Searched refs:vs_traits (Results 1 – 9 of 9) sorted by relevance
/external/mesa3d/src/gallium/state_trackers/xorg/ |
D | xorg_composite.c | 299 unsigned vs_traits = 0, fs_traits = 0; in bind_shaders() local 311 vs_traits |= VS_SOLID_FILL; in bind_shaders() 321 vs_traits |= VS_COMPOSITE; in bind_shaders() 328 vs_traits |= VS_MASK; in bind_shaders() 345 shader = xorg_shaders_get(exa->renderer->shaders, vs_traits, fs_traits); in bind_shaders() 535 unsigned vs_traits, fs_traits; in xorg_solid_bind_state() local 549 vs_traits = VS_SOLID_FILL; in xorg_solid_bind_state() 558 shader = xorg_shaders_get(exa->renderer->shaders, vs_traits, fs_traits); in xorg_solid_bind_state()
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D | xorg_exa_tgsi.c | 265 unsigned vs_traits) in create_vs() argument 271 boolean is_fill = (vs_traits & VS_FILL) != 0; in create_vs() 272 boolean is_composite = (vs_traits & VS_COMPOSITE) != 0; in create_vs() 273 boolean has_mask = (vs_traits & VS_MASK) != 0; in create_vs() 274 boolean is_yuv = (vs_traits & VS_YUV) != 0; in create_vs() 671 unsigned vs_traits, in xorg_shaders_get() argument 678 sc->vs_hash, vs_traits); in xorg_shaders_get()
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D | xorg_exa_tgsi.h | 56 unsigned vs_traits,
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D | xorg_xv.c | 453 unsigned vs_traits = 0, fs_traits = 0; in bind_shaders() local 456 vs_traits |= VS_YUV; in bind_shaders() 459 shader = xorg_shaders_get(port->r->shaders, vs_traits, fs_traits); in bind_shaders()
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/external/mesa3d/src/gallium/state_trackers/xa/ |
D | xa_yuv.c | 58 unsigned vs_traits = 0, fs_traits = 0; in xa_yuv_bind_shaders() local 61 vs_traits |= VS_YUV; in xa_yuv_bind_shaders() 64 shader = xa_shaders_get(r->shaders, vs_traits, fs_traits); in xa_yuv_bind_shaders()
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D | xa_composite.c | 327 unsigned vs_traits = 0, fs_traits = 0; in bind_shaders() local 341 vs_traits |= VS_SOLID_FILL; in bind_shaders() 348 vs_traits |= VS_COMPOSITE; in bind_shaders() 355 vs_traits |= VS_MASK; in bind_shaders() 378 shader = xa_shaders_get(ctx->shaders, vs_traits, fs_traits); in bind_shaders()
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D | xa_tgsi.c | 262 create_vs(struct pipe_context *pipe, unsigned vs_traits) in create_vs() argument 268 boolean is_fill = (vs_traits & VS_FILL) != 0; in create_vs() 269 boolean is_composite = (vs_traits & VS_COMPOSITE) != 0; in create_vs() 270 boolean has_mask = (vs_traits & VS_MASK) != 0; in create_vs() 271 boolean is_yuv = (vs_traits & VS_YUV) != 0; in create_vs() 641 xa_shaders_get(struct xa_shaders *sc, unsigned vs_traits, unsigned fs_traits) in xa_shaders_get() argument 647 sc->vs_hash, vs_traits); in xa_shaders_get()
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D | xa_context.c | 286 unsigned vs_traits, fs_traits; in xa_solid_prepare() local 313 vs_traits = VS_SOLID_FILL; in xa_solid_prepare() 321 shader = xa_shaders_get(ctx->shaders, vs_traits, fs_traits); in xa_solid_prepare()
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D | xa_priv.h | 203 unsigned vs_traits, unsigned fs_traits);
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