Searched refs:worldSpace (Results 1 – 1 of 1) sorted by relevance
106 private boolean worldSpace = true; field in ParticleEmitter315 return worldSpace; in isInWorldSpace()329 public void setInWorldSpace(boolean worldSpace) { in setInWorldSpace() argument330 this.setIgnoreTransform(worldSpace); in setInWorldSpace()331 this.worldSpace = worldSpace; in setInWorldSpace()842 if (worldSpace) { in emitParticle()1078 if (!worldSpace) { in renderFromControl()1084 if (!worldSpace) { in renderFromControl()1113 oc.write(worldSpace, "worldSpace", false); in write()1150 worldSpace = ic.readBoolean("worldSpace", false); in read()[all …]