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Searched refs:setRoundRectClipState (Results 1 – 4 of 4) sorted by relevance

/frameworks/base/libs/hwui/
DOpenGLRenderer.cpp850 .setRoundRectClipState(currentSnapshot()->roundRectClipState) in drawTextureLayer()
862 .setRoundRectClipState(currentSnapshot()->roundRectClipState) in composeLayerRectSwapped()
883 .setRoundRectClipState(currentSnapshot()->roundRectClipState) in composeLayerRect()
1024 .setRoundRectClipState(currentSnapshot()->roundRectClipState) in composeLayerRegion()
1143 .setRoundRectClipState(nullptr) // clear ignores clip state in clearLayerRegions()
1333 .setRoundRectClipState(currentSnapshot()->roundRectClipState) in drawRectangleList()
1542 .setRoundRectClipState(currentSnapshot()->roundRectClipState)
1565 .setRoundRectClipState(currentSnapshot()->roundRectClipState)
1655 .setRoundRectClipState(currentSnapshot()->roundRectClipState)
1684 .setRoundRectClipState(currentSnapshot()->roundRectClipState)
[all …]
DGlopBuilder.h98 GlopBuilder& setRoundRectClipState(const RoundRectClipState* roundRectClipState);
DGlopBuilder.cpp546 GlopBuilder& GlopBuilder::setRoundRectClipState(const RoundRectClipState* roundRectClipState) { in setRoundRectClipState() function in android::uirenderer::GlopBuilder
DFontRenderer.cpp69 .setRoundRectClipState(renderer->currentSnapshot()->roundRectClipState) in draw()