Searched refs:windDirection (Results 1 – 3 of 3) sorted by relevance
105 private Vector2f windDirection = new Vector2f(0.0f, -1.0f); field in WaterFilter285 material.setVector2("WindDirection", windDirection); in initFilter()327 oc.write(windDirection, "windDirection", new Vector2f(0.0f, -1.0f)); in write()371 windDirection = (Vector2f) ic.readSavable("windDirection", new Vector2f(0.0f, -1.0f)); in read()804 return windDirection; in getWindDirection()813 public void setWindDirection(Vector2f windDirection) { in setWindDirection() argument814 this.windDirection = windDirection; in setWindDirection()816 material.setVector2("WindDirection", windDirection); in setWindDirection()
208 vec2 windDirection=m_WindDirection;209 …texC = (position.xz + eyeVecNorm.xz * 0.1) * 0.05 + m_Time * 0.05 * windDirection + sin(m_Time + …210 …Coord2 = (position.xz + eyeVecNorm.xz * 0.1) * 0.05 + m_Time * 0.05 * windDirection + sin(m_Time …
206 vec2 windDirection=m_WindDirection;207 …texC = (position.xz + eyeVecNorm.xz * 0.1) * 0.05 + m_Time * 0.05 * windDirection + sin(m_Time + …208 …Coord2 = (position.xz + eyeVecNorm.xz * 0.1) * 0.05 + m_Time * 0.05 * windDirection + sin(m_Time …