/frameworks/native/services/surfaceflinger/RenderEngine/ |
D | Texture.cpp | 23 Texture::Texture() : in Texture() function in android::Texture 28 Texture::Texture(Target textureTarget, uint32_t textureName) : in Texture() function in android::Texture 33 void Texture::init(Target textureTarget, uint32_t textureName) { in init() 38 Texture::~Texture() { in ~Texture() 42 void Texture::setMatrix(float const* matrix) { in setMatrix() 46 void Texture::setFiltering(bool enabled) { in setFiltering() 50 void Texture::setDimensions(size_t width, size_t height) { in setDimensions() 55 uint32_t Texture::getTextureName() const { in getTextureName() 59 uint32_t Texture::getTextureTarget() const { in getTextureTarget() 63 const mat4& Texture::getMatrix() const { in getMatrix() [all …]
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D | Texture.h | 25 class Texture { 36 Texture(); 37 Texture(Target textureTarget, uint32_t textureName); 38 ~Texture();
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D | Description.h | 46 Texture mTexture; 64 void setTexture(const Texture& texture);
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D | GLES11RenderEngine.h | 35 class Texture; variable 57 virtual void setupLayerTexturing(const Texture& texture);
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D | GLES20RenderEngine.h | 37 class Texture; variable 72 virtual void setupLayerTexturing(const Texture& texture);
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D | RenderEngine.h | 39 class Texture; variable 98 virtual void setupLayerTexturing(const Texture& texture) = 0;
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D | GLES20RenderEngine.cpp | 150 void GLES20RenderEngine::setupLayerTexturing(const Texture& texture) { in setupLayerTexturing() 167 Texture texture(Texture::TEXTURE_2D, mProtectedTexName); in setupLayerBlackedOut()
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D | Description.cpp | 62 void Description::setTexture(const Texture& texture) { in setTexture()
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/frameworks/base/libs/hwui/ |
D | TextureCache.h | 31 class Texture; variable 55 class TextureCache : public OnEntryRemoved<uint32_t, Texture*> { 64 void operator()(uint32_t&, Texture*& texture) override; 82 Texture* get(const SkBitmap* bitmap) { in get() 90 Texture* getAndBypassAtlas(const SkBitmap* bitmap) { in getAndBypassAtlas() 143 Texture* get(const SkBitmap* bitmap, AtlasUsageType atlasUsageType); 144 Texture* getCachedTexture(const SkBitmap* bitmap, AtlasUsageType atlasUsageType); 152 void generateTexture(const SkBitmap* bitmap, Texture* texture, bool regenerate = false); 158 LruCache<uint32_t, Texture*> mCache;
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D | AssetAtlas.cpp | 43 mTexture = new Texture(caches); in init() 89 Texture* AssetAtlas::getEntryTexture(const SkBitmap* bitmap) const { in getEntryTexture() 98 struct DelegateTexture: public Texture { 99 DelegateTexture(Caches& caches, Texture* delegate): Texture(caches), mDelegate(delegate) { } in DelegateTexture() 112 Texture* const mDelegate; 136 Texture* texture = new DelegateTexture(caches, mTexture); in createEntries()
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D | Texture.h | 31 class Texture { 33 Texture(Caches& caches) : mCaches(caches) { } in Texture() function 35 virtual ~Texture() { } in ~Texture() 123 AutoTexture(const Texture* texture): mTexture(texture) { } in AutoTexture() 132 const Texture* mTexture;
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D | GradientCache.h | 33 class Texture; variable 105 class GradientCache: public OnEntryRemoved<GradientCacheEntry, Texture*> { 114 void operator()(GradientCacheEntry& shader, Texture*& texture) override; 119 Texture* get(uint32_t* colors, float* positions, int count); 144 Texture* addLinearGradient(GradientCacheEntry& gradient, 147 void generateTexture(uint32_t* colors, float* positions, Texture* texture); 177 LruCache<GradientCacheEntry, Texture*> mCache;
