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/frameworks/native/opengl/libagl/
Darray.cpp1209 uint32_t clipper = 0; in validate_arrays() local
1213 clipper |= 1; // we need to interpolate colors in validate_arrays()
1215 clipper |= 2; // we need to interpolate textures in validate_arrays()
1216 switch (clipper) { in validate_arrays()