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Searched refs:vs_traits (Results 1 – 9 of 9) sorted by relevance

/external/mesa3d/src/gallium/state_trackers/xorg/
Dxorg_composite.c299 unsigned vs_traits = 0, fs_traits = 0; in bind_shaders() local
311 vs_traits |= VS_SOLID_FILL; in bind_shaders()
321 vs_traits |= VS_COMPOSITE; in bind_shaders()
328 vs_traits |= VS_MASK; in bind_shaders()
345 shader = xorg_shaders_get(exa->renderer->shaders, vs_traits, fs_traits); in bind_shaders()
535 unsigned vs_traits, fs_traits; in xorg_solid_bind_state() local
549 vs_traits = VS_SOLID_FILL; in xorg_solid_bind_state()
558 shader = xorg_shaders_get(exa->renderer->shaders, vs_traits, fs_traits); in xorg_solid_bind_state()
Dxorg_exa_tgsi.c265 unsigned vs_traits) in create_vs() argument
271 boolean is_fill = (vs_traits & VS_FILL) != 0; in create_vs()
272 boolean is_composite = (vs_traits & VS_COMPOSITE) != 0; in create_vs()
273 boolean has_mask = (vs_traits & VS_MASK) != 0; in create_vs()
274 boolean is_yuv = (vs_traits & VS_YUV) != 0; in create_vs()
671 unsigned vs_traits, in xorg_shaders_get() argument
678 sc->vs_hash, vs_traits); in xorg_shaders_get()
Dxorg_exa_tgsi.h56 unsigned vs_traits,
Dxorg_xv.c453 unsigned vs_traits = 0, fs_traits = 0; in bind_shaders() local
456 vs_traits |= VS_YUV; in bind_shaders()
459 shader = xorg_shaders_get(port->r->shaders, vs_traits, fs_traits); in bind_shaders()
/external/mesa3d/src/gallium/state_trackers/xa/
Dxa_yuv.c58 unsigned vs_traits = 0, fs_traits = 0; in xa_yuv_bind_shaders() local
61 vs_traits |= VS_YUV; in xa_yuv_bind_shaders()
64 shader = xa_shaders_get(r->shaders, vs_traits, fs_traits); in xa_yuv_bind_shaders()
Dxa_composite.c327 unsigned vs_traits = 0, fs_traits = 0; in bind_shaders() local
341 vs_traits |= VS_SOLID_FILL; in bind_shaders()
348 vs_traits |= VS_COMPOSITE; in bind_shaders()
355 vs_traits |= VS_MASK; in bind_shaders()
378 shader = xa_shaders_get(ctx->shaders, vs_traits, fs_traits); in bind_shaders()
Dxa_tgsi.c262 create_vs(struct pipe_context *pipe, unsigned vs_traits) in create_vs() argument
268 boolean is_fill = (vs_traits & VS_FILL) != 0; in create_vs()
269 boolean is_composite = (vs_traits & VS_COMPOSITE) != 0; in create_vs()
270 boolean has_mask = (vs_traits & VS_MASK) != 0; in create_vs()
271 boolean is_yuv = (vs_traits & VS_YUV) != 0; in create_vs()
641 xa_shaders_get(struct xa_shaders *sc, unsigned vs_traits, unsigned fs_traits) in xa_shaders_get() argument
647 sc->vs_hash, vs_traits); in xa_shaders_get()
Dxa_context.c286 unsigned vs_traits, fs_traits; in xa_solid_prepare() local
313 vs_traits = VS_SOLID_FILL; in xa_solid_prepare()
321 shader = xa_shaders_get(ctx->shaders, vs_traits, fs_traits); in xa_solid_prepare()
Dxa_priv.h203 unsigned vs_traits, unsigned fs_traits);