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Searched refs:windDirection (Results 1 – 3 of 3) sorted by relevance

/external/jmonkeyengine/engine/src/core-effects/com/jme3/water/
DWaterFilter.java105 private Vector2f windDirection = new Vector2f(0.0f, -1.0f); field in WaterFilter
285 material.setVector2("WindDirection", windDirection); in initFilter()
327 oc.write(windDirection, "windDirection", new Vector2f(0.0f, -1.0f)); in write()
371 windDirection = (Vector2f) ic.readSavable("windDirection", new Vector2f(0.0f, -1.0f)); in read()
804 return windDirection; in getWindDirection()
813 public void setWindDirection(Vector2f windDirection) { in setWindDirection() argument
814 this.windDirection = windDirection; in setWindDirection()
816 material.setVector2("WindDirection", windDirection); in setWindDirection()
/external/jmonkeyengine/engine/src/core-effects/Common/MatDefs/Water/
DWater15.frag208 vec2 windDirection=m_WindDirection;
209 …texC = (position.xz + eyeVecNorm.xz * 0.1) * 0.05 + m_Time * 0.05 * windDirection + sin(m_Time + …
210 …Coord2 = (position.xz + eyeVecNorm.xz * 0.1) * 0.05 + m_Time * 0.05 * windDirection + sin(m_Time …
DWater.frag206 vec2 windDirection=m_WindDirection;
207 …texC = (position.xz + eyeVecNorm.xz * 0.1) * 0.05 + m_Time * 0.05 * windDirection + sin(m_Time + …
208 …Coord2 = (position.xz + eyeVecNorm.xz * 0.1) * 0.05 + m_Time * 0.05 * windDirection + sin(m_Time …