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D | TextureCache.cpp | 42 : mCache(LruCache<uint32_t, Texture*>::kUnlimitedCapacity) in TextureCache() 103 void TextureCache::operator()(uint32_t&, Texture*& texture) { in operator ()() 126 LruCache<uint32_t, Texture*>::Iterator iter(mCache); in resetMarkInUse() 145 Texture* TextureCache::getCachedTexture(const SkBitmap* bitmap, AtlasUsageType atlasUsageType) { in getCachedTexture() 153 Texture* texture = mCache.get(bitmap->pixelRef()->getStableID()); in getCachedTexture() 164 Texture* oldest = mCache.peekOldestValue(); in getCachedTexture() 173 texture = new Texture(Caches::getInstance()); in getCachedTexture() 195 Texture* texture = getCachedTexture(bitmap, AtlasUsageType::Use); in prefetchAndMarkInUse() 202 Texture* TextureCache::get(const SkBitmap* bitmap, AtlasUsageType atlasUsageType) { in get() 203 Texture* texture = getCachedTexture(bitmap, atlasUsageType); in get() [all …]
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D | AssetAtlas.h | 58 Texture* texture; 85 Entry(SkPixelRef* pixelRef, Texture* texture, const UvMapper& mapper, in Entry() 159 Texture* getEntryTexture(const SkBitmap* bitmap) const; 165 Texture* mTexture;
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D | GradientCache.cpp | 66 : mCache(LruCache<GradientCacheEntry, Texture*>::kUnlimitedCapacity) in GradientCache() 111 void GradientCache::operator()(GradientCacheEntry&, Texture*& texture) { in operator ()() 125 Texture* GradientCache::get(uint32_t* colors, float* positions, int count) { in get() 127 Texture* texture = mCache.get(gradient); in get() 163 Texture* GradientCache::addLinearGradient(GradientCacheEntry& gradient, in addLinearGradient() 169 Texture* texture = new Texture(Caches::getInstance()); in addLinearGradient() 234 void GradientCache::generateTexture(uint32_t* colors, float* positions, Texture* texture) { in generateTexture()
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D | Texture.cpp | 27 void Texture::setWrapST(GLenum wrapS, GLenum wrapT, bool bindTexture, bool force, in setWrapST() 45 void Texture::setFilterMinMag(GLenum min, GLenum mag, bool bindTexture, bool force, in setFilterMinMag() 65 void Texture::deleteTexture() const { in deleteTexture()
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D | SkiaShader.h | 34 class Texture; variable 55 Texture* bitmapTexture; 72 Texture* gradientTexture;
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D | GlopBuilder.h | 34 class Texture; variable 61 GlopBuilder& setFillTexturePaint(Texture& texture, const int textureFillFlags, 69 GlopBuilder& setFillLayer(Texture& texture, const SkColorFilter* colorFilter,
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D | PathCache.h | 61 struct PathTexture: public Texture { 64 : Texture(caches) in PathTexture() 73 : Texture(caches) { in PathTexture() 245 void generateTexture(SkBitmap& bitmap, Texture* texture);
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D | Glop.h | 36 class Texture; variable 115 Texture* texture;
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D | TextDropShadowCache.h | 119 struct ShadowTexture: public Texture { 120 ShadowTexture(Caches& caches): Texture(caches) { in ShadowTexture()
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/frameworks/base/cmds/bootanimation/ |
D | BootAnimation.h | 54 struct Texture { struct 84 status_t initTexture(Texture* texture, AssetManager& asset, const char* name); 95 Texture mAndroid[2];
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/frameworks/base/packages/WallpaperCropper/src/com/android/gallery3d/glrenderer/ |
D | Texture.java | 38 public interface Texture { interface
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/frameworks/base/libs/hwui/font/ |
D | CacheTexture.h | 118 Texture& getTexture() { in getTexture() 185 Texture mTexture;
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/frameworks/native/services/surfaceflinger/ |
D | Android.mk | 34 RenderEngine/Texture.cpp \
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