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/frameworks/base/docs/html-intl/intl/zh-cn/google/play/billing/
Dbilling_testing.jd94 …请使用具有预留的商品 ID 的特定商品发送应用内结算请求。每个预留的商品 ID 均会从 Google Play 返回特定的静态回复。当你使用预留的商品 ID 发送应用内结算请求时不会发生资金转移。…
101 …用的商品列表中列出预留的商品。Google Play 已经知道预留的商品 ID。此外,你不需要将应用上传到开发者控制台,就可以使用预留的商品 ID 执行静态回复测试。你只需在设备上安装你的应用,登…
105 <p>用于测试静态应用内结算回复的预留商品 ID 有四种:</p>
109 …<p>当你使用此商品 ID 发送应用内结算请求时,Google Play 会假定你成功购买了商品而做出回复。回复内容包括一个 JSON 字符串,其中包含虚拟的购买信息(例如虚拟的订单 ID)。在某…
112 …<p>当你使用此商品 ID 发送应用内结算请求时,Google Play 会假定购买已被取消而做出回复。如果订购流程出现问题(例如信用卡无效,或你在用户付款之前取消了订单),就会发生这种情况。</…
115 …<p>当你使用此商品 ID 发送应用内结算请求时,Google Play 会假定购买已退款而做出回复。退款不能通过 Google Play 的应用内结算服务发起,而是必须由你(商家)发起。在你通过…
118 <p>当你使用此商品 ID 发送应用内结算请求时,Google Play 会假定所购商品在你应用的商品列表中不存在而做出回复。</p>
124 …<p>要使用预留的商品 ID 发送应用内结算请求,你只需构建一个常规的 <code>REQUEST_PURCHASE</code> 请求即可,不过请使用上文介绍的一个预留商品 ID,而不要使用你的…
126 <p>要使用预留的商品 ID 测试应用,请按以下步骤操作:</p>
134 <p>如果你只是使用预留的商品 ID 进行测试,则不需要使用测试帐户。</p>
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Dbilling_admin.jd38 …<p>商品列表列出了您在应用内销售的商品(应用内商品、订阅内容或两者的组合)。对于每件商品,商品列表中都会包含商品 ID、商品说明和价格等信息。商品列表只存储应用内所售商品的相关元数据,而不会存储…
76 <li><strong>应用内商品 ID</strong>
77 …<p>每件商品的 ID 在应用的命名空间中都是独一无二的。商品 ID 必须以小写字母或数字开头,且只能由小写字母 (a-z)、数字 (0-9)、下划线 (_) 和点 (.) 组成。商品 ID“an…
78 <p>此外,商品的商品 ID 创建后就无法再修改,而且您不能重复使用任何商品 ID。</p>
110 …<p>要详细了解商品 ID 和商品列表,请参阅<a href="http://support.google.com/googleplay/android-developer/bin/answer.…
112 <p class="note"><strong>注意</strong>:请务必规划好您的商品 ID 命名空间。商品 ID 保存后就无法再重复使用或更改。</p>
133 …<p>等同于应用内商品界面中的“应用内商品 ID”设置。如果您指定的“product_id”在商品列表中已经存在,且您选择在导入 CSV 文件时覆盖商品列表,则 CSV 文件中指定的值就会覆盖现有…
259 …<p>只有当 CSV 文件中的“product_id”值与商品列表中现有商品的应用内商品 ID 一致时,此选项才会覆盖现有商品的值。<em></em>覆盖功能不会删除商品列表中已列出但不包含在 C…
Dapi.jd64 …chases</code> 请求。如果该请求成功,Google Play 会返回一个 <code>Bundle</code>,其中包含所购商品的商品 ID 列表、各项购买详情的列表以及购买签名的列…
65 …le Play 中定义的应用内商品的详细信息,应用可以发送 <code>getSkuDetails</code> 请求。您必须在该查询请求中指定商品 ID 列表。如果该请求成功,Google Pl…
67 …。为了发起购买请求,您的应用会发送 <code>getBuyIntent</code> 请求,指定要购买商品的商品 ID 以及其他参数。当您在开发者控制台中创建新的应用内商品时,应记录其商品 ID
/frameworks/compile/mclinker/lib/LD/
DDiagnosticInfos.cpp27 uint16_t ID; member
37 bool operator<(const DiagStaticInfo& pRHS) const { return (ID < pRHS.ID); } in operator <()
89 if (result == (static_info + info_size) || result->ID != pID) in getDiagInfo()
113 unsigned int ID = info.getID(); in process() local
116 const DiagStaticInfo* static_info = getDiagInfo(ID); in process()
120 switch (ID) { in process()
/frameworks/compile/slang/BitWriter_3_2/
DBitcodeWriterPass.cpp26 static char ID; // Pass identification, replacement for typeid member in __anon14b32cb80111::WriteBitcodePass
28 : ModulePass(ID), OS(o) {} in WriteBitcodePass()
40 char WriteBitcodePass::ID = 0; member in WriteBitcodePass
/frameworks/compile/slang/BitWriter_2_9/
DBitcodeWriterPass.cpp26 static char ID; // Pass identification, replacement for typeid member in __anone21230fe0111::WriteBitcodePass
