Searched refs:mipmap (Results 1 – 16 of 16) sorted by relevance
/frameworks/native/opengl/libagl/ |
D | TextureObjectManager.cpp | 200 GGLSurface& mipmap = editMip(level); in reallocate() local 201 if (mipmap.data) in reallocate() 202 free(mipmap.data); in reallocate() 204 mipmap.data = (GGLubyte*)malloc(size); in reallocate() 205 if (!mipmap.data) { in reallocate() 206 memset(&mipmap, 0, sizeof(GGLSurface)); in reallocate() 211 mipmap.version = sizeof(GGLSurface); in reallocate() 212 mipmap.width = w; in reallocate() 213 mipmap.height = h; in reallocate() 214 mipmap.stride = s; in reallocate() [all …]
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D | Android.mk | 21 mipmap.cpp.arm \
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/frameworks/base/docs/html/training/multiscreen/ |
D | screendensities.jd | 137 <p>Place your launcher icons in the <code>mipmap/</code> folders. </p> 140 mipmap-ldpi/... 142 mipmap-mdpi/... 144 mipmap-hdpi/... 146 mipmap-xhdpi/... 148 mipmap-xxhdpi/... 150 mipmap-xxxhdpi/... 155 <code>res/mipmap-[density]/</code> folders, rather than <code>drawable/</code> folders to ensure 156 launcher apps use the best resolution icon. For more information about using the mipmap folders, see 157 <a href="{@docRoot}tools/projects/index.html#mipmap">Managing Projects Overview</a>.</p>
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/frameworks/base/docs/html/tools/projects/ |
D | index.jd | 2 meta.tags="project, mipmap" 3 page.tags="project", "mipmap" 14 <li><a href="#mipmap">Managing Launcher Icons as mipmap Resources</a></li> 238 <dt><code>mipmap/</code></dt> 241 (and density-specific folders such as mipmap-xxxhdpi) regardless of the screen resolution 244 about using the <code>mipmap</code> folders, see 245 <a href="#mipmap">Managing Launcher Icons as mipmap Resources</a>. </p> 322 <h2 id="mipmap">Managing Launcher Icons as mipmap Resources</h2> 328 <code>mipmap/</code> resource folders for launcher icons. The Android system 333 launcher icons to density-specific <code>res/mipmap/</code> folders [all …]
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/frameworks/base/packages/SystemUI/src/com/android/systemui/ |
D | Somnambulator.java | 46 Intent.ShortcutIconResource.fromContext(this, R.mipmap.ic_launcher_dreams)); in onStart()
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/frameworks/base/packages/Shell/src/com/android/shell/ |
D | BugreportStorageProvider.java | 60 row.add(Root.COLUMN_ICON, android.R.mipmap.sym_def_app_icon); in queryRoots()
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/frameworks/base/docs/html/guide/practices/ |
D | screens_support.jd | 351 <p class="note" id="xxxhdpi-note"><strong>Note:</strong> The <code>mipmap-xxxhdpi</code> 357 <code>mipmap-xxxhdpi</code> directory, which the system uses instead of scaling up a smaller 366 <code>res/mipmap-[density]/</code> folders, rather than the <code>res/drawable-[density]/</code> 368 mipmap-xxxhdpi, regardless of the screen resolution of the device where your app is installed. This 370 screen. For more information about using the mipmap folders, see 371 <a href="{@docRoot}tools/projects/index.html#mipmap">Managing Projects Overview</a>. 552 for different screen sizes and different drawables. Use the <code>mipmap/</code> folders for 566 res/mipmap-mdpi/my_icon.png // launcher icon for medium-density 567 res/mipmap-hdpi/my_icon.png // launcher icon for high-density 568 res/mipmap-xhdpi/my_icon.png // launcher icon for extra-high-density [all …]
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/frameworks/base/docs/html/tools/revisions/ |
D | studio.jd | 231 <a href="{@docRoot}tools/projects/index.html#mipmap"><code>res/mipmap</code></a> folders for 232 density-specific launcher icons. These <code>res/mipmap</code> folders replace the
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/frameworks/base/docs/html/guide/topics/resources/ |
D | providing-resources.jd | 67 mipmap/ <span style="color:black"> 74 subdirectories): an image resource, two layout resources, {@code mipmap/} directories for launcher 78 <p class="note"><strong>Note:</strong> For more information about using the mipmap folders, see 79 <a href="{@docRoot}tools/projects/index.html#mipmap">Managing Projects Overview</a>.</p> 129 <td><code>mipmap/</code></td> 131 launcher icons with {@code mipmap/} folders, see 132 <a href="{@docRoot}tools/projects/index.html#mipmap">Managing Projects Overview</a>.</td>
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D | drawable-resource.jd | 251 <dd><em>Boolean</em>. Enables or disables the mipmap hint. See {@link
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/frameworks/base/docs/html/about/versions/ |
D | android-4.3.jd | 615 <p>Using a mipmap as the source for your bitmap or drawable is a simple way to provide a 621 supplied a mipmap source and have enabled {@link android.graphics.Bitmap#setHasMipMap 623 android.graphics.drawable.BitmapDrawable} object as well, by providing a mipmap asset and
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D | android-4.0.jd | 299 <li>They must contain at least one mipmap level</li> 328 function). You may provide multiple mipmap levels. If the output texture has not been bound to a 330 android.opengl.GLES20#GL_TEXTURE_2D} and with one mipmap level (0), which will have the same
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/frameworks/base/tools/aapt/ |
D | Resource.cpp | 1225 ASSIGN_IT(mipmap); in buildResources()
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/frameworks/base/docs/html/ |
D | sitemap.txt | 1712 http://developer.android.com/reference/android/R.mipmap.html
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/frameworks/base/api/ |
D | system-current.txt | 1880 public static final class R.mipmap { 1881 ctor public R.mipmap();
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D | current.txt | 1784 public static final class R.mipmap { 1785 ctor public R.mipmap();
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