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Searched refs:zFar (Results 1 – 16 of 16) sorted by relevance

/external/deqp/modules/gles2/functional/
Des2fDepthRangeTests.cpp105 inline float depthRangeTransform (const float zd, const float zNear, const float zFar) in depthRangeTransform() argument
108 const float cFar = de::clamp(zFar, 0.0f, 1.0f); in depthRangeTransform()
115 …t char* desc, const tcu::Vec4& depthCoord, const float zNear, const float zFar, const deUint32 com…
127 …t char* desc, const tcu::Vec4& depthCoord, const float zNear, const float zFar, const deUint32 com… in DepthRangeCompareCase() argument
131 , m_zFar (zFar) in DepthRangeCompareCase()
266 …st char* name, const char* desc, const tcu::Vec4& depthCoord, const float zNear, const float zFar);
277 …nst char* name, const char* desc, const tcu::Vec4& depthCoord, const float zNear, const float zFar) in DepthRangeWriteCase() argument
281 , m_zFar (zFar) in DepthRangeWriteCase()
413 const float zFar; in init() member
436 …text, cases[ndx].name, cases[ndx].desc, cases[ndx].depthCoord, cases[ndx].zNear, cases[ndx].zFar)); in init()
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Des2fShaderBuiltinVarTests.cpp156 , zFar (1.0f) in DepthRangeParams()
162 , zFar (zFar_) in DepthRangeParams()
167 float zFar; member
181 float zFar = deFloatClamp(m_params.zFar, 0.0f, 1.0f); in evaluate() local
182 float diff = zFar - zNear; in evaluate()
183 c.color.xyz() = tcu::Vec3(zNear, zFar, diff*0.5f + 0.5f); in evaluate()
249 …Message << "glDepthRangef(" << m_depthRange.zNear << ", " << m_depthRange.zFar << ")" << tcu::Test… in iterate()
250 gl.depthRangef(m_depthRange.zNear, m_depthRange.zFar); in iterate()
/external/mesa3d/src/mesa/main/
Des1_conversion.h23 _es_DepthRangex(GLclampx zNear, GLclampx zFar);
39 GLfloat zNear, GLfloat zFar);
43 GLfixed zNear, GLfixed zFar);
104 GLfloat zNear, GLfloat zFar);
108 GLfixed zNear, GLfixed zFar);
Des1_conversion.c104 _es_DepthRangex(GLclampx zNear, GLclampx zFar) in _es_DepthRangex() argument
107 (GLclampf) (zFar / 65536.0f)); in _es_DepthRangex()
187 GLfloat zNear, GLfloat zFar) in _es_Frustumf() argument
194 (GLdouble) (zFar)); in _es_Frustumf()
199 GLfixed zNear, GLfixed zFar) in _es_Frustumx() argument
206 (GLdouble) (zFar / 65536.0)); in _es_Frustumx()
654 GLfloat zNear, GLfloat zFar) in _es_Orthof() argument
661 (GLdouble) (zFar)); in _es_Orthof()
666 GLfixed zNear, GLfixed zFar) in _es_Orthox() argument
673 (GLdouble) (zFar / 65536.0)); in _es_Orthox()
/external/jmonkeyengine/engine/src/core/com/jme3/shadow/
DPssmShadowRenderer.java345 float zFar = zFarOverride; in postQueue() local
346 if (zFar == 0) { in postQueue()
347 zFar = viewCam.getFrustumFar(); in postQueue()
352 ShadowUtil.updateFrustumPoints(viewCam, frustumNear, zFar, 1.0f, points); in postQueue()
359 PssmShadowUtil.updateFrustumSplits(splitsArray, frustumNear, zFar, lambda); in postQueue()
494 public void setShadowZExtend(float zFar) { in setShadowZExtend() argument
495 this.zFarOverride = zFar; in setShadowZExtend()
/external/jmonkeyengine/engine/src/core-effects/Common/MatDefs/Post/
DDepthOfField.frag22 // a = zFar / ( zFar - zNear )
23 // b = zFar * zNear / ( zNear - zFar )
/external/mesa3d/include/GLES/
Dglext.h568 GL_API void GL_APIENTRY glDepthRangexOES (GLclampx zNear, GLclampx zFar);
571 …rustumxOES (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
589 …lOrthoxOES (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
