Searched refs:bufLength (Results 1 – 1 of 1) sorted by relevance
477 GLint bufLength = 0; in createProgram() local478 glGetProgramiv(program, GL_INFO_LOG_LENGTH, &bufLength); in createProgram()479 if (bufLength) { in createProgram()480 char* buf = (char*) malloc(bufLength); in createProgram()482 glGetProgramInfoLog(program, bufLength, NULL, buf); in createProgram()