Searched refs:asH (Results 1 – 5 of 5) sorted by relevance
331 float asH= fbHeight; in getActionSafePosition() local341 asH = fbHeight * (1.0f - asHeightRatio / 100.0f); in getActionSafePosition()343 asY = (fbHeight - asH) / 2; in getActionSafePosition()353 y = (yRatio * asH) + asY; in getActionSafePosition()355 h = (hRatio * asH); in getActionSafePosition()
280 float asH= fbHeight; in getActionSafePosition() local284 asH = fbHeight * (1.0f - asHeightRatio / 100.0f); in getActionSafePosition()286 asY = (fbHeight - asH) / 2; in getActionSafePosition()296 y = (yRatio * asH) + asY; in getActionSafePosition()298 h = (hRatio * asH); in getActionSafePosition()
406 float asH = (float)fbHeight; in getActionSafePosition() local410 asH = ((float)fbHeight * (1.0f - (float)asHeightRatio / 100.0f)); in getActionSafePosition()412 asY = ((float)fbHeight - asH) / 2; in getActionSafePosition()422 y = int((yRatio * asH) + asY); in getActionSafePosition()424 h = int(hRatio * asH); in getActionSafePosition()
421 float asH = (float)fbHeight; in getActionSafePosition() local425 asH = ((float)fbHeight * (1.0f - (float)asHeightRatio / 100.0f)); in getActionSafePosition()427 asY = ((float)fbHeight - asH) / 2; in getActionSafePosition()437 y = int((yRatio * asH) + asY); in getActionSafePosition()439 h = int(hRatio * asH); in getActionSafePosition()
580 float asH = (float)fbHeight; in getActionSafePosition() local584 asH = ((float)fbHeight * (1.0f - (float)asHeightRatio / 100.0f)); in getActionSafePosition()586 asY = ((float)fbHeight - asH) / 2; in getActionSafePosition()596 y = int((yRatio * asH) + asY); in getActionSafePosition()598 h = int(hRatio * asH); in getActionSafePosition()