Searched refs:fOut3D (Results 1 – 3 of 3) sorted by relevance
309 uint32_t fOut3D = format3DOutput(fmt3D); // LSB 2 bytes - out in getS3DFormat() local310 fmt3D = fIn3D | fOut3D; in getS3DFormat()312 fmt3D |= fOut3D << SHIFT_TOT_3D; //Set the input format in getS3DFormat()314 if (!fOut3D) { in getS3DFormat()
386 uint32_t fOut3D = format3DOutput(fmt3D); // LSB 2 bytes - out in getS3DFormat() local387 fmt3D = fIn3D | fOut3D; in getS3DFormat()389 fmt3D |= fOut3D << SHIFT_TOT_3D; //Set the input format in getS3DFormat()391 if (!fOut3D) { in getS3DFormat()
376 uint32_t fOut3D = format3DOutput(fmt3D); // LSB 2 bytes - out in getS3DFormat() local377 fmt3D = fIn3D | fOut3D; in getS3DFormat()379 fmt3D |= fOut3D << SHIFT_TOT_3D; //Set the input format in getS3DFormat()381 if (!fOut3D) { in getS3DFormat()