Searched refs:vs_state (Results 1 – 7 of 7) sorted by relevance
60 r300->vs_state.dirty = FALSE; in r300_flush_and_cleanup()
1858 r300->vs_state.state = NULL; in r300_bind_vs_state()1861 if (vs == r300->vs_state.state) { in r300_bind_vs_state()1864 r300->vs_state.state = vs; in r300_bind_vs_state()1871 r300_mark_atom_dirty(r300, &r300->vs_state); in r300_bind_vs_state()1872 r300->vs_state.size = vs->code.length + 9 + in r300_bind_vs_state()1951 (struct r300_vertex_shader*)r300->vs_state.state; in r300_set_constant_buffer()
58 struct r300_vertex_shader* vs = r300->vs_state.state; in r300_draw_emit_attrib()70 struct r300_vertex_shader* vs = r300->vs_state.state; in r300_draw_emit_all_attribs()314 struct r300_vertex_shader *vs = r300->vs_state.state; in r300_update_rs_block()
525 struct r300_atom vs_state; member
183 R300_INIT_ATOM(vs_state, 0); in r300_setup_atoms()
63 util_blitter_save_vertex_shader(r300->blitter, r300->vs_state.state); in r300_blitter_begin()
1055 ((struct r300_vertex_shader*)r300->vs_state.state)->externals_count; in r300_emit_vs_constants()1057 struct r300_vertex_shader *vs = (struct r300_vertex_shader*)r300->vs_state.state; in r300_emit_vs_constants()