Searched refs:mUseFloatTexture (Results 1 – 2 of 2) sorted by relevance
69 , mUseFloatTexture(extensions.hasFloatTextures()) in GradientCache()191 return 4 * (mUseFloatTexture ? sizeof(float) : sizeof(uint8_t)); in bytesPerPixel()243 ChannelSplitter split = gSplitters[mUseFloatTexture]; in generateTexture()249 ChannelMixer mix = gMixers[mUseFloatTexture]; in generateTexture()284 if (mUseFloatTexture) { in generateTexture()
183 bool mUseFloatTexture; variable