Searched refs:casterPolygon (Results 1 – 3 of 3) sorted by relevance
/frameworks/base/libs/hwui/ |
D | ShadowTessellator.cpp | 36 const Vector3* casterPolygon, int casterVertexCount, in tessellateAmbientShadow() argument 60 AmbientShadow::createAmbientShadow(isCasterOpaque, casterPolygon, in tessellateAmbientShadow() 66 const Vector3* casterPolygon, int casterVertexCount, const Vector3& casterCentroid, in tessellateSpotShadow() argument 112 casterPolygon, casterVertexCount, casterCentroid, shadowVertexBuffer); in tessellateSpotShadow()
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D | ShadowTessellator.h | 72 const Vector3* casterPolygon, int casterVertexCount, 77 const Vector3* casterPolygon, int casterVertexCount, const Vector3& casterCentroid,
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D | TessellationCache.cpp | 240 Vector3 casterPolygon[casterVertexCount]; in tessellateShadows() local 245 casterPolygon[i] = (Vector3){point2d.x, point2d.y, 0}; in tessellateShadows() 246 mapPointFakeZ(casterPolygon[i], casterTransformXY, casterTransformZ); in tessellateShadows() 247 minZ = std::min(minZ, casterPolygon[i].z); in tessellateShadows() 248 maxZ = std::max(maxZ, casterPolygon[i].z); in tessellateShadows() 262 casterPolygon[i].z += casterLift; in tessellateShadows() 275 isCasterOpaque, casterPolygon, casterVertexCount, centroid3d, in tessellateShadows() 279 isCasterOpaque, casterPolygon, casterVertexCount, centroid3d, in tessellateShadows()
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