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Searched refs:casterPolygon (Results 1 – 3 of 3) sorted by relevance

/frameworks/base/libs/hwui/
DShadowTessellator.cpp36 const Vector3* casterPolygon, int casterVertexCount, in tessellateAmbientShadow() argument
60 AmbientShadow::createAmbientShadow(isCasterOpaque, casterPolygon, in tessellateAmbientShadow()
66 const Vector3* casterPolygon, int casterVertexCount, const Vector3& casterCentroid, in tessellateSpotShadow() argument
112 casterPolygon, casterVertexCount, casterCentroid, shadowVertexBuffer); in tessellateSpotShadow()
DShadowTessellator.h72 const Vector3* casterPolygon, int casterVertexCount,
77 const Vector3* casterPolygon, int casterVertexCount, const Vector3& casterCentroid,
DTessellationCache.cpp240 Vector3 casterPolygon[casterVertexCount]; in tessellateShadows() local
245 casterPolygon[i] = (Vector3){point2d.x, point2d.y, 0}; in tessellateShadows()
246 mapPointFakeZ(casterPolygon[i], casterTransformXY, casterTransformZ); in tessellateShadows()
247 minZ = std::min(minZ, casterPolygon[i].z); in tessellateShadows()
248 maxZ = std::max(maxZ, casterPolygon[i].z); in tessellateShadows()
262 casterPolygon[i].z += casterLift; in tessellateShadows()
275 isCasterOpaque, casterPolygon, casterVertexCount, centroid3d, in tessellateShadows()
279 isCasterOpaque, casterPolygon, casterVertexCount, centroid3d, in tessellateShadows()