Searched refs:fIn3D (Results 1 – 3 of 3) sorted by relevance
308 uint32_t fIn3D = format3DInput(fmt3D); // MSB 2 bytes - inp in getS3DFormat() local310 fmt3D = fIn3D | fOut3D; in getS3DFormat()311 if (!fIn3D) { in getS3DFormat()315 switch (fIn3D) { in getS3DFormat()323 fmt3D |= fIn3D >> SHIFT_TOT_3D; //Set the output format in getS3DFormat()
385 uint32_t fIn3D = format3DInput(fmt3D); // MSB 2 bytes - inp in getS3DFormat() local387 fmt3D = fIn3D | fOut3D; in getS3DFormat()388 if (!fIn3D) { in getS3DFormat()392 switch (fIn3D) { in getS3DFormat()400 fmt3D |= fIn3D >> SHIFT_TOT_3D; //Set the output format in getS3DFormat()
375 uint32_t fIn3D = format3DInput(fmt3D); // MSB 2 bytes - inp in getS3DFormat() local377 fmt3D = fIn3D | fOut3D; in getS3DFormat()378 if (!fIn3D) { in getS3DFormat()382 switch (fIn3D) { in getS3DFormat()390 fmt3D |= fIn3D >> SHIFT_TOT_3D; //Set the output format in getS3DFormat()