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Searched refs:water (Results 1 – 25 of 33) sorted by relevance

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/external/jmonkeyengine/engine/src/test/jme3test/water/
DTestPostWaterLake.java32 package jme3test.water;
45 import com.jme3.water.WaterFilter;
89 final WaterFilter water = new WaterFilter(rootNode, lightDir); in simpleInitApp() local
90 water.setWaterHeight(-20); in simpleInitApp()
91 water.setUseFoam(false); in simpleInitApp()
92 water.setUseRipples(false); in simpleInitApp()
93 water.setDeepWaterColor(ColorRGBA.Brown); in simpleInitApp()
94 water.setWaterColor(ColorRGBA.Brown.mult(2.0f)); in simpleInitApp()
95 water.setWaterTransparency(0.2f); in simpleInitApp()
96 water.setMaxAmplitude(0.3f); in simpleInitApp()
[all …]
DTestPostWater.java1 package jme3test.water;
35 import com.jme3.water.WaterFilter;
46 private WaterFilter water; field in TestPostWater
102 water = new WaterFilter(rootNode, lightDir); in simpleInitApp()
106 fpp.addFilter(water); in simpleInitApp()
127 water.setWaveScale(0.003f); in simpleInitApp()
128 water.setMaxAmplitude(2f); in simpleInitApp()
129 water.setFoamExistence(new Vector3f(1f, 4, 0.5f)); in simpleInitApp()
130water.setFoamTexture((Texture2D) assetManager.loadTexture("Common/MatDefs/Water/Textures/foam2.jpg… in simpleInitApp()
134 water.setRefractionStrength(0.2f); in simpleInitApp()
[all …]
DTestSceneWater.java33 package jme3test.water;
48 import com.jme3.water.SimpleWaterProcessor;
129 Geometry water=new Geometry("water", quad); in simpleInitApp() local
130 water.setShadowMode(ShadowMode.Receive); in simpleInitApp()
131 water.setLocalRotation(new Quaternion().fromAngleAxis(-FastMath.HALF_PI, Vector3f.UNIT_X)); in simpleInitApp()
132 water.setMaterial(waterProcessor.getMaterial()); in simpleInitApp()
133 water.setLocalTranslation(-200, -20, 250); in simpleInitApp()
135 rootNode.attachChild(water); in simpleInitApp()
DWaterUI.java33 package jme3test.water;
39 import com.jme3.water.SimpleWaterProcessor;
DTestSimpleWater.java33 package jme3test.water;
47 import com.jme3.water.SimpleWaterProcessor;
/external/jmonkeyengine/engine/src/test/jme3test/post/
DTestMultiplesFilters.java50 import com.jme3.water.WaterFilter;
95 …final WaterFilter water=new WaterFilter(rootNode,new Vector3f(-0.4790551f, -0.39247334f, -0.785156… in simpleInitApp() local
96 water.setWaterHeight(-20); in simpleInitApp()
104 fpp.addFilter(water); in simpleInitApp()
125 if (water.isEnabled()) { in simpleInitApp()
126 water.setEnabled(false); in simpleInitApp()
128 water.setEnabled(true); in simpleInitApp()
/external/google-breakpad/src/testing/gtest/samples/
Dsample10_unittest.cc99 Water* water = new Water; in TEST() local
100 delete water; in TEST()
106 Water* water = new Water; in TEST() local
107 EXPECT_TRUE(water != NULL); in TEST()
/external/protobuf/gtest/samples/
Dsample10_unittest.cc100 Water* water = new Water; in TEST() local
101 delete water; in TEST()
107 Water* water = new Water; in TEST() local
108 EXPECT_TRUE(water != NULL); in TEST()
/external/valgrind/drd/scripts/
Drun-splash2232 cd ${SPLASH2}/codes/apps/water-nsquared
233 test_input=${DRD_SCRIPTS_DIR}/run-splash2-water-input psep=' ' run_test ./WATER-NSQUARED
238 cd ${SPLASH2}/codes/apps/water-spatial
239 test_input=${DRD_SCRIPTS_DIR}/run-splash2-water-input psep=' ' run_test ./WATER-SPATIAL
/external/llvm/test/CodeGen/Thumb2/
Dconstant-islands-new-island.ll3 ; Check that new water is created by splitting the basic block right after the
4 ; load instruction. Previously, new water was created before the load
/external/jmonkeyengine/engine/src/core-effects/Common/MatDefs/Water/
DWater.frag134 // Find intersection with water surface
149 // Find normal of water surface
237 // If we are underwater let's go to under water function
255 // Find intersection with water surface
280 // XXX: HACK ALERT: Increase water depth to infinity if at far plane
289 // Find normal of water surface
DWater15.frag130 // Find intersection with water surface
145 // Find normal of water surface
255 // Find intersection with water surface
281 // XXX: HACK ALERT: Increase water depth to infinity if at far plane
290 // Find normal of water surface
Dsimple_water.vert2 GLSL conversion of Michael Horsch water demo
Dsimple_water.frag2 GLSL conversion of Michael Horsch water demo
/external/jmonkeyengine/engine/src/core-effects/com/jme3/water/
DReflectionProcessor.java5 package com.jme3.water;
DSimpleWaterProcessor.java32 package com.jme3.water;
DWaterFilter.java32 package com.jme3.water;
/external/icu/icu4j/main/shared/data/
DTransliterator_Han_Latin_Definition.txt21 杯水車薪 < trying\-to\-put\-out\-a\-burning\-cartload\-of\-faggots\-with\-a\-cup\-of\-water\-\-\-an\-ut…
83 駁岸 < a\-low\-stone\-wall\-built\-along\-the\-water''s\-edge\-to\-protect\-an\-embankment;
112 㳻 < a\-bank\-of\-earth\-or\-an\-embankment\-to\-block\-the\-current\-of\-the\-water;
193 噞 < the\-movement\-of\-a\-fish''s\-mouth\-at\-the\-surface\-of\-the\-water;
249 炝 < stir\-fry\-or\-boil\-in\-water\-or\-oil\-then\-cook\-with\-a\-sauce;
285 䘟 < kind\-of\-silk\-woven\-with\-double\-threads\-and\-water\-proof;
289 㶁 < after\-blocking\-the\-water\-flow\-takes\-different\-waterway;
383 䍅 < containers\-for\-water\-or\-wine\-used\-in\-ancient\-times;
386 䈻 < a\-heavy\-mats\-of\-bamboo\-used\-for\-deep\-water\-fishing;
472 㳎 < guide\-or\-lead\-to\-make\-the\-water\-flowing\-smoothly;
[all …]
/external/skia/site/dev/testing/
Dtesting.md86 amount of memory DM had ever used was 25MB. Note this is a high water mark,
/external/icu/icu4c/source/data/locales/
Dth.txt350 "rain water",
Dhr.txt234 "rain water",
Droot.txt443 "rain water",
/external/icu/icu4j/main/tests/core/src/com/ibm/icu/dev/data/rbbi/
Dwords.txt2848 water
/external/libpcap/
DCHANGES564 Hopps (chopps@water.emich.edu)
/external/guava/guava-tests/test/com/google/common/io/testdata/
Dalice_in_wonderland.txt377 moment, splash! she was up to her chin in salt water. Her first
417 water, and seemed to quiver all over with fright. `Oh, I beg
582 water had not got into it), and handed them round as prizes.
1969 `You can draw water out of a water-well,' said the Hatter; `so

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