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Searched refs:mipmap (Results 1 – 16 of 16) sorted by relevance

/frameworks/native/opengl/libagl/
DTextureObjectManager.cpp200 GGLSurface& mipmap = editMip(level); in reallocate() local
201 if (mipmap.data) in reallocate()
202 free(mipmap.data); in reallocate()
204 mipmap.data = (GGLubyte*)malloc(size); in reallocate()
205 if (!mipmap.data) { in reallocate()
206 memset(&mipmap, 0, sizeof(GGLSurface)); in reallocate()
211 mipmap.version = sizeof(GGLSurface); in reallocate()
212 mipmap.width = w; in reallocate()
213 mipmap.height = h; in reallocate()
214 mipmap.stride = s; in reallocate()
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DAndroid.mk21 mipmap.cpp.arm \
/frameworks/base/docs/html/training/multiscreen/
Dscreendensities.jd137 <p>Place your launcher icons in the <code>mipmap/</code> folders. </p>
140 mipmap-ldpi/...
142 mipmap-mdpi/...
144 mipmap-hdpi/...
146 mipmap-xhdpi/...
148 mipmap-xxhdpi/...
150 mipmap-xxxhdpi/...
155 <code>res/mipmap-[density]/</code> folders, rather than <code>drawable/</code> folders to ensure
156 launcher apps use the best resolution icon. For more information about using the mipmap folders, see
157 <a href="{@docRoot}tools/projects/index.html#mipmap">Managing Projects Overview</a>.</p>
/frameworks/base/docs/html/tools/projects/
Dindex.jd2 meta.tags="project, mipmap"
3 page.tags="project", "mipmap"
14 <li><a href="#mipmap">Managing Launcher Icons as mipmap Resources</a></li>
238 <dt><code>mipmap/</code></dt>
241 (and density-specific folders such as mipmap-xxxhdpi) regardless of the screen resolution
244 about using the <code>mipmap</code> folders, see
245 <a href="#mipmap">Managing Launcher Icons as mipmap Resources</a>. </p>
322 <h2 id="mipmap">Managing Launcher Icons as mipmap Resources</h2>
328 <code>mipmap/</code> resource folders for launcher icons. The Android system
333 launcher icons to density-specific <code>res/mipmap/</code> folders
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/frameworks/base/packages/SystemUI/src/com/android/systemui/
DSomnambulator.java46 Intent.ShortcutIconResource.fromContext(this, R.mipmap.ic_launcher_dreams)); in onStart()
/frameworks/base/packages/Shell/src/com/android/shell/
DBugreportStorageProvider.java60 row.add(Root.COLUMN_ICON, android.R.mipmap.sym_def_app_icon); in queryRoots()
/frameworks/base/docs/html/guide/practices/
Dscreens_support.jd351 <p class="note" id="xxxhdpi-note"><strong>Note:</strong> The <code>mipmap-xxxhdpi</code>
357 <code>mipmap-xxxhdpi</code> directory, which the system uses instead of scaling up a smaller
366 <code>res/mipmap-[density]/</code> folders, rather than the <code>res/drawable-[density]/</code>
368 mipmap-xxxhdpi, regardless of the screen resolution of the device where your app is installed. This
370 screen. For more information about using the mipmap folders, see
371 <a href="{@docRoot}tools/projects/index.html#mipmap">Managing Projects Overview</a>.
552 for different screen sizes and different drawables. Use the <code>mipmap/</code> folders for
566 res/mipmap-mdpi/my_icon.png // launcher icon for medium-density
567 res/mipmap-hdpi/my_icon.png // launcher icon for high-density
568 res/mipmap-xhdpi/my_icon.png // launcher icon for extra-high-density
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/frameworks/base/docs/html/tools/revisions/
Dstudio.jd231 <a href="{@docRoot}tools/projects/index.html#mipmap"><code>res/mipmap</code></a> folders for
232 density-specific launcher icons. These <code>res/mipmap</code> folders replace the
/frameworks/base/docs/html/guide/topics/resources/
Dproviding-resources.jd67 mipmap/ <span style="color:black">
74 subdirectories): an image resource, two layout resources, {@code mipmap/} directories for launcher
78 <p class="note"><strong>Note:</strong> For more information about using the mipmap folders, see
79 <a href="{@docRoot}tools/projects/index.html#mipmap">Managing Projects Overview</a>.</p>
129 <td><code>mipmap/</code></td>
131 launcher icons with {@code mipmap/} folders, see
132 <a href="{@docRoot}tools/projects/index.html#mipmap">Managing Projects Overview</a>.</td>
Ddrawable-resource.jd251 <dd><em>Boolean</em>. Enables or disables the mipmap hint. See {@link
/frameworks/base/docs/html/about/versions/
Dandroid-4.3.jd615 <p>Using a mipmap as the source for your bitmap or drawable is a simple way to provide a
621 supplied a mipmap source and have enabled {@link android.graphics.Bitmap#setHasMipMap
623 android.graphics.drawable.BitmapDrawable} object as well, by providing a mipmap asset and
Dandroid-4.0.jd299 <li>They must contain at least one mipmap level</li>
328 function). You may provide multiple mipmap levels. If the output texture has not been bound to a
330 android.opengl.GLES20#GL_TEXTURE_2D} and with one mipmap level (0), which will have the same
/frameworks/base/tools/aapt/
DResource.cpp1225 ASSIGN_IT(mipmap); in buildResources()
/frameworks/base/docs/html/
Dsitemap.txt1712 http://developer.android.com/reference/android/R.mipmap.html
/frameworks/base/api/
Dsystem-current.txt1880 public static final class R.mipmap {
1881 ctor public R.mipmap();
Dcurrent.txt1784 public static final class R.mipmap {
1785 ctor public R.mipmap();