Searched refs:asY (Results 1 – 5 of 5) sorted by relevance
329 float asY = 0; in getActionSafePosition() local343 asY = (fbHeight - asH) / 2; in getActionSafePosition()353 y = (yRatio * asH) + asY; in getActionSafePosition()
278 float asY = 0; in getActionSafePosition() local286 asY = (fbHeight - asH) / 2; in getActionSafePosition()296 y = (yRatio * asH) + asY; in getActionSafePosition()
404 float asY = 0; in getActionSafePosition() local412 asY = ((float)fbHeight - asH) / 2; in getActionSafePosition()422 y = int((yRatio * asH) + asY); in getActionSafePosition()
419 float asY = 0; in getActionSafePosition() local427 asY = ((float)fbHeight - asH) / 2; in getActionSafePosition()437 y = int((yRatio * asH) + asY); in getActionSafePosition()
578 float asY = 0; in getActionSafePosition() local586 asY = ((float)fbHeight - asH) / 2; in getActionSafePosition()596 y = int((yRatio * asH) + asY); in getActionSafePosition()