Searched refs:setMeshTexturedUvQuad (Results 1 – 3 of 3) sorted by relevance
/frameworks/base/libs/hwui/ |
D | GlopBuilder.h | 52 GlopBuilder& setMeshTexturedUvQuad(const UvMapper* uvMapper, const Rect uvs);
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D | GlopBuilder.cpp | 90 return setMeshTexturedUvQuad(uvMapper, Rect(0, 0, 1, 1)); in setMeshTexturedUnitQuad() 106 GlopBuilder& GlopBuilder::setMeshTexturedUvQuad(const UvMapper* uvMapper, Rect uvs) { in setMeshTexturedUvQuad() function in android::uirenderer::GlopBuilder
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D | OpenGLRenderer.cpp | 851 .setMeshTexturedUvQuad(nullptr, Rect(0, 1, 1, 0)) // TODO: simplify with VBO in drawTextureLayer() 863 .setMeshTexturedUvQuad(nullptr, layer->texCoords) in composeLayerRectSwapped() 884 .setMeshTexturedUvQuad(nullptr, layer->texCoords) in composeLayerRect() 1685 .setMeshTexturedUvQuad(texture->uvMapper, uv)
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