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Searched refs:mUseFloatTexture (Results 1 – 2 of 2) sorted by relevance

/frameworks/base/libs/hwui/
DGradientCache.cpp69 , mUseFloatTexture(extensions.hasFloatTextures()) in GradientCache()
191 return 4 * (mUseFloatTexture ? sizeof(float) : sizeof(uint8_t)); in bytesPerPixel()
243 ChannelSplitter split = gSplitters[mUseFloatTexture]; in generateTexture()
249 ChannelMixer mix = gMixers[mUseFloatTexture]; in generateTexture()
284 if (mUseFloatTexture) { in generateTexture()
DGradientCache.h183 bool mUseFloatTexture; variable