/frameworks/base/docs/html/training/tv/start/ |
D | navigation.jd | 2 page.tags=tv, d-pad, focus 12 <li><a href="#d-pad-navigation">Enable D-pad Navigation</a></li> 33 <h2 id="d-pad-navigation">Enable D-pad Navigation</h2> 37 directional pad (D-pad) or arrow keys. This type of control limits movement to up, down, left, 45 navigation with a D-pad controller to discover any navigation problems. Follow these guidelines to 46 test that your app's navigation system works well with a D-pad on a TV device: 50 <li>Ensure that a user with a D-pad controller can navigate to all visible controls on the 53 <li>For scrolling lists with focus, make sure that the D-pad up and down keys scroll the list, 62 <h3 id="modify-d-pad-nav">Modifying directional navigation</h3> 67 navigation scheme in your app using a D-pad controller. After testing, if you decide you want
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D | hardware.jd | 23 In order for users to interact with TV apps, they must use a remote control or game pad. When 288 navigation using a directional pad (D-pad) on a TV remote control. For more information on 357 remote controller or game controller. This means that your app must support D-pad input. It also 363 <h3 id="d-pad-minimum">D-pad minimum controls</h3> 366 The default controller for a TV device is a D-pad. In general, your app should be operable from a 369 attempt to allow gameplay with these D-pad controls. In this case, your app should also warn the 371 a controller is required and allow them to exit your game gracefully using the D-pad controller. 372 For more information about handling navigation with D-pad controller for TV devices, see 425 <h3 id="d-pad-variants">Handle D-pad input variations</h3> 429 example, a user might have both a basic D-pad controller and a game controller. The key codes [all …]
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/frameworks/base/tools/aapt2/ |
D | BigBuffer.h | 92 void pad(size_t bytes); 138 inline void BigBuffer::pad(size_t bytes) { in pad() function 145 pad(4 - unaligned); in align4()
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D | BigBuffer_test.cpp | 88 buffer.pad(2); in TEST() 92 buffer.pad(2); in TEST()
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/frameworks/base/docs/html-intl/intl/ja/training/tv/start/ |
D | navigation.jd | 2 page.tags=tv, d-pad, focus 11 <li><a href="#d-pad-navigation">矢印ボタンによるナビゲーションを有効にする</a></li> 27 <h2 id="d-pad-navigation">矢印ボタンによるナビゲーションを有効にする</h2> 47 <h3 id="modify-d-pad-nav">矢印ボタンによるナビゲーションを編集する</h3>
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/frameworks/base/core/java/com/android/internal/app/ |
D | PlatLogoActivity.java | 83 final int pad = (int) (8 * dp); in onAttachedToWindow() 84 outline.setOval(pad, pad, view.getWidth() - pad, view.getHeight() - pad); in onAttachedToWindow()
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/frameworks/native/libs/binder/tests/ |
D | binderDriverInterfaceTest.cpp | 240 uint32_t pad[16]; in TEST_F() member 254 if (bwr.read_consumed < offsetof(typeof(br), pad)) { in TEST_F() 259 EXPECT_EQ(offsetof(typeof(br), pad), bwr.read_consumed); in TEST_F() 266 if (bwr.read_consumed >= offsetof(typeof(br), pad)) { in TEST_F() 328 uint32_t pad[16]; in TEST_F() member 339 EXPECT_EQ(sizeof(br) - sizeof(br.pad), bwr.read_consumed); in TEST_F()
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/frameworks/base/docs/html/training/game-controllers/ |
D | controller-input.jd | 52 gamepad or D-pad button.</p> 64 D-pad button.</p> 68 D-pad button.</p> 82 pad</a> (D-pad) and gamepad button events. Key events are accompanied by a 124 type does not strictly indicate if the game controller has D-pad buttons, 127 the input device has D-pad buttons (for example, 221 DPAD_CENTER} key code when the center of the D-pad crossbar is pressed. Your 289 // Handle gamepad and D-pad button presses to 329 <p>The 4-way directional pad (D-pad) is a common physical control in many game 330 controllers. Android reports D-pad UP and DOWN presses as [all …]
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D | index.jd | 51 input elements on game controllers, including directional pad (D-pad)
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/frameworks/base/docs/html/guide/topics/manifest/ |
D | uses-configuration-element.jd | 36 <em>always</em> support input with a directional pad (d-pad) in order to assist sight-impaired 37 users and support devices that provide d-pad input in addition to or instead of touch. For 38 information about how to support d-pad input in your app, read <a href= 54 D-pad (directional pad), trackball, or other device. 120 <td>The application requires a D-pad (directional pad) for navigation.</td>
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/frameworks/base/core/java/android/text/style/ |
D | IconMarginSpan.java | 32 public IconMarginSpan(Bitmap b, int pad) { in IconMarginSpan() argument 34 mPad = pad; in IconMarginSpan()
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D | DrawableMarginSpan.java | 32 public DrawableMarginSpan(Drawable b, int pad) { in DrawableMarginSpan() argument 34 mPad = pad; in DrawableMarginSpan()
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/frameworks/base/graphics/java/android/graphics/drawable/ |
D | Drawable.java | 1068 Rect pad = new Rect(); in createFromResourceStream() local 1080 Bitmap bm = BitmapFactory.decodeResourceStream(res, value, is, pad, opts); in createFromResourceStream() 1085 pad = null; in createFromResourceStream() 1090 return drawableFromBitmap(res, bm, np, pad, opticalInsets, srcName); in createFromResourceStream() 1367 Rect pad, Rect layoutBounds, String srcName) { in drawableFromBitmap() argument 1370 return new NinePatchDrawable(res, bm, np, pad, layoutBounds, srcName); in drawableFromBitmap()
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D | InsetDrawable.java | 183 final boolean pad = super.getPadding(padding); in getPadding() 190 return pad || (mState.mInsetLeft | mState.mInsetRight in getPadding()
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D | GradientDrawable.java | 1237 final Rect pad = st.mPadding; 1238 pad.set(a.getDimensionPixelOffset(R.styleable.GradientDrawablePadding_left, pad.left), 1239 a.getDimensionPixelOffset(R.styleable.GradientDrawablePadding_top, pad.top), 1240 a.getDimensionPixelOffset(R.styleable.GradientDrawablePadding_right, pad.right), 1241 a.getDimensionPixelOffset(R.styleable.GradientDrawablePadding_bottom, pad.bottom)); 1242 mPadding = pad;
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/frameworks/base/docs/html-intl/intl/ja/distribute/googleplay/quality/ |
D | tv.jd | 187 …ッド コントローラを必要としない限り、アプリの機能は 5 方向 D-pad コントロールを使用してナビゲート可能です。(<a href="{@docRoot}training/tv/start/n… 209 …リモート コントローラに依存しません。(<a href="{@docRoot}training/tv/start/navigation.html#d-pad-navigation">こちらを参照し… 315 …アプリでは D-pad コントロールを使用した広告とのインタラクションが可能です。(<a href="{@docRoot}training/tv/start/navigation.html#d-p… 326 全画面で表示し、動画ではない広告を表示する場合、アプリではユーザーが D-pad コントロールを使用して広告をすぐに消すことができます。
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/frameworks/base/docs/html-intl/intl/zh-tw/distribute/googleplay/quality/ |
D | tv.jd | 186 …-GP">TV-GP</a> 中指定需要遊戲手把,否則可以使用 5 向 D-pad 控制裝置來導覽應用程式功能。(<a href="{@docRoot}training/tv/start/navi… 208 …鈕的遙控器也能存取使用者介面的控制項。(<a href="{@docRoot}training/tv/start/navigation.html#d-pad-navigation">進行了解</a… 314 …應用程式允許使用 D-pad 控制裝置與廣告推廣互動。(<a href="{@docRoot}training/tv/start/navigation.html#d-pad-navigation"… 325 對於使用全螢幕非影片廣告的廣告推廣,應用程式允許使用者使用 D-pad 控制裝置立即關閉廣告。
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/frameworks/base/graphics/java/android/graphics/ |
D | BitmapFactory.java | 425 InputStream is, Rect pad, Options opts) { in decodeResourceStream() argument 444 return decodeStream(is, pad, opts); in decodeResourceStream()
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/frameworks/base/docs/html/distribute/essentials/quality/ |
D | tv.jd | 209 App functionality is navigable using 5-way D-pad controls, unless the app 211 (<a href="{@docRoot}training/tv/start/navigation.html#d-pad-navigation">Learn how</a>) 237 (<a href="{@docRoot}training/tv/start/navigation.html#d-pad-navigation">Learn how</a>) 353 App allows interaction with advertising using D-pad controls. 354 (<a href="{@docRoot}training/tv/start/navigation.html#d-pad-navigation">Learn how</a>) 366 immediately dismiss the ad with D-pad controls.
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/frameworks/base/docs/html/training/tv/games/ |
D | index.jd | 80 <h3 id="d-pad">Support D-pad controls</h3> 83 Plan your control scheme around a directional pad (D-pad) control, since this control set is the 99 a gamepad with a joystick than one with only a D-pad, make this fact clear. A player who uses 312 element should be accessible with the D-pad navigation buttons. Do this instead of relying on the
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/frameworks/base/docs/html-intl/intl/ru/distribute/googleplay/quality/ |
D | tv.jd | 211 … (<a href="{@docRoot}training/tv/start/navigation.html#d-pad-navigation">См. как это сделать</a>) 237 … (<a href="{@docRoot}training/tv/start/navigation.html#d-pad-navigation">См. как это сделать</a>) 353 … (<a href="{@docRoot}training/tv/start/navigation.html#d-pad-navigation">См. как это сделать</a>)
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/frameworks/base/docs/html-intl/intl/ko/distribute/googleplay/quality/ |
D | tv.jd | 211 (<a href="{@docRoot}training/tv/start/navigation.html#d-pad-navigation">방법 알아보기</a>) 237 (<a href="{@docRoot}training/tv/start/navigation.html#d-pad-navigation">방법 알아보기</a>) 353 (<a href="{@docRoot}training/tv/start/navigation.html#d-pad-navigation">방법 알아보기</a>)
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/frameworks/base/docs/html-intl/intl/zh-cn/distribute/googleplay/quality/ |
D | tv.jd | 211 (<a href="{@docRoot}training/tv/start/navigation.html#d-pad-navigation">了解方法</a>) 237 (<a href="{@docRoot}training/tv/start/navigation.html#d-pad-navigation">了解方法</a>) 353 (<a href="{@docRoot}training/tv/start/navigation.html#d-pad-navigation">了解方法</a>)
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/frameworks/base/docs/html/tools/testing/ |
D | testing_accessibility.jd | 72 primary tasks in the application. Use the keyboard and directional-pad (D-Pad) controls in the 78 content, keyboard and D-pad navigation only allow focus on input fields and buttons.</p> 225 >Eyes-Free Keyboard</a> to simulate use of a D-pad on a test device that does not have a physical 226 D-pad.</p> 238 content, keyboard and D-pad navigation only allow focus on input fields and buttons.</p>
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/frameworks/base/docs/html/training/accessibility/ |
D | index.jd | 43 navigation with a keyboard or directional pad, set labels and fire events
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