28 : ModulePass(ID), OS(o) {} in WriteBitcodePass()
40 char WriteBitcodePass::ID = 0; member in WriteBitcodePass
/frameworks/compile/slang/BitWriter_2_9_func/
DBitcodeWriterPass.cpp26 static char ID; // Pass identification, replacement for typeid member in __anon5db468090111::WriteBitcodePass
28 : ModulePass(ID), OS(o) {} in WriteBitcodePass()
40 char WriteBitcodePass::ID = 0; member in WriteBitcodePass
DValueEnumerator.h109 auto ID = getMetadataOrNullID(MD); in getMetadataID() local
110 assert(ID != 0 && "Metadata not in slotcalculator!"); in getMetadataID()
111 return ID - 1; in getMetadataID()
/frameworks/base/services/core/java/com/android/server/am/
DEventLogTags.logtags17 30001 am_finish_activity (User|1|5),(Token|1|5),(Task ID|1|5),(Component Name|3),(Reason|3)
21 30003 am_new_intent (User|1|5),(Token|1|5),(Task ID|1|5),(Component Name|3),(Action|3),(MIME Type|3…
23 30004 am_create_task (User|1|5),(Task ID|1|5)
25 30005 am_create_activity (User|1|5),(Token|1|5),(Task ID|1|5),(Component Name|3),(Action|3),(MIME T…
27 30006 am_restart_activity (User|1|5),(Token|1|5),(Task ID|1|5),(Component Name|3)
29 30007 am_resume_activity (User|1|5),(Token|1|5),(Task ID|1|5),(Component Name|3)
51 30018 am_destroy_activity (User|1|5),(Token|1|5),(Task ID|1|5),(Component Name|3),(Reason|3)
53 30019 am_relaunch_resume_activity (User|1|5),(Token|1|5),(Task ID|1|5),(Component Name|3)
55 30020 am_relaunch_activity (User|1|5),(Token|1|5),(Task ID|1|5),(Component Name|3)
/frameworks/compile/libbcc/lib/Renderscript/
DRSScreenFunctionsPass.cpp35 static char ID; member in __anon3e390b650111::RSScreenFunctionsPass
70 : ModulePass (ID) { in RSScreenFunctionsPass()
101 char RSScreenFunctionsPass::ID = 0; member in RSScreenFunctionsPass
DRSIsThreadablePass.cpp36 static char ID; member in __anon880900f40111::RSIsThreadablePass
93 : ModulePass (ID) { in RSIsThreadablePass()
126 char RSIsThreadablePass::ID = 0; member in RSIsThreadablePass
DRSInvariant.cpp66 static char ID; member in __anon3057ce610111::RSInvariantPass
68 RSInvariantPass() : FunctionPass(ID), EmptyMDNode(nullptr) { } in RSInvariantPass()
141 char RSInvariantPass::ID = 0; member in __anon3057ce610111::RSInvariantPass
DRSEmbedInfo.cpp49 static char ID; member in __anon557cf27e0111::RSEmbedInfoPass
56 : ModulePass(ID), in RSEmbedInfoPass()
159 char RSEmbedInfoPass::ID = 0; member in RSEmbedInfoPass
DRSX86CallConvPass.cpp164 static char ID; member in __anon7d9a6f040111::RSX86_64CallConvPass
167 : ModulePass (ID) { in RSX86_64CallConvPass()
208 char RSX86_64CallConvPass::ID = 0; member in RSX86_64CallConvPass
/frameworks/base/docs/html/training/notify-user/
Dmanaging.jd50 To set up a notification so it can be updated, issue it with a notification ID by
52 NotificationManager.notify(ID, notification)}. To update this notification once you've issued
55 {@link android.app.Notification} with the same ID you used previously.
