Searched refs:mRegionMesh (Results 1 – 2 of 2) sorted by relevance
70 mRegionMesh = nullptr; in init()120 mRegionMesh.release(); in terminate()318 if (!mRegionMesh) { in getRegionMesh()319 mRegionMesh.reset(new TextureVertex[kMaxNumberOfQuads * 4]); in getRegionMesh()322 return mRegionMesh.get(); in getRegionMesh()
206 std::unique_ptr<TextureVertex[]> mRegionMesh; variable