608 typedef void (GL_APIENTRYP PFNGLDEPTHRANGEXOESPROC) (GLclampx zNear, GLclampx zFar);
611 …MXOESPROC) (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
629 …OXOESPROC) (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
737 GL_API void GL_APIENTRY glDepthRangefOES (GLclampf zNear, GLclampf zFar);
738 …rustumfOES (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
739 …lOrthofOES (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
744 typedef void (GL_APIENTRYP PFNGLDEPTHRANGEFOESPROC) (GLclampf zNear, GLclampf zFar);
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Dgl.h598 GL_API void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar);
601 …glFrustumf (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
619 …Y glOrthof (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
659 GL_API void GL_APIENTRY glDepthRangex (GLclampx zNear, GLclampx zFar);
671 …glFrustumx (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
707 …Y glOrthox (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
/external/replicaisland/src/com/replica/replicaisland/
DGLErrorLogger.java195 public void glDepthRangef(float zNear, float zFar) { in glDepthRangef() argument
196 ((GL10)mGL).glDepthRangef(zNear, zFar); in glDepthRangef()
200 public void glDepthRangex(int zNear, int zFar) { in glDepthRangex() argument
201 ((GL10)mGL).glDepthRangex(zNear, zFar); in glDepthRangex()
281 float top, float zNear, float zFar) { in glFrustumf() argument
283 top, zNear, zFar); in glFrustumf()
288 int zNear, int zFar) { in glFrustumx() argument
290 zNear, zFar); in glFrustumx()
511 float zNear, float zFar) { in glOrthof() argument
513 zNear, zFar); in glOrthof()
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/external/deqp/modules/gles3/functional/
Des3fShaderBuiltinVarTests.cpp167 , zFar (1.0f) in DepthRangeParams()
173 , zFar (zFar_) in DepthRangeParams()
178 float zFar; member
192 float zFar = deFloatClamp(m_params.zFar, 0.0f, 1.0f); in evaluate() local
193 float diff = zFar - zNear; in evaluate()
194 c.color.xyz() = tcu::Vec3(zNear, zFar, diff*0.5f + 0.5f); in evaluate()
266 …Message << "glDepthRangef(" << m_depthRange.zNear << ", " << m_depthRange.zFar << ")" << tcu::Test… in iterate()
267 gl.depthRangef(m_depthRange.zNear, m_depthRange.zFar); in iterate()
/external/mesa3d/src/mesa/math/
Dm_matrix.h126 GLfloat zNear, GLfloat zFar, GLfloat depthMax);
Dm_matrix.c1114 GLfloat zNear, GLfloat zFar, GLfloat depthMax) in _math_matrix_viewport() argument
1120 m->m[MAT_SZ] = depthMax * ((zFar - zNear) / 2.0F); in _math_matrix_viewport()
1121 m->m[MAT_TZ] = depthMax * ((zFar - zNear) / 2.0F + zNear); in _math_matrix_viewport()
/external/deqp/doc/
DGLES2 Negative API Functions.txt77 x glDepthRangef (GLclampf zNear, GLclampf zFar);
DGLES3 Negative API Functions.txt132 x glDepthRangef (GLclampf zNear, GLclampf zFar);
/external/mesa3d/include/GLES2/
Dgl2.h510 GL_APICALL void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar);
/external/mesa3d/include/GL/
Dglext.h11368 GLAPI void APIENTRY glDepthRangedNV (GLdouble zNear, GLdouble zFar);
11372 typedef void (APIENTRYP PFNGLDEPTHRANGEDNVPROC) (GLdouble zNear, GLdouble zFar);
11559 …mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
11560 …mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
11766 …mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
11767 …mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);