64 // Sets an ID for the notification, so it can be updated
75 // Because the ID remains unchanged, the existing notification is
100 notification ID. This method also deletes ongoing notifications.
/frameworks/base/tests/AccessoryDisplay/common/src/com/android/accessorydisplay/common/
DProtocol.java41 public static final int ID = 1; field in Protocol.DisplaySinkService
54 public static final int ID = 2; field in Protocol.DisplaySourceService
/frameworks/compile/mclinker/include/mcld/LD/
DDiagnosticEngine.h98 State() : numArgs(0), ID(-1), severity(None), file(NULL) {} in State()
103 ID = -1; in reset()
113 uint16_t ID; member
/frameworks/rs/
Dspec.l10 ID [a-zA-Z_][a-zA-Z0-9_]*
61 {ID} {
164 <var_type>{ID} {
175 <api_entry_param>{ID} {
/frameworks/compile/libbcc/tools/bcc_strip_attr/
Dbcc_strip_attr.cpp49 static char ID; member in __anon17f7f2fb0111::StripAttributes
51 StripAttributes() : ModulePass(ID) { in StripAttributes()
91 char StripAttributes::ID = 0; member in StripAttributes
/frameworks/base/docs/html/training/gestures/
Dmulti.jd66 android.view.MotionEvent} via each pointer's index and ID:</p>
73 pointer index as a parameter, not the pointer ID. </li>
76 <li><strong>ID</strong>: Each pointer also has an ID mapping that stays
84 next, but the pointer ID of a pointer is guaranteed to remain constant as long
87 pointer's ID to track the pointer across all subsequent motion events in a
90 the pointer index for a given pointer ID in that motion event. For example:</p>
97 // Get the pointer ID
102 // Use the pointer ID to find the index of the active pointer
/frameworks/base/docs/html/guide/topics/resources/
Dmore-resources.jd15 <dt><a href="#Id">ID</a></dt>
44 ID.</dd>
77 <dd><em>String</em>. A name for the bool value. This will be used as the resource ID.</dd>
140 resource ID.</dd>
173 <dd><em>String</em>. A name for the color. This will be used as the resource ID.
254 resource ID.</dd>
288 <dd><em>String</em>. A name for the dimension. This will be used as the resource ID.
330 <h2 id="Id">ID</h2>
332 <p>A unique resource ID defined in XML. Using the name you provide in the {@code &lt;item&gt;}
336 or a unique integer for use in your application code (for example, as an ID for a dialog or a
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/frameworks/base/docs/html/training/game-controllers/
Dmultiple-controllers.jd37 assigns it an integer device ID. You can obtain the device IDs for connected
39 device ID with a player in your game, and process game actions for each player separately.
44 persistent string value for the input device. Unlike a device ID, the descriptor
58 listener callbacks, your game can identify the game controller's device ID when a
96 <li>Identify the input source and its device ID.</li>
98 update the player avatar associated with that device ID.</li>
107 corresponding to a game controller device ID, and update the game based on the
/frameworks/compile/slang/
Drs_cc_options.cpp40 #define OPTION(PREFIX, NAME, ID, KIND, GROUP, ALIAS, ALIASARGS, FLAGS, PARAM, \ argument
42 OPT_##ID,
50 #define OPTION(PREFIX, NAME, ID, KIND, GROUP, ALIAS, ALIASARGS, FLAGS, PARAM, \ argument
58 #define OPTION(PREFIX, NAME, ID, KIND, GROUP, ALIAS, ALIASARGS, FLAGS, PARAM, \ argument
61 PREFIX, NAME, HELPTEXT, METAVAR, OPT_##ID, llvm::opt::Option::KIND##Class, \
Dstrip_unknown_attributes.cpp21 StripUnknownAttributes::StripUnknownAttributes() : ModulePass(ID) { in StripUnknownAttributes()
59 char StripUnknownAttributes::ID = 0; member in slang::StripUnknownAttributes
/frameworks/av/media/libstagefright/codecs/common/include/
DvoMem.h52 #define voMemAlloc(pBuff, pMemOP, ID, nSize) \ argument
56 pMemOP->Alloc(ID, &voMemInfo); \

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