader *vs = r300->vs_state.state; in r300_update_rs_block()
Dr300_context.h525 struct r300_atom vs_state; member
Dr300_context.c183 R300_INIT_ATOM(vs_state, 0); in r300_setup_atoms()
Dr300_blit.c63 util_blitter_save_vertex_shader(r300->blitter, r300->vs_state.state); in r300_blitter_begin()
Dr300_emit.c1055 ((struct r300_vertex_shader*)r300->vs_state.state)->externals_count; in r300_emit_vs_constants()
1057 struct r300_vertex_shader *vs = (struct r300_vertex_shader*)r300->vs_state.state; in r300_emit_vs_constants()