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Searched refs:setMeshTexturedUvQuad (Results 1 – 3 of 3) sorted by relevance

/frameworks/base/libs/hwui/
DGlopBuilder.h52 GlopBuilder& setMeshTexturedUvQuad(const UvMapper* uvMapper, const Rect uvs);
DGlopBuilder.cpp90 return setMeshTexturedUvQuad(uvMapper, Rect(0, 0, 1, 1)); in setMeshTexturedUnitQuad()
106 GlopBuilder& GlopBuilder::setMeshTexturedUvQuad(const UvMapper* uvMapper, Rect uvs) { in setMeshTexturedUvQuad() function in android::uirenderer::GlopBuilder
DOpenGLRenderer.cpp851 .setMeshTexturedUvQuad(nullptr, Rect(0, 1, 1, 0)) // TODO: simplify with VBO in drawTextureLayer()
863 .setMeshTexturedUvQuad(nullptr, layer->texCoords) in composeLayerRectSwapped()
884 .setMeshTexturedUvQuad(nullptr, layer->texCoords) in composeLayerRect()
1685 .setMeshTexturedUvQuad(texture->uvMapper, uv)