/frameworks/base/docs/html-intl/intl/zh-cn/google/play/billing/ |
D | billing_testing.jd | 94 …请使用具有预留的商品 ID 的特定商品发送应用内结算请求。每个预留的商品 ID 均会从 Google Play 返回特定的静态回复。当你使用预留的商品 ID 发送应用内结算请求时不会发生资金转移。… 101 …用的商品列表中列出预留的商品。Google Play 已经知道预留的商品 ID。此外,你不需要将应用上传到开发者控制台,就可以使用预留的商品 ID 执行静态回复测试。你只需在设备上安装你的应用,登… 105 <p>用于测试静态应用内结算回复的预留商品 ID 有四种:</p> 109 …<p>当你使用此商品 ID 发送应用内结算请求时,Google Play 会假定你成功购买了商品而做出回复。回复内容包括一个 JSON 字符串,其中包含虚拟的购买信息(例如虚拟的订单 ID)。在某… 112 …<p>当你使用此商品 ID 发送应用内结算请求时,Google Play 会假定购买已被取消而做出回复。如果订购流程出现问题(例如信用卡无效,或你在用户付款之前取消了订单),就会发生这种情况。</… 115 …<p>当你使用此商品 ID 发送应用内结算请求时,Google Play 会假定购买已退款而做出回复。退款不能通过 Google Play 的应用内结算服务发起,而是必须由你(商家)发起。在你通过… 118 <p>当你使用此商品 ID 发送应用内结算请求时,Google Play 会假定所购商品在你应用的商品列表中不存在而做出回复。</p> 124 …<p>要使用预留的商品 ID 发送应用内结算请求,你只需构建一个常规的 <code>REQUEST_PURCHASE</code> 请求即可,不过请使用上文介绍的一个预留商品 ID,而不要使用你的… 126 <p>要使用预留的商品 ID 测试应用,请按以下步骤操作:</p> 134 <p>如果你只是使用预留的商品 ID 进行测试,则不需要使用测试帐户。</p> [all …]
|
D | billing_admin.jd | 38 …<p>商品列表列出了您在应用内销售的商品(应用内商品、订阅内容或两者的组合)。对于每件商品,商品列表中都会包含商品 ID、商品说明和价格等信息。商品列表只存储应用内所售商品的相关元数据,而不会存储… 76 <li><strong>应用内商品 ID</strong> 77 …<p>每件商品的 ID 在应用的命名空间中都是独一无二的。商品 ID 必须以小写字母或数字开头,且只能由小写字母 (a-z)、数字 (0-9)、下划线 (_) 和点 (.) 组成。商品 ID“an… 78 <p>此外,商品的商品 ID 创建后就无法再修改,而且您不能重复使用任何商品 ID。</p> 110 …<p>要详细了解商品 ID 和商品列表,请参阅<a href="http://support.google.com/googleplay/android-developer/bin/answer.… 112 <p class="note"><strong>注意</strong>:请务必规划好您的商品 ID 命名空间。商品 ID 保存后就无法再重复使用或更改。</p> 133 …<p>等同于应用内商品界面中的“应用内商品 ID”设置。如果您指定的“product_id”在商品列表中已经存在,且您选择在导入 CSV 文件时覆盖商品列表,则 CSV 文件中指定的值就会覆盖现有… 259 …<p>只有当 CSV 文件中的“product_id”值与商品列表中现有商品的应用内商品 ID 一致时,此选项才会覆盖现有商品的值。<em></em>覆盖功能不会删除商品列表中已列出但不包含在 C…
|
D | api.jd | 64 …chases</code> 请求。如果该请求成功,Google Play 会返回一个 <code>Bundle</code>,其中包含所购商品的商品 ID 列表、各项购买详情的列表以及购买签名的列… 65 …le Play 中定义的应用内商品的详细信息,应用可以发送 <code>getSkuDetails</code> 请求。您必须在该查询请求中指定商品 ID 列表。如果该请求成功,Google Pl… 67 …。为了发起购买请求,您的应用会发送 <code>getBuyIntent</code> 请求,指定要购买商品的商品 ID 以及其他参数。当您在开发者控制台中创建新的应用内商品时,应记录其商品 ID。
|
/frameworks/compile/mclinker/lib/LD/ |
D | DiagnosticInfos.cpp | 27 uint16_t ID; member 37 bool operator<(const DiagStaticInfo& pRHS) const { return (ID < pRHS.ID); } in operator <() 89 if (result == (static_info + info_size) || result->ID != pID) in getDiagInfo() 113 unsigned int ID = info.getID(); in process() local 116 const DiagStaticInfo* static_info = getDiagInfo(ID); in process() 120 switch (ID) { in process()
|
/frameworks/compile/slang/BitWriter_3_2/ |
D | BitcodeWriterPass.cpp | 26 static char ID; // Pass identification, replacement for typeid member in __anon14b32cb80111::WriteBitcodePass 28 : ModulePass(ID), OS(o) {} in WriteBitcodePass() 40 char WriteBitcodePass::ID = 0; member in WriteBitcodePass
|
/frameworks/compile/slang/BitWriter_2_9/ |
D | BitcodeWriterPass.cpp | 26 static char ID; // Pass identification, replacement for typeid member in __anone21230fe0111::WriteBitcodePass 28 : ModulePass(ID), OS(o) {} in WriteBitcodePass() 40 char WriteBitcodePass::ID = 0; member in WriteBitcodePass
|
/frameworks/compile/slang/BitWriter_2_9_func/ |
D | BitcodeWriterPass.cpp | 26 static char ID; // Pass identification, replacement for typeid member in __anon5db468090111::WriteBitcodePass 28 : ModulePass(ID), OS(o) {} in WriteBitcodePass() 40 char WriteBitcodePass::ID = 0; member in WriteBitcodePass
|
D | ValueEnumerator.h | 109 auto ID = getMetadataOrNullID(MD); in getMetadataID() local 110 assert(ID != 0 && "Metadata not in slotcalculator!"); in getMetadataID() 111 return ID - 1; in getMetadataID()
|
/frameworks/base/services/core/java/com/android/server/am/ |
D | EventLogTags.logtags | 17 30001 am_finish_activity (User|1|5),(Token|1|5),(Task ID|1|5),(Component Name|3),(Reason|3) 21 30003 am_new_intent (User|1|5),(Token|1|5),(Task ID|1|5),(Component Name|3),(Action|3),(MIME Type|3… 23 30004 am_create_task (User|1|5),(Task ID|1|5) 25 30005 am_create_activity (User|1|5),(Token|1|5),(Task ID|1|5),(Component Name|3),(Action|3),(MIME T… 27 30006 am_restart_activity (User|1|5),(Token|1|5),(Task ID|1|5),(Component Name|3) 29 30007 am_resume_activity (User|1|5),(Token|1|5),(Task ID|1|5),(Component Name|3) 51 30018 am_destroy_activity (User|1|5),(Token|1|5),(Task ID|1|5),(Component Name|3),(Reason|3) 53 30019 am_relaunch_resume_activity (User|1|5),(Token|1|5),(Task ID|1|5),(Component Name|3) 55 30020 am_relaunch_activity (User|1|5),(Token|1|5),(Task ID|1|5),(Component Name|3)
|
/frameworks/compile/libbcc/lib/Renderscript/ |
D | RSScreenFunctionsPass.cpp | 35 static char ID; member in __anon3e390b650111::RSScreenFunctionsPass 70 : ModulePass (ID) { in RSScreenFunctionsPass() 101 char RSScreenFunctionsPass::ID = 0; member in RSScreenFunctionsPass
|
D | RSIsThreadablePass.cpp | 36 static char ID; member in __anon880900f40111::RSIsThreadablePass 93 : ModulePass (ID) { in RSIsThreadablePass() 126 char RSIsThreadablePass::ID = 0; member in RSIsThreadablePass
|
D | RSInvariant.cpp | 66 static char ID; member in __anon3057ce610111::RSInvariantPass 68 RSInvariantPass() : FunctionPass(ID), EmptyMDNode(nullptr) { } in RSInvariantPass() 141 char RSInvariantPass::ID = 0; member in __anon3057ce610111::RSInvariantPass
|
D | RSEmbedInfo.cpp | 49 static char ID; member in __anon557cf27e0111::RSEmbedInfoPass 56 : ModulePass(ID), in RSEmbedInfoPass() 159 char RSEmbedInfoPass::ID = 0; member in RSEmbedInfoPass
|
D | RSX86CallConvPass.cpp | 164 static char ID; member in __anon7d9a6f040111::RSX86_64CallConvPass 167 : ModulePass (ID) { in RSX86_64CallConvPass() 208 char RSX86_64CallConvPass::ID = 0; member in RSX86_64CallConvPass
|
/frameworks/base/docs/html/training/notify-user/ |
D | managing.jd | 50 To set up a notification so it can be updated, issue it with a notification ID by 52 NotificationManager.notify(ID, notification)}. To update this notification once you've issued 55 {@link android.app.Notification} with the same ID you used previously. 64 // Sets an ID for the notification, so it can be updated 75 // Because the ID remains unchanged, the existing notification is 100 notification ID. This method also deletes ongoing notifications.
|
/frameworks/base/tests/AccessoryDisplay/common/src/com/android/accessorydisplay/common/ |
D | Protocol.java | 41 public static final int ID = 1; field in Protocol.DisplaySinkService 54 public static final int ID = 2; field in Protocol.DisplaySourceService
|
/frameworks/compile/mclinker/include/mcld/LD/ |
D | DiagnosticEngine.h | 98 State() : numArgs(0), ID(-1), severity(None), file(NULL) {} in State() 103 ID = -1; in reset() 113 uint16_t ID; member
|
/frameworks/rs/ |
D | spec.l | 10 ID [a-zA-Z_][a-zA-Z0-9_]* 61 {ID} { 164 <var_type>{ID} { 175 <api_entry_param>{ID} {
|
/frameworks/compile/libbcc/tools/bcc_strip_attr/ |
D | bcc_strip_attr.cpp | 49 static char ID; member in __anon17f7f2fb0111::StripAttributes 51 StripAttributes() : ModulePass(ID) { in StripAttributes() 91 char StripAttributes::ID = 0; member in StripAttributes
|
/frameworks/base/docs/html/training/gestures/ |
D | multi.jd | 66 android.view.MotionEvent} via each pointer's index and ID:</p> 73 pointer index as a parameter, not the pointer ID. </li> 76 <li><strong>ID</strong>: Each pointer also has an ID mapping that stays 84 next, but the pointer ID of a pointer is guaranteed to remain constant as long 87 pointer's ID to track the pointer across all subsequent motion events in a 90 the pointer index for a given pointer ID in that motion event. For example:</p> 97 // Get the pointer ID 102 // Use the pointer ID to find the index of the active pointer
|
/frameworks/base/docs/html/guide/topics/resources/ |
D | more-resources.jd | 15 <dt><a href="#Id">ID</a></dt> 44 ID.</dd> 77 <dd><em>String</em>. A name for the bool value. This will be used as the resource ID.</dd> 140 resource ID.</dd> 173 <dd><em>String</em>. A name for the color. This will be used as the resource ID. 254 resource ID.</dd> 288 <dd><em>String</em>. A name for the dimension. This will be used as the resource ID. 330 <h2 id="Id">ID</h2> 332 <p>A unique resource ID defined in XML. Using the name you provide in the {@code <item>} 336 or a unique integer for use in your application code (for example, as an ID for a dialog or a [all …]
|
/frameworks/base/docs/html/training/game-controllers/ |
D | multiple-controllers.jd | 37 assigns it an integer device ID. You can obtain the device IDs for connected 39 device ID with a player in your game, and process game actions for each player separately. 44 persistent string value for the input device. Unlike a device ID, the descriptor 58 listener callbacks, your game can identify the game controller's device ID when a 96 <li>Identify the input source and its device ID.</li> 98 update the player avatar associated with that device ID.</li> 107 corresponding to a game controller device ID, and update the game based on the
|
/frameworks/compile/slang/ |
D | rs_cc_options.cpp | 40 #define OPTION(PREFIX, NAME, ID, KIND, GROUP, ALIAS, ALIASARGS, FLAGS, PARAM, \ argument 42 OPT_##ID, 50 #define OPTION(PREFIX, NAME, ID, KIND, GROUP, ALIAS, ALIASARGS, FLAGS, PARAM, \ argument 58 #define OPTION(PREFIX, NAME, ID, KIND, GROUP, ALIAS, ALIASARGS, FLAGS, PARAM, \ argument 61 PREFIX, NAME, HELPTEXT, METAVAR, OPT_##ID, llvm::opt::Option::KIND##Class, \
|
D | strip_unknown_attributes.cpp | 21 StripUnknownAttributes::StripUnknownAttributes() : ModulePass(ID) { in StripUnknownAttributes() 59 char StripUnknownAttributes::ID = 0; member in slang::StripUnknownAttributes
|
/frameworks/av/media/libstagefright/codecs/common/include/ |
D | voMem.h | 52 #define voMemAlloc(pBuff, pMemOP, ID, nSize) \ argument 56 pMemOP->Alloc(ID, &voMemInfo